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    posted a message on Looking to Create a New Biome or Dimension [Idea/Looking for Help]

    I've been inspired to create a modpack based off of a section in the book I am writing. It's also inspired by Crash Landing and Forever Stranded, which, in my opinion, were super fun, but needed something more. The biggest part of this modpack would be a dimension (probably the easiest?) that consisted of one biome and basically nothing else. Like 1.14 buffet, where you get one biome for the entire world.


    It would be a variant mixture of Badlands, Badlands Plateau and Desert Hills with cacti and dead bushes. The biggest thing about it however, would be that there is absolutely no stone, dirt, gravel, diorite, andesite or ore. It would be primarily variants of red sand, red sandstone, sand, sandstone, granite and terracotta down to bedrock. There would be caves, but it would just be...well...sandstone/terracotta/granite and nothing actually valuable.

    There would be absolutely no water or lava. No ponds, no lakes, no oceans, not even a random underground pool.


    There would be extremely rare structures that looked to be ruins of rustic homes with an equally rare chance to spawn a chest inside containing a few supplies such as saplings, seeds, maybe a tool or two. Practically impossible to spawn would be a chest with something good in it, like a Diamond Sword with either half or whole durability remaining. Basically, there were people, but there was no way they could survive against the odds and environment and they all died out quickly.


    Husks and Strays would be the only mobs to spawn and they would spawn en masse in night time.


    ----------


    From what I've been told by a friend of mine who has made a couple Minecraft mods himself...on a scale from 1-10, Terrain Gen mods are one of the hardest, so it doesn't appear that I'll be tackling this project on my own for a good few years.

    If you'd like to offer tips and ideas, feel free! I have the IntelliJ setup and am currently being tutored in basic modding. (I'm making a Chocolate Bar)

    Posted in: Requests / Ideas For Mods
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    posted a message on For those of you who Mod

    For those of you who mod for Minecraft, what is your story on how you first learned to Mod? Did you pick up a book? Use a website? Take a course in college/university? I just started learning Java on Codecademy, and so far, it is very engaging. What's your story?

    Posted in: Discussion
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Suggestion of making a way to set the hot and cold coils at certain temperatures so you don't either die of the heat or the cold if you happen to forget to turn one or the other off.

    Posted in: Minecraft Mods
  • 1

    posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery

    This is perfect for the map that I'm making for me and my husband! Currently trying to figure out how I may make this work in a endless desert planet. I know there's a way. Might have to give a starter item or two.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    Is it a bug that lava bits act like water? As in, when you step on/in the lava bits, it doesn't burn you.

    Posted in: Minecraft Mods
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    posted a message on InControl Mod Help (Continued)

    OK, this is a continuation of my last post. I still need help with InControl, but didn't want to revive an old thread. Old thread can be found here


    Basically, after the text I was given, I tested it out, and it worked. However, I soon realized there were also several other problems I needed to address and the wiki and the provided information on the mod were nowhere near what I needed. I have little to no experience with java or it's relations and thus the info given on the wiki was...less than helpful.


    Long story short, I'm creating a custom map/modpack for me and my husband and a few friends that is somewhat based on 'Forever Stranded', accept it's in the timeline of a book I'm writing and based off some of its events.

    What I'm needing is that Husks, Zombies, Creepers and Skeletons only should spawn, and that Husks should spawn far more than everything else. I actually acheived this in the before post, however, I had one issue. They would attempt to spawn all the time and constantly flash in an out of existance in groups and my computer started lagging like crazy. I know this had to be something to do with one of the commands, but the Min/Maxlight didn't seem to change anything.


    If anyone would be willing to help me achieve this, I would be forever grateful ^^ I'm so close to my goal!

    Posted in: Mods Discussion
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    posted a message on InControl Mod Help

    Thank you so much! I've done a few small changes according to what I am planning. Hopefully soon I can understand what the java coding is more clearly so I can write this code on my own ^^

    Posted in: Mods Discussion
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    posted a message on InControl Mod Help

    So...this is my first time using InControl, and of course, I'm no genius with Java. The information given seemed easy enough, but I can't seem to get anything working without it crashing. If someone could tell me quite simply how to add the code for making it so that only Husks, zombies and skeletons spawn, that more Husks spawn than Zombies or Skeletons, and they they move slightly faster than normal.

    Posted in: Mods Discussion
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    posted a message on (Seemingly) High End Laptop running MC Poorly
    Quote from Herb_»

    Hi, not sure what you mean by "had a seizure" - did it run, just, very slow?


    With the mods that were installed, on his computer, it took a literal 25 Minutes (Timed) for his game to start up, and that was with constant moments of "Not Responding" and then returning to functionality.

    When I drastically dropped the amount of mods used, it only took 7 minutes.

