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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    A Minecraft map by Weaver?
    Oh god does this deserve a bump. I've never tried a Sky Adventure map before, but it really sounds awesome. I'll be checking this one out when it's NOT 5:12 AM and infringing on my sleep!

    Very excited for this.
    Posted in: Maps
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    posted a message on Everybody needs to lay off Notch.
    Quote from Eniliad »
    Christ, why the hell is this thread still up? It's long been comprised of about 10% reasonable opinion on both sides, and 90% pointless ******** and flame war. Well, since it's STILL here, I suppose I'll throw another $0.02 in.

    Personally, I'm content with the amount of content in the game, and the progress made on developing it. Sure, I'd like to have more patches, better, and faster, but if Notch wants to release patches once a month, and have a ton of new updates at once instead of a new update with one new thing every week, I'm okay with that. The game will get done when it's done. In the meantime, I'm having fun with 1.3_01 right now.

    People get pissed when minecraft.net goes down. Reasonable, since that bars them from SMP. I would like to remind them, however, that not only is SSP available for such occasions, but there are other games you can play for a while or even, get this, do something besides computer for a while. Some people on this thread* treat every downtime, every bug, as a sign of the apocalypse, or at least the death of Minecraft - and it's all hyperbole.

    Of course, the White Knights defending Notch to the bitter end probably need to step back and think for a minute too. Let's be honest: While we aren't the dictators of his schedule, now that MC is as big as it is, it is reasonable to suggest that Notch spend some time each day developing the game. After all, it can only lead to more revenue in the long run, as it leads to more efficient production, and therefore more features, which can be the next big thing Minecraft fans can tell their friends about. (Actually, it'd be funny if it turned out Notch already does that. That would silence his critics quickly. XD)


    It turned from pro notch vs anti notch to "Holy **** did you see Dongon just Forum ninja the **** out of that guy?"

    Because holy **** that post was one of the greatest things I have ever read. It had great rhetoric to it.
    If i'm allowed to praise you without you beating the hell out of me with your criticism, that was simply masterful. Or at least it sounded like it, you could just be very very very good at bullshitting.

    But I've never seen anyone that good at bullshitting before, so either is impressive enough for me to praise.
    Posted in: Discussion
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    posted a message on Trap doors (finally) made easy.
    Quote from Ubiq »
    Quote from Faintblade »


    Yeah, but the weird way you have to build those in diamond-like shapes and the tediousness of resetting them really put me off to them

    this is essentially just stacking sugar cane really high and putting blocks on them



    its good in theory, will have to give it a try. thx for posting.



    It's great in practice! I've tested it extensively.
    To create large floors of the stuff, though, you need staircase-like tiers of reeds at the bottom because of the requirement of water being directly adjacent to sugar cane very high.
    Posted in: Discussion
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    posted a message on Trap doors (finally) made easy.
    Quote from Ubiq »
    so replace a torch with sugar cain, and replace your water flow with redstone. Probably easier than building a water switch. I guess you could call this a sugar switch.


    Yeah, but the weird way you have to build those in diamond-like shapes and the tediousness of resetting them really put me off to them

    this is essentially just stacking sugar cane really high and putting blocks on them
    Posted in: Discussion
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    posted a message on Trap doors (finally) made easy.
    Hello, my name's Faintblade. I pride myself on coming up with traps; lots of traps; traps of every kind. Traps that kill you when you break into a chest, traps that trap you in a cooridoor and flood it with lava, even traps that make you fall into water, have lava flow on top of it, turn the top layer into obsidian, and drown you with no way to get out.

    Strictly speaking, I am a trap engineer. I'd like to think i'm allright at it, too.

    But one thing has plagued me for the longest time. Trap doors have never, ever been easy to do. the closest things are sand-torch-water gates that take delayed amounts of time to go off, or tnt holding up some blocks somewhere.

    And frankly speaking, I think those traps suck. Alot.

    So I messed around in game. Alot. I looked through every block and how they work specially, and every combination, and every way to do it.


    And I finally did it. I finally made trap doors/floors *somewhat* easy.

    The two drawbacks are that your floor needs to be made out of either gravel or sand, because these are the only blocks that will fall. the other is that this trap needs to be reset every time it is sprung.

    This is how it works:

    Step 1: Create dirt faaar beneath where you want your falling floor to be.

    Step 2: Place water next to said dirt.

    Step 3: Place sugar cane on the dirt, and stack the sugar cane up very very very very very high. About to where you want your actual floor to be. You can do this by manually placing sugar cane on top of itself to make it an infinite length high.

    step 4: Place gravel or sand on top of the sugar cane. this is your "fake" floor. You can have multiple reeds next to one another to make large floors.

