• 0

    posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]

    Hello Electroblub, i really like your mod. i have some suggestions that i came across for this mod


    1 - Will you consider changing the cost for spells from the mana crystals to actual mana bars like how ars magica 2 or most rpg games does for caster classes? i like the feeling of having mana regenerate on its own rather than carrying stacks of gems to use (even if it regens slow)


    2 - I noticed that most of the stuff we get (staffs, spells, etc) are random. This is a little bit problematic because it prevents the player from going after a certain build. For example, i like playing a healer alot, but if i get ice and fire spells then im forced to play as a dps. This includes the healing staff and the healing gear.


    overall i liked this mod alot, and this is just some friendly criticism, not trying to sound rude at all ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development




    19:00:34
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:35
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:43
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:45
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:50
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:10
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:11
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:11
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:12
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:12
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:14
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:14
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:15
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:18
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:19
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:20
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:31
    net.minecraft.server.MinecraftServer
    Server thread
    warn
    Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)


    19:01:35
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:43
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:57
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:58
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:01
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:02
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:03
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:06
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:08
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:02:15
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:16
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:17
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:17
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:18
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:19
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:20
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:21
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:22
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:26
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:29
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:32
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:33
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:33
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:34
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:37
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:53
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:55
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:03:02
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:03:05
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:05:23
    net.minecraft.server.MinecraftServer
    Server thread
    warn
    Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)


    22:05:53
    game

    error
    Exception in thread "looping mc3:loops/mp2/dark_agon_wastes_1.mp3" <log4j:Event logger="STDERR" timestamp="1505923553876" level="INFO" thread="looping mc3:loops/mp2/dark_agon_wastes_1.mp3">
    <log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.OutOfMemoryError: Java heap space]]></log4j:Message>
    </log4j:Event>


    22:05:53
    monitor
    Process Monitor
    error
    expected <


    19:05:53
    net.minecraft.server.MinecraftServer
    Server thread
    error
    Encountered an unexpected exception
    java.lang.OutOfMemoryError: Java heap space
    at java.util.TreeMap.put(TreeMap.java:577)
    at java.util.TreeSet.add(TreeSet.java:255)
    at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
    at java.util.TreeSet.addAll(TreeSet.java:312)
    at WorldServerOF.func_72920_a(WorldServerOF.java:183)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
    at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    22:06:00
    game

    error
    Exception in thread "NEI Item Loading Operation Timer" <log4j:Event logger="STDERR" timestamp="1505923560941" level="INFO" thread="NEI Item Loading Operation Timer">
    <log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.UnsupportedOperationException]]></log4j:Message>
    </log4j:Event>


    22:06:00
    monitor
    Process Monitor
    error
    expected <



    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    doesn't matter, I cannot afford it. I couldn't even afford the game alone. Bills suck. Adulting sucks.

    save ur patreon funds and get one :D
    Posted in: WIP Mods
  • 0

    posted a message on Creating a magic server

    Hello everyone, planning on making a modded 1.7.10 server with the following mods:


    Ars Magica 2

    Thaumcraft 4

    Witchery

    forbidden magic

    magical crops

    aswell as some decorative mods and some thaumcraft addons


    i live in the middle east, i would like the server to be bukkit, and public to anyone, money is not a problem on my end so i can pay up to 30$ a month, but i would like suggestions on which site to host it on, aswell as someone to help me with the techy stuff since im not that good with it

    Posted in: PC Servers
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    WALL OF TEXT INCOMING


    after playing the mod for so long, i found some bugs, stuff to point at, and had some suggestions for it, so here comes!


    BUGS


    1- Dark beam charged shot makes the same sound as a normal shot

    2- unless you are wearing a light suit, dark aether CONSIDERABLY slows you down, and makes jumping really hard

    3- even when wearing the light suit, the danger meter reaches its max when you walk outside a safe zone (you dont take damage though)

    4- going underwater in dark aether blurs your vision, even when a light suit is active

    5- if your suit is deactivated outside a safe zone in dark aether then reactivated, you will still be in an animation as if you were taking damage

    6- even though dark aether is dark, monsters still have a day/night cycle where they will not spawn in day time (weird)

    7- when shooting beams and missiles while inside a lava pool, the projectile will burn

    8- projectiles have way too big of a hitbox, making it harder to shoot something downward when you are on a ledge, or shooting something between 2 blocks

    9- when you go to a galacticraft world, your character says that they need a frequency model to be able to hear, its just a text though

    10- tinker construct ores spawn in dark aether with a stone background, instead of dark stone background

    11- mobs with a height of 1 block are not vulnerable to lock on feature, since it locks at 1 block higher than their hitbox

    12- speed booster and screw attack damage does not make passive mobs attack you (endermen, zombie pigmen), and does not make sheeps, cows, etc flee

    13- when pausing the game or opening the minimap in single player, the metroid music stops playing

    14- when mining underground the music keeps changing if u go to another biome (even though you are underground)


    STUFF TO POINT AT



    1- ice beam and dark beam are able to freeze bosses forever if u keep shooting charged shots, which is lame

    2- light crystal ore and iron ore is almost impossible to see with the x-ray visor while in dark aether (and hard to distinguish them)

    3- aether has no chozo ores as well as dark aether (maybe it is intended idk)

    4- none of galacticraft's worlds are rewarding to go to, since mc3 stuff are superior, (and more fun) to use than GC,

    5- ice spreader and super missiles do not home, even with lock on

    6- dark beam is a better ice beam, plasma beam is a better light beam

    7- the mobs config file doe not list mobs under the "fire,dark,ice,light" categories, yet in the game dark monsters does not take damage in dark aether etc., explain?

