I don't PvP a lot in Minecraft, but I much prefer 1.8's combat system. It was simple, the Minecraft way.
1.9 is way too artificial.
Wow, didn't realize this texture pack was being updated. I remember using it in the past, it has always been a personal favorite.
Thanks for keeping it alive man!
Beginning: Usually a cave near rich cave system or a simple farm near a village. Resource availability is top priority.
Mid-Game: By now I should have a couple bases here and there, near caves, spawns, temples, etc... and a small network connecting them. This is when I make a more fortified complex with good accessibility, storage spaces, farms.. Accessbility is my priority at this point.
Late-Game: Now that I have a lot of resources available I'll build a base with more emphasis on aesthetics. I prefer large flat forests to clear. I usually build french château style mansions with large french style gardens with some persian charbagh elements, namely the water streams (like those you see in the Taj Mahal). That's actually my favorite part of minecraft, it's lots of terraforming and building huge gardens. Showing off wealth 8) Aethestics and personal satisfication is more relevant here.
I'd prefer not to quantify it since Minecraft has no 'official' currency, and it's almost impossible offline, given that value is "created" by third parties - subjective theory of value.
Besides, I'm more of social sciences guy >~<
So, to assess the economic strength of my world, I would try qualify how easy it is for me to craft and build something, move around and explore a new area.
Obviously, with better gear, a horse and roads, I can explore and scout more effectively. Having more resources (such as building materials) makes it easier to build, say, a new colony in that area.
Having a well built base, lots of farms, securing mines, villages and temples, a wharehouse filled with diverse goods - increases survivability and actuality, and enables the creation of potential.
This is my understanding of economic strength in Minecraft, or any other game singleplayer or without much emphasis on trade. You can't attribute value, so it's easier to attribute it a quality or a status based on yours and your peer's judgement of the viability (and liability) of operating a given base/mine/whatever.
Think of those base's qualities, what it can provide, its strategic importance, especially military (if applicable) and what's worst about it, as in, what you don't like, if you're compromising something or if resources are scarce and maintenance is too costly, etc. ...
81.836% chance of spawning white
5% gray, light gray or black
You can also dye a sheep's wool by using a dye, such as bone meal or ink sac, on them (RMB). If you breed two sheeps with the same color, their baby will have their color too. If they have different colors, the baby will have an additive color mix (eg.: white + blue sheep = light blue baby). 
Be more careful?
That sounds just like bad luck, being at the wrong place at the wrong time. Sometimes one cannot help it, but you could try to lessen the probabilities.
Maybe build an underground base near your mine early on. Even if you build above ground, make sure you can return safely from your subterranean endeavors, as, while underground, one doesn't have the notion of daytime, and it sucks when you come back with stacks of iron and rares ores only to be KoS.
While delving deep, just stick to the commandments of minecraft. Never dig one block down, never cross or stay near a ledge without some fall protection, always crouching and 200% awareness when near lava.
Oh, and always carry a bow with you. Cheap and extremely useful, especially against creeps. Enchant it as best as you can early and just keep repairing it on an anvil.
Never, ever, run and gun into a horde of mobs.
I start with a chest for random stuff and another for junk. As I progress and my base expands so does my storehouse. I usually keep my chests stored in rows and stacks. This is the basic concept:
Junk: Cobblestone, dirt, sand, andesite, granite, ...
Metals & Ores: Self explanatory.
I usually have a sorting system for Junk and Metal & Ores, so that instead of coming to my base from mining to store everything and replenish, I can just take a lot of supplies with me and send some minecarts w/ chest and a minecart w/ furnace to back to my base for automatic sorting.
Building materials: Wood, bricks, fences, glass, wool, etc.
Alchemical ingredients: Self explanatory.
Food: Seeds also go here.
Tools & Armory: Enchantment books also go here.
Misc: Everything else.
One thing that immediately stands out to me is the performance improvement over 1.13. Thank god, finally!
Really enjoying the retexture and I'm quite hyped for what's coming with the new 'crafting blocks'.
Quick vent out:
Anything before 1.3 which introduced integrated server singleplayer. Basically, playing singleplayer is the same as playing multiplayer (it's running a server on your machine), except that it's not "Open to LAN". This sucks for slower computers, especially when playing in biomes such as jungles in the new versions*.
I really hate this. I want to play alone in my world lag free, why isn't there a choice?
*newer versions introduce more content, which is great!, but more stuff being loaded and calculated puts more stress on your system.
Ah ok, I didn't know about the existence of that "parallax occlusion mapping". I enabled it: Marvelous! Thanks!
This mod is amazing! gg =D
Quote from advocaite
who cares if you can not afford to run a 20k server and you rely on kids to donate then you should not be running a server should you
scale back to more affordable levels or make server so good that people will donate with out getting items and or game changing perks