    The i7-4800MQ is a low-end "mobile" 4th-generation processor, from 2013. The 5500U is 5th-gen, from 2015. For reference, we're now on the 8th Generation; a few years old is a very long time in processors.

    So...essentially, the processors in the laptops are just too old to handle the load we're giving them?

    Would number of Processors matter? Apparently I've got 4 and he has 8

    Posted in: Hardware & Software Support
  • 0

    posted a message on (Seemingly) High End Laptop running MC Poorly

    I know there are a million different topics out there just like this one, however, I can't seem to find the info I'm looking for anywhere else.


    My husband bought a 'Refurbished' Laptop a couple years ago for $300 or so. It was refurbished due to wrecking up the input for the power cord. It runs Skyrim and various other demanding games with ease, however, the moment it started up Minecraft, it just about had a seizure. Now, to answer any inpending questions, here's a bucket of info.


    Dell

    Intel Core i7 - 4800MQ CPU @ 2.70GHz

    16GB RAM

    64-Bit OS, 64-Bit Processesor

    AMD Radeon HD 8790M and Intel(R) HD Graphics 4600 (Is this an issue? Why are there two?)

    Windows 10

    Latest Version of 64 bit Java (All other versions removed)

    _JAVA_OPTIONS (-Xmx4G) Seems to make it run even worse?

    Updated Graphics Card (Made it even worse Dx)


    Oh, and get this, these are my computer specs. My laptop cost $700. My computer runs regular minecraft fine. Modded minecraft, it starts to strain a bit, but runs alright. 45+ mods, it takes a long time to load and runs hard, but seems to work alright, minus some freezing.


    Acer
    Intel(R) Core i7-5500U CPU @ 2.40GHz

    8GB RAM

    64-Bit OS, 64-Bit Processor

    Windows 10

    Latest Version of 64 bit Java (All other versions removed)

    _JAVA_OPTIONS (-Xmx3G) Modded really strains at 3 GB, max's out my memory and RAM at 95% or more

    Updated Graphics Card Didn't seem to make a difference



    We're aiming to buy a couple good desktops in the future when we can afford it, and I'm doing the research on that, but for right now, I don't see any good reason as to why his computer was cheaper and better than mine, and sucks horrendously at running Minecraft.

    Posted in: Hardware & Software Support
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    posted a message on Creating Custom World (Help Needed)

    I'm trying to creating a Desert World that has absolutely no water, grass, dirt or ore, but has rolling dunes such as a Desert would have. Would that be possible?

    Posted in: Maps Discussion
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    posted a message on SuperMiner - Making mining easier...

    Hi! We've discovered a bug. Trying to use a Stone Shovel to vein mine out Gravel with the 'Excavator' function. Me and my friend were online together, and he was able to mine out a good chunk of gravel before the game crashed. I tried this as well and the same thing happened.

    And, I'm not sure if this is a bug, but when the second user on the LAN World sets his settings, they change mine as well...and yet mine remain the same, so there's no way to change it back.


    Error Log


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    FMLPlugin (InventoryTweaks-1.62-dev-76.jar)
    Contact their authors BEFORE contacting forge

    // Surprise! Haha. Well, this is awkward.

    Time: 4/11/17 11:26 PM
    Description: Exception ticking world

    java.util.NoSuchElementException
    at java.util.TreeMap.key(TreeMap.java:1323)
    at java.util.TreeMap.firstKey(TreeMap.java:290)
    at java.util.TreeSet.first(TreeSet.java:394)
    at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:712)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:217)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at java.lang.Thread.run(Thread.java:745)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Server thread
    Stacktrace:
    at java.util.TreeMap.key(TreeMap.java:1323)
    at java.util.TreeMap.firstKey(TreeMap.java:290)
    at java.util.TreeSet.first(TreeSet.java:394)
    at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:712)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:217)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)

