• 1

    posted a message on Better Pumpkins
    Pumpkins should grow un-carved, yes.
    But to produce a carved pumpkin, I think it would be better to just place the whole pumpkin in a crafting space which would produce the carved version.

    From that point onward, pumpkins would behave exactly as they do now:
    placing a carved pumpkin into a crafting space yields seeds and a carved pumpkin + torch makes a lantern.
    Posted in: Suggestions
  • 5

    posted a message on So testificates will always be useless and defenseless?
    Each one of your three points are nothing more than opinions.
    Posted in: 1.1 Update Discussion
  • 3

    posted a message on Video of the new defense mob! NPC Robot!
    Neat!

    Also, I noticed that it has independently textured left and right arms/legs! Something I wish would be given to player skin/armor...
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on "Spider Vison"
    Interesting!

    Have you tried this during the day? Spiders have an alternate texture for their eyes at night (more glowy), perhaps that extra layer is being picked up against the lava backdrop.
    Posted in: Survival Mode
  • 1

    posted a message on Refactoring the Player Skin for added detail (ALMOST IMPLEMENTED)
    Honestly, the only part I would see as being "hard" to skin would be the left leg... but even then, not really.

    It's not like you would be forced to texture that part on its side from the start. Just make the texture as if it were not rotated, and then rotate the finished product into place.

    pip-boy!

    I wonder if he likes Fallout? :laugh.gif:
    Posted in: Suggestions
  • 1

    posted a message on Custom Armor Skins
    I agree, for all the effort players go to make or acquire custom skin textures for their character, it is often for naught when they don armor. I was going to make a similar suggestion, but ya beat me to it. If I may, allow me to post my own thoughts on the idea and implementation:


    Ideally this would consist of three parts:
    1. Minecraft.net's player profile updated to allow players to upload their custom armor files.
    2. There are 5 different armor types, and each full set requires two images (one for the leggings and the other for everything else). I think it would be good to have a preview window that can switch to display the character's skin and all armor variations.

    3. A new Client option button: "SMP ARMOR"
    4. In following with the standard convention, the buttons act as toggles, where the text updates to show its current setting. Default would be FALSE
      SMP ARMOR: TRUE - client can see others' custom armors similar to how it displays custom player skins.
      SMP ARMOR: FALSE - the local texture pack on your machine is used instead (as it works today)

    5. A new server.properties entry: "smp-armor"
    6. If servers ever get the ability to use their own texture packs, this would complement that feature. In other words, this option would be independent of the settings for using a texture pack or not. Values would be:
      FALSE - disable SMP armors, even if client has it enabled on their end, they won't see them on this server.
      (if the server has the ability to push its own texture pack, this setting would allow the server to use the texture pack's armors instead)
      TRUE - enable SMP armors. The client's own settings can still be set to not show SMP armor, in which case they would not see custom armors.
      (if the server has the ability to push its own texture pack, this setting allows SMP armors to override the server's texture pack armor)

    As an added bonus, this opens up new possibilities in skin creations. Because now, a skin can have parts of the armor layers be used to complement the base skin! The first example that comes to mind would be of a Samus skin (from the metroid game series). One could use a custom armor to add shoulder plates that actually extend out from the base skin.

    One thing though... does anyone know how SMP skin textures are handled? Does the client always request the skins from minecraft's player database, or does the server request the skin, cache it, and then send it to the client?
    Posted in: Suggestions
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