    Step 5: wire redstone next to the first block of the reeds, the very base one. the one touching the dirt. this is super simple redstone use, so dont be intimidated. Wire the redstone up a staircase, using repeaters where you need the signal to go on longer, and wire it to a pressure plate in the place you want them to have to stand to make the trap go off.

    Step 6: Go back to the original sugar cane. Remove the water.

    *Warning*: your reeds have now become brittle. placing any block directly adjacent to them, having water touch them, and having redstone charged next to them will make every reed pop instantly, and fall to the ground. in other words, updating a block next to them will cause all of them to break in a chain reaction.

    With them, the gravel falls as well. Thus, when someone steps on the pressure plate to get in your house/whatever, redstone will be charged next to the reeds, and all of your reeds will pop. The gravel will fall down, and the person will fall with it.

    Ill give you guys screenshots later, but i think this diagram suits my purposes allright
    :gravel: :gravel: :_: :Red:
    :||||: :||||: [] :Red:
    :||||: :||||: :Red: []
    :||||: :||||: [] :Red:
    :||||: :||||: :Red: []
    :||||: :||||: [] :Red:
    :grass: :grass: :Red: []

    red wool=redstone (the vertical wiring is just showing you how you need to wire it to the pressure plate, not exact wiring)
    reeds=wheat
    grass=grass
    half step=pressure plate


    Keep in mind, grass growing on dirt does count as a block updating, so grass growing next to or on the dirt brittle reeds are growing on will cause the trap to set off, so MAKE SURE it's either far underground, or there is already grass on ALL of your dirt so you dont have to worry about it updating.
    Posted in: Discussion
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    posted a message on Redstone Logic Gates and FAQs Compendium
    Quote from trunksbomb »
    Yep, just invert it before the TNT.

    Thanks, I appreciate the feedback

    c: this will definitely be very, very helpful to those people stealing my iron ingots.

    Muahahaha.

    HAHAHA.

    >.><.<
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Logic Gates and FAQs Compendium
    Quote from trunksbomb »
    You don't need a lever then, just a torch.

    Okay, but then wouldnt this happen?
    :--+: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :RedShroom: :tnt:
    :grass:
    :chestfront:

    =

    When I connect it, TNT takes power from the wire and blows up upon connecting rather than upon the torch being destroyed?

    Will a simple inverter work here?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Logic Gates and FAQs Compendium
    Quote from Banjobeni »
    Nice Idea. But even if you used the glass trick to actually be able to put a lever on top of the chest, you ca still open it. Also holds for redstone wire, both are non-solid blocks.

    No, I mean like this
    :

    :|:
    :grass: :grass:
    :chestfront: :chestfront:
    so if you destroyed the block to get into the chest, the lever would go with it and blow the place to smithereens.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Logic Gates and FAQs Compendium
    Hey; I was just thinking up ideas that may be useful in multiplayer servers and got to thinking

    You cant open chests if there's a block above them, so what if you put a thrown (charged) lever on there that, when turned off (or destroyed by someone trying to get into your chest that didnt know it was there), sets tnt around your house to blow up.

    I was wondering because I don't entirely understand the input>output lingo of redstone (but have a pretty good understanding of it aside from very very complicated things) if there was a way to have this work? It would be SUPER helpful for a couple servers I play on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Simple Redstone Query
    In case anyone who might search this was wondering, you just have to do this on your way to the pressure plate/switch:

    let :RFlower: = redstone wire, :Grey: = block and :RedShroom: = redstone torch on vertical side of block, and finally :Logs^: = pressure plate

    Wire from your flickerer
    [flickerer] :RFlower: :RFlower: :RedShroom: :Grey: :RFlower: :RFlower: :Logs^:
    Posted in: Discussion
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    posted a message on Simple Redstone Query
    I was a little surprised there wasn't, but either way, as long as there's a place for it.
    Posted in: Discussion
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    posted a message on Simple Redstone Query
    Scratch this question, I figured it out.

    Thanks anyways!
    Posted in: Discussion
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    posted a message on Simple Redstone Query
    Hello, I'm not sure if there's a sub-forum or specific thread for redstone, so I'll (begrudgingly) make a topic.

    I'm looking to set up a reverse flickerer; A flickerer that, instead of flickering always after made except when turned off with a lever, or so forth, instead doesn't flicker at all unless power is given via a pressure plate in this case.

    Thanks and cheers; Faintblade.
    Posted in: Discussion
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