    -- Affected level --
    Details:
    Level name: Our Little World
    All players: 2 total; [EntityPlayerMP['xXxFantasiaxXx'/331, l='Our Little World', x=-181.30, y=70.00, z=241.59], EntityPlayerMP['Bishop_Cross'/1041, l='Our Little World', x=-172.96, y=69.00, z=235.69]]
    Chunk stats: ServerChunkCache: 537 Drop: 0
    Level seed: -6234568654224587691
    Level generator: ID 04 - customized, ver 0. Features enabled: true
    Level generator options: {"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":50,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
    Level spawn location: World: (-66,64,205), Chunk: (at 14,4,13 in -5,12; contains blocks -80,0,192 to -65,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 54577 game time, 54577 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 63077 (now: false), thunder time: 55511 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.11
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 340569960 bytes (324 MB) / 831053824 bytes (792 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.35 Powered by Forge 13.19.1.2189 Optifine OptiFine_1.11_HD_U_B6 23 mods loaded, 23 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.11-13.19.1.2189.jar)
    UCHIJAAAA forge{13.19.1.2189} [Minecraft Forge] (forge-1.11-13.19.1.2189.jar)
    UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.11.jar)
    UCHIJAAAA chameleon{1.11-3.0.2} [Chameleon] (Chameleon-1.11-3.0.2.jar)
    UCHIJAAAA fastleafdecay{v12} [Fast Leaf Decay] (FastLeafDecay-v12.jar)
    UCHIJAAAA friendlyfire{1.4.0} [Friendly Fire] (FriendlyFire-1.11-1.4.0.jar)
    UCHIJAAAA fishing{1.4.5} [Fishing Net Mod] (GiacomosFishingNet1.10.2-1.4.5.jar)
    UCHIJAAAA grapplemod{1.11-v9} [Grappling hook mod] (grapplemod-1.11-v9.jar)
    UCHIJAAAA inventorytweaks{1.62-dev-76-4165ce4} [Inventory Tweaks] (InventoryTweaks-1.62-dev-76.jar)
    UCHIJAAAA jei{4.0.4.199} [Just Enough Items] (jei_1.11-4.0.4.199.jar)
    UCHIJAAAA journeymap{1.11-5.4.6} [JourneyMap] (journeymap-1.11-5.4.6.jar)
    UCHIJAAAA lucky{7.4.0} [Lucky Block] (LuckyBlock_1-11_v7-4-0.zip)
    UCHIJAAAA modnametooltip{1.7.0} [Mod Name Tooltip] (modnametooltip_1.11-1.7.0.jar)
    UCHIJAAAA superminer_core{2.3.32.290} [SuperMiner] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_captivator{[1.11]-2.3.32.290} [SuperMiner Captivator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_cropinator{[1.11]-2.3.32.290} [SuperMiner Copinator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_excavator{[1.11]-2.3.32.290} [SuperMiner Excavator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_illuminator{[1.11]-2.3.32.290} [SuperMiner Illuminator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_lumbinator{[1.11]-2.3.32.290} [SuperMiner Lumbinator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_shaftanator{[1.11]-2.3.32.290} [SuperMiner Shaftanator] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_substitutor{[1.11]-2.3.32.290} [SuperMiner Substitutor] (SuperMiner-[1.11]-2.3.32.290.jar)
    UCHIJAAAA superminer_veinator{[1.11]-2.3.32.290} [SuperMiner Veinator] (SuperMiner-[1.11]-2.3.32.290.jar)
    Loaded coremods (and transformers):
    FMLPlugin (InventoryTweaks-1.62-dev-76.jar)
    invtweaks.forge.asm.ContainerTransformer
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 2 / 8; [EntityPlayerMP['xXxFantasiaxXx'/331, l='Our Little World', x=-181.30, y=70.00, z=241.59], EntityPlayerMP['Bishop_Cross'/1041, l='Our Little World', x=-172.96, y=69.00, z=235.69]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.11_HD_U_B6
    Render Distance Chunks: 10
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.4.0 - Build 20.19.15.4531
    OpenGlRenderer: Intel(R) HD Graphics 5500
    OpenGlVendor: Intel
    CpuCount: 4

    Posted in: Minecraft Mods
  • 0

    posted a message on Bayou Biome

    OK...was watching Resident Evil 7 Playthrough this morning, and suddenly I thought..."what about a Bayou Biome?" I know there is a Marsh Biome already, but the Bayou seems like a more, dark, forbidding and yucky version of the Marsh/Swamp Biome.

    Posted in: Suggestions
  • 0

    posted a message on [3Yrs Old] Just-Vanilla || Community Based || Mature || Just Pure Vanilla || 24/7 | Weekly +Weekend Contests || Discord |

    Minecraft IGN: xXxFantasiaxXx


    Age: 20


    Why do you want to join this server?:
    Looking for another small 'family-like server to call home. Since this one has been running for 2 years, it looked like a good one to check out. ^_^ Hopefully, my computer can handle it.


    Have you been banned before? (We check):
    Nope


    Have you read & agree on the Rules?(Read them all):
    I have read and Agree with above Rules. (19, please tell me I counted that right XP )

    Posted in: PC Servers
  • 0

    posted a message on Command Block Spawning Locations?
    Quote from webrosc»

    ok, i don't really know my commands, but the ~1 ~ ~ is saying 1 block beside the command blocks relative position, so try ~ ~ ~3

    since it uses x y z, that should spawn 3 blocks above the command block, i think....adjust accordingly till villager spawns where needed


    After a bit of fiddling, I found it out. You were on the right track. The ~1 is the X-axis, so the other ~ ~ is the Y and Z axis. So when I set it to ~0 ~5 ~0 it set it right where I wanted it. I'm not sure if I should fuss about it being a half slab above the block itself. Guess I could try 4.5? Does it take decimals?
    Posted in: Commands, Command Blocks and Functions
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