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    posted a message on Monks found the wheat!
    Quote from Solaria

    Huh that's weird. Because they are definitely there and see-able.


    At first, I thought they were a dirt wall, but then I increased my brightness setting. That is amazing.
    Posted in: 1.0 Update Discussion
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    posted a message on Extinction
    I have a simple proposal:

    For each chunk (or x number of chunks), there should be a maximum number of animals of each type that can be in it for more than X seconds, based on the biome and not counting "tamed" animals. Animals will stop breeding when they reach this number.

    Short, simple, effective.

    Edit: No, this won't stop player caused extinctions, but it should stop animals from overpopulating.
    Posted in: 1.0 Update Discussion
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    posted a message on Long forgotten attributes
    Quote from The Shadow

    You are absolutely correct.

    On the other hand, Minecraft diamonds are clearly different from real diamonds. For one thing, you can't just hit a cubic meter of 'diamond ore' with a pickaxe and get shiny, cut gems.

    If we're going to start being realistic, you should have to cut them, at least.


    I know that this isn't dwarf fortress, but I have seen someone break a diamond microtome* blade before. Not fun to replace.

    *it's a tool for cutting extremely thin slices of things for slides.


    Cool! But I can already hear people complaining, "Notch stole that from Terraria!"


    Tereria does it so unrealistically, though! Starmetal (or Iridium-steel? there's probably a better name for it.) would be found like it is real life- a small chunks in dirt blocks in and around crater depressions in the landscape that could look like little holes, valleys, and lakes. It would probably require a special furnace to smelt, because of the high melting point of the alloy, or need to be mixed with iron and re-smelted.

    Quote from Phantom129

    people would rage at the new name, besides minecraft is unrealistic so in minecraft, a game with zombies and screaming flying jelly fish, Diamonds are the best item.


    Diamonds could still be the best equipment.
    Posted in: 1.0 Update Discussion
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    posted a message on Long forgotten attributes
    Quote from Phantom129

    Except Titanium is extremely hard to work with even with all that high tech metal working stuff. Plus diamonds are cooler. and notch will never change that. :iapprove:


    Diamonds are hard but brittle. As in it takes a large amount of force to start them bending, but they don't handle the bending well.

    Starmetal (iridium-iron alloy found in meteorites) would work nicely.
    Posted in: 1.0 Update Discussion
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    posted a message on Alchemy in Minecraft?
    Technically, this allows you to play apothecary, not alchemist, but close enough.
    Posted in: 1.0 Update Discussion
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    posted a message on Hardcore is fun!
    I have yet to try hardcore.
    Posted in: 1.0 Update Discussion
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    posted a message on [UPDATE] Animal Breeding - Community Discussion of Animal Breeding Ideas!
    *Pokes thread above troll posts.*
    Posted in: 1.0 Update Discussion
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    posted a message on [1.9/1.10] Apples!
    Quote from renadi

    Agreed, no food should be buried in chests besides the golden apple itself.
    Also, we need rice ._.

    Wild rice grows in marshes and shallow lakes, so maybe it could be found only in swamp biomes?
    Posted in: 1.0 Update Discussion
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    posted a message on [UPDATE] Animal Breeding - Community Discussion of Animal Breeding Ideas!
    Second part to my post:

    So, using the Hardy-Weinburg Principle, we can figure out what the frequencies of each allele are.

    For random spawning, a random number generator should be used to pick six alleles, two per gene, for each sheep.

    So, for the grey scale genes:
    .68 probability for a W allele
    .32 probability for a b allele

    For the brown/pink genes:
    .79 for W allele
    .17 for b allele
    .04 for p allele
    Posted in: 1.0 Update Discussion
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    posted a message on [1.9/1.10] Apples!
    What if all the apple trees are in the far lands? Maybe endermen could drop them?
    Posted in: 1.0 Update Discussion
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    posted a message on **** Bricks
    Quote from Beardsly

    Is it the floating blanket behind her?


    Count the fingers.

    Quote from Trexmaster

    I thought it was something like this, but nope:


    Posted in: General Off Topic
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    posted a message on [UPDATE] Animal Breeding - Community Discussion of Animal Breeding Ideas!
    Quote from LionsMane79

    Wow cool, you actually added my idea to this poll ? Sweet :smile.gif:

    Addition :

    If animals would eat tall grass, which itself should grow, too, we had a pretty nice precondition for herding animals, because a number of mobs would need a certain area, which is big enough to sustain them. Could prevent mass production :laugh.gif:

    I'm aware this is a bit tricky to implement, but it would be a very nice addition.

    P.S: How do you intend to remove incest ? You would need to make every animal unique so you can actually avoid this ^^

    I'd be worried about the lag this might cause on slower machines, especially in grasslands. It would be like having a 1,280 block farm which was constantly being updated.
    Posted in: 1.0 Update Discussion
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    posted a message on Scariest Mob
    Supercharged creeper. There is no escape. (o)_(o)
    Posted in: Discussion
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    posted a message on Who else has Teloanthropophobia?
    Quote from Awesomebob74

    lol

    Even with the changes, they're still chumps.

    I'd hate to see you guys play a real scary game.


    FYI: Deadspace does not count; it's more of a fun romp through an alien ship...
    Posted in: 1.0 Update Discussion
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    posted a message on [UPDATE] Animal Breeding - Community Discussion of Animal Breeding Ideas!
    Animals breeding without the aid of the player, especially wild ones, is a recipe for disaster unless handled very, very, very careful. I spent years playing a game series called "Creatures", which was based around breeding and raising creatures called norns. Now, the norns could overpopulate the game world without a max population limit, especially in the third game, but the real problem was the ecosystem the game came with; the animals tended to die out too quickly or would breed explosively until the player was forced to use the command line to wipe them out.

    The best way to handle independent breeding would be to prevent animals from going over (initial number spawned within X chunks + N, where N is a number specific to each biome), and have animals despawn from chunks that become overpopulated from migration. It may work to have a maximum population for each kind of animal, so that sheep would become the most common animal in mountain biomes, cows in grasslands, pigs in forests and swamps, etc...

    ++++

    For wool color breeding, I think the most realistic way to do it and provide a good distribution would be to use a simple system based off of Mendelian genetics.

    For white to black colors, I propose that sheep have two genes: "More" and "Less", which I will represent this way:

    MW for the More white allele
    Mb for the More black allele
    LW for the Less white allele
    Lb for the Less black allele

    The white alleles are dominant over the black alleles, and the More and Less genes are incompletely dominant to each other. So:

    At least one MW and at least one LW = white.

    At least one MW and two Lb =light grey.

    Two Mb and at least one LW = Grey

    Two Mb and two Lb= Black.


    The colors brown and pink should be handled by a system where white is dominant over both, and brown is dominant over pink.

    So if W= white, b= brown, and p= pink

    WW, Wb, and Wp= white

    bb and bp= brown

    and pp= pink.

    ... That was annoying to type up.


    To keep tract of animals, you should be able to name them somehow. Maybe collars?

    Edit: If anyone doesn't understand any of the above, I'll try to clarify as best as I can.
    Posted in: 1.0 Update Discussion
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