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    posted a message on [Mod] Established Farm Mod
    Quote from Lar095070

    well in theory this mod is completely possible but i don't think production machines would be easy


    Just found a mod that exactly same to my idea of structure making!
    http://www.minecraftforum.net/topic/2126877-164-forge-sspsmp-mrcrayfishs-construction-mod-v105-aoe-inspired-construction-bug-fixes/

    I think the structures is not necessary now, maybe make custom blueprints?
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Established Farm Mod
    Quote from Lar095070

    well in theory this mod is completely possible but i don't think production machines would be easy

    Look at technic mods, they got tons of machines running. Why we can't make it?
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    Quote from PureCreativity

    Another thing: Is anyone going to attempt to make the mod? I would do it, but I know zilch­ about coding.

    I may help in the textures :D
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Established Farm Mod
    EDIT: Just got a nice idea when I see the Animal Shelters:
    Adding new items for our dearest buddies(pets)

    Items:
    Milk Bowl: For cats to drink with, place down like a block and nearby cats will approach(good trap for catching ocelots), restores health and gives temp. speed effect(run ocelots run!) and temp. larger range to sense creepers.
    Crafting Recipe: A bowl + a bucket of milk above it
    After the milk is drunken, break the bowl block to get a bowl, refill with milk using the same recipe shown above.

    Bone Treats: For dogs(wolves) to eat with, right click to throw the treat to a direction, and the dogs will have a battle to sprint in their best speed to get the treat. Restores health and gives temp. Strength effect(Add damage effect). Useful when encountering monsters as your buddy will save the day with their sharp teeth.
    Crafting Recipe: A bone surrounded with Sugar(Sugar is once again useful)
    Cannot be re-obtained, it will be eaten by your dog.
    Special: If you throw the treat out of your inventory(like normal items), the dog will eat the treat too.

    Leather Armor: For horses to armor up, but can be crafted!
    Crafting Recipe: A "H" Shape filled with leathers.
    :LA: :: :LA:
    :LA: :LA: :LA:
    :LA: :: :LA:

    :LA: Leather

    Handcraft Saddle: Unstable saddles for experimental usage(Steve doesn't have much knowledge to make a stable one). Why it's unstable? B'cuz you may jump out from the horse randomly with this saddle on your horse. For pigs, sometimes they refuse to be ridden and kick you from their backs, flinging you to the sky and you take minor falling damage. Guess what, having a unstable saddle is better than you have none.
    Crafting Recipe: :LA: :LA: :LA:
    :Iron: :|: :Iron:
    :LA: Leather :|: String
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    Anyone can make this thinking happens?
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Established Farm Mod
    Quote from B77

    Hi there,

    So what would be the goal of that mod? What do you want it to give more to the game?

    Because for example, the animal shelters and production machines are things that a player can make themselves, and the end products, like muffins, pies and pizza and sushis are similar to existing products and would be more or less unnecessary.
    Edit: I missed the part with the structure builder. I would certainly hope to see that created for ANY structures a person would like to create.

    Unless you talk bacon. We need bacon.

    So do you want this mod to create farms in prairies, like villages are generated?

    Do you want some foods created to have properties, like potions would do?
    I can very well see a pizza slice filling the hunger bar completely but then slightly slowing down the player.

    Keep in mind that creating a lot of food products means having a lot of dishes to do, because every new image will not necessarily fit well with the textures other people would use.

    As for legal issues, if you look at 2.1 of their license agreement policy, they state to have ownership over titles, themes, objects, concepts, artwork, etc. but I didn't see anything about right to reuse. The real worse case scenario is a ceise and desist, but yah, very unlikely. As long as no images are used, that the name is different and you state the the concept is based off it with a link so they get advertisement, there is no way to have a problem. Otherwise Zelda and other games based mods would have been stopped a long time ago.


    Thanks for your reply,
    I just feel the items from this game is amazing, I know there exists vanilla animals and other mods with those foods.
    The Structure Builder is not essential, but the machines are.
    Anyways, I would like to have such a good mod with these wonderful features if someone is going to make this happening.About the texture problem, maybe the mod can directly provide x32 textures for the food items only.(more detailed)
    And the effects for each of the food does is a good idea, but I have no idea to figure them out right now. I will post it when I got some ideas, feel free to give me more ideas!
    Pizza for slowness? Obesity effect...Machines is a block like furnace/workbench/mechanics block, it's not a structure.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    Sorry for inactive, more comments please
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    Quote from PureCreativity

    Love the redstone machine idea. I christen thee device 'Electric Crafter'

    How about just "Crafter"?Any other nice name for the machine?
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    More opinions please...
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Established Farm Mod
    More opinions please...
    Posted in: Requests / Ideas For Mods
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    posted a message on Request: help me find; party mod?
    Hmm... No ideasOh..Oh.. There is a command in Minecraft (/scoreboard) which has already contained the parties. If you want a more complicated, try this mod: http://www.minecraftforum.net/topic/1542377-147-mine-blade-commander-alpha-7/ (Sorry it's not up to date)
    Posted in: Requests / Ideas For Mods
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    posted a message on Dear Modders...
    Concept #13 is already existed!
    http://www.minecraftforum.net/topic/1944903-164-mine-blade-battlegear-2-warcry-1034/Concept #11, this makes you can't tame wolves/ocelots/horses, and the use of wheat/carrot/seed to attract animals is not able to be operated.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Mod] Established Farm Mod
    Previously, I found a game on Apps Store(IOS) which you act as a farmer to play on a farm.
    Here is the website: Hay Day - http://www.supercell.net/games/view/

    The features in the game are so cool! Most of them are similar to Minecraft's current farming stuffs.

    A few pages for what this mod adds:
    **Only those which are not added yet.
    Animals(Goats): http://hayday.wikia.com/wiki/Animals
    Crops: http://hayday.wikia.com/wiki/Crops
    Foods&Farming Stuffs: http://hayday.wikia.com/wiki/Products
    Production Machines(except Jeweler & Smelter): http://hayday.wikia....ction_Buildings
    And also the structures: http://hayday.wikia....Animal_Shelters

    **For structures, a machine is required to make the structure block(similar to insta-building blocks, but you will see the difference later). I call the machine: Structure Builder.

    Different to crafting, it doesn't have to place the items in order ways. To build a structure block, place in the required blocks(actual the structure required no. of blocks) to get it by waiting for packing up the structure block. After it's done, place the structure block on a specific place and activate it with redstone(lever usually)
    The structure will not appeared directly, but build up the structure(schematics saved) in steps and automatically itself.

    One more question: Does this attack copyright of "Hay Day"? I don't have such knowledge.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Requires Developers][1.6.2] Blank Music Discs (With Resource Pack)
    Never mind, there is already a solution to have this feature.
    Resource packs can now add custom sounds without touching assets files, thanks Mojang!Admin close this thread thanks.
    Posted in: Suggestions
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    posted a message on [Mod] Realistic Works (Crafting and Enchanting)
    First Post is edited, thanks for your opinion!
    Posted in: Requests / Ideas For Mods
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