Quote from KingCrepeCooker»
This new mob is not what I expected... I also heard that they can hold fishing rods..? Is that true?
I spawned one with a fishing rod via spawn egg so gonna say yes XD
Not a bug so much but I still find it a bit weird to see some blocks floating on water...
Like, wood based blocks, or items, I get
But stone based ones? XD
Loving the shipwrecks though, they're very neat!
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this is beautiful, perfect and amazing! thank you so much for this!!!!
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Is there a way to change the path for the save? mcdungeon won't start because it can't find my saves, because I use a portable installation of minecraft...
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I went to check the links, but it didn't help much. I had looked up the wiki before to see if maybe I had forgotten some parameter, and I tried with different sizes, and even different brushes (cylinder, squares, size 1 to 6)
They all do me the same thing, this weird "double-triple-click". I don't see how else to call it, and I'm almost sure the problem is how quickly WE take in clicks, because if I use the undo command, it will not undo the whole "brushing" I just did, but one sphere at a time, as if I did indeed multi-click myself.
Except I didn't.
Your pdf color coding for uses though, does seems to show the command as broken... so maybe it might be the reason?
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Hey guys, sorry to bother I got a bug? Problem? weird thing?
When I bind a brush tool (like say, /br sphere grass 3) for example to an item (a shovel in this case), then right-click-use-it, I always end up painting waaay more than I want.
It's like the tool is double, or even triple clicking.
I tried doing lighter clicks, even going as quickly as I could to right click, thinking that maybe holding the button was making it keep brushing
No change.
Is there some way to solve this? Like I dunno, a delay between actions that I can configure or something?
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Are the mushrooms included in "flowers"? (I have them off but mushrooms still show on the map)
If not, would you make them part of "flowers"? Or make a "mushroom OFF" button?
Thanks a lot
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Flora spawn flowers (I'm not sure about the biome thing)
Regen reset the selected space back to seed, but it's terrain (or trees) only I think...
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I love all the sneak peek for the future update!!! You guys do an amazing job! <3
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Alright, well crossing fingers that they'll put those in later, and until then, this will do
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Ok this is definitely awesome!
You're awesome, thank you so much for this!
Last question (I'm experimenting on my side, but maybe it's not possible)
Something like "if block is wood, execute command 1, unless it's stone then execute command 2"
So for your exemple, if it's wood put a flower pot, and if it's stone put another stone on top?
I'm trying but either I'm writing the wrong command or the wrong order.....
Or it's not possible at all....
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This is freaking awesome!!!!
I didn't know you could use "if" with commands! Can you use "else" as well? This is completely new! I'm going to be able to do so many things! O.o
(asking about the else because... toggable signs... that would be the dream)
Thank you so much!
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I was (still am to be honest) trying to do a sort of door that would open with a sign. I was hoping signs (or at least command ones) would output a small redstone signal, just for a second when clicked would have been enough
But the scoreboard thing should do it, I think I can manage some system with this and a few more commandblocks to reset the scoreboard when done...
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Hello, sorry if this been asked before, but I couldn't find much of anything. I also wasn't sure if this was more command or redstone
Is there a way for the game to detect a command-sign has been clicked? (Not a normal sign, really a command sign, no matter the command though)
I tried with a simple redstone trail, doesn't seems to output any signal.
Comparator detect nothing (unlike with an item frame)
And Observer doesn't either
Is there a way to do this?
If not, then I might make it a suggestion, 'cause it would be very useful...
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Oh, my bad then, sorry ^^"
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I think cave mode went broken again in the last update (I didn't post sooner because I didn't update sooner ^^"). It won't make any lights with lighting off, which I believe is the broken behaviour?
Lighting OFF
Lighting ON
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I do agree with this post, ML remains the best launcher out there IMO