    8- if possible, provide a list of which monsters already registered to which attribute

    9- missile expansions are hard to make

    10- the suit effect particles are annoying (can be removed if particles are disabled, but it also disables other cool stuff)

    11- dark visor is cool but useless

    12- echo visor is cool but useless, maybe ur planning something for these 2 visor?

    13- we have limited sight while in the gunship, because the glass is too small to see anything

    14- although not your mod's problem, minimap mods overlay the missile part of the hud


    SUGGESTIONS



    1- remove the blurr effect from the x-ray visor

    2- make the purple background a little more transparent in the thermal visor so we can see where are we walking

    3- ice beam and dark beam no longer freeze bosses, only ice spreader can, and has a cooldown before the boss can be frozen again

    4- only a FULLY charged dark beam shot can freeze mobs, half charged cant

    5- when light burst impacts a hard block, it creates a safe zone for 5 sec

    6- instead of implementing the upgrade removal, make a new button in the logbook to enable/disable upgrades without removing them

    7- an in-game method of choosing what block the x-ray visor shows, as well as choosing its color

    8- an option to modify beam fire rate

    9- a way to replenish power bombs, like missiles and energy

    10- when the suit energy hits 0 and the player is forced into the zero suit, the player cannot get back into the power suit until he reaches atleast 99 energy (the energy should be visible when wearing the zero suit

    11- and option to modify how vulnerable fire mobs to ice beam, dark mobs to light beam etc.

    Posted in: WIP Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from DeathShad0»

    A shame all the work on this is only being done on 1.10.2. There's so many things that need to be addressed in the 1.7.10 version.


    i would pay to see it updated for 1.7.10
    Posted in: Minecraft Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Is it possible to have an option to modify beam fire rate in next update?

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    You should REALLY lower the damage the nether does to People with the power suit, it is impossible to gather 4 netherrack without having atleast 4 energy tanks

    Posted in: WIP Mods
  • 1

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    is there anyway to remove the cooldown on heal for 1.7.10? anyway i can modify it if its not an option?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Is there a way to disable bow of bone auto fire?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer 5.0 (Thaumcraft Addon) - Evolve Knowledge. Recreating

    will the foci from this mod make use of the focus manipulator in 1.7.10?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Crashed when i tried summoning the winter guardian



    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 12/5/16 2:14 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)

    -- Entity being ticked --
    Details:
    Entity Type: Skeleton (net.minecraft.entity.monster.EntitySkeleton)
    Entity ID: 546876
    Entity Name: Skeleton
    Entity's Exact location: -901.50, 84.00, 1214.50
    Entity's Block location: World: (-902,84,1214), Chunk: (at 10,5,14 in -57,75; contains blocks -912,0,1200 to -897,255,1215), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
    Entity's Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: Inamorta
    All players: 1 total; [EntityPlayerMP['Fairess'/389, l='Inamorta', x=-856.30, y=129.00, z=1281.67]]
    Chunk stats: ServerChunkCache: 603 Drop: 0
    Level seed: -8518749293664187750
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (-20,64,212), Chunk: (at 12,4,4 in -2,13; contains blocks -32,0,208 to -17,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 10515229 game time, 1265917 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 15065 (now: false), thunder time: 52483 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 522964328 bytes (498 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 33 mods loaded, 33 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
    UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHIJAAAA ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
    UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHIJAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
    UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
    UCHIJAAAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
    UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
    UCHIJAAAA chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar)
    UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJAAAA ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
    UCHIJAAAA ForbiddenMagic{1.7.10-0.574} [Forbidden Magic] (Forbidden Magic-1.7.10-0.574.jar)
    UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHIJAAAA magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)
    UCHIJAAAA MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar)
    UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAA ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
    UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Fairess'/389, l='Inamorta', x=-856.30, y=129.00, z=1281.67]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D6
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.0.0 - Build 10.18.10.4358
    OpenGlRenderer: Intel(R) HD Graphics 4000
    OpenGlVendor: Intel
    CpuCount: 4

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    is there a way to remove the healing spell cooldown? im playing with my friend and im considered the healer, so instead of making a 1 shot 9999 healing spell i would like to make a "healing beam" or something like that

    Posted in: Minecraft Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from Fairess»

    So im trying to beat the the game with this mod on hardcore difficulty, the gameplay with the fear of death has been amazing this far with the power suit, faced a bug though, i just crafted the gunship and got the command visor, but ship will not spawn when i lock on, says i dont have permission to use this command :/


    Bump, also just tried it in survival, it worked, the bug only happens in hardcore it seems, fix plz?
    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    So im trying to beat the the game with this mod on hardcore difficulty, the gameplay with the fear of death has been amazing this far with the power suit, faced a bug though, i just crafted the gunship and got the command visor, but ship will not spawn when i lock on, says i dont have permission to use this command :/

    Posted in: WIP Mods
  • To post a comment, please .