Thank you for letting me know your problems, it's one that's been popping up now and again. The quick solution is to hit the little X in the 'Allow'/'Deny' window, that does redirect you properly (at least for me it does).
But I do share your concern, and realize this isn't the solution an end-user should be dealing with. Like you said, another linkshrinker would be better, and I'm very much open for suggestions! I've tried several that seemed trustworthy (going from reviews online), but none of them worked the way they should (one even redirected to their own page instead of the link I've put in). I check regularly on other texturepacks what linkshrinkers they use, but none of them use something other than Adf.ly (as far as I'm aware). I hope you understand the predicament I'm in, and if I come across better solutions, I'd change the links in a heartbeat!
Thanks for this nice texture pack! I am using ever since I started playing Minecraft.
I have a question tho: Will Armor, Horse armour, Fish, horses etc get textures? Fish and Horses as mobs have the default textures for me and armour is just black with a coloured outline. This was the case forever and I don't think that it is a bug persisting from over 5 Minecraft versions. I have added pictures for the armour and horse below.
Edit: The 1.14 version fixed fish and horse textures. Armour is kind of fixed but horse armour now doesn't display the default texture but uses a really small and kinda bugged texture on the nose of the horse. Pictures updated.
That's a weird one, the horse armor doesn't do that when I played. I will fix it in the next update. I've reverted the armor back to the old version, which is colored with a colored outline. Not much of an improvement, so if you have any ideas or suggestions, please let me know!
I'd love to, but I have no idea what linkshrinkers would work better and still reward the creator in some way (mind you, it's not a big reward). If you have suggestions, please let me know, I'll fix it asap! To get around the problem, just hit the little X in the popup window.
I know Adf.ly is really bad, and is getting even worse. When you get the little popup where you can Allow or Block notifications, just hit the little X in the popup and it should redirect you automatically.
It's because a lot of people didn't like the new texture, and there weren't any people saying they did like it. So by popular demand, I removed it from the pack.
But between you and I, if you download the Tweaks add-on for Flows, I kept it there for people who did like it.
And for everyone else: Flows 1.14 has just gone live! Hope you guys like it!
I tried activating the connected option in the Optifine menu, but the glass blocks or panes don't seem to blend into a single, big glass texture. Am I doing something wrong or is it how it's supposed to be?
Also, I wanted to show you something else that I don't know if it's a problem on your end or on minecraft's. I have this happening exclusively with this trapdoor, the others work fine. Look how the handle changes position and seems to be always oriented to the east. This happens no matter the orientation of the trapdoor.
Yeah, this is a problem with Minecraft itself, there's been multiple reports of this problem (one actually posted by me).
Hey dev, I'd like to report a few issues with the pack (I don't know if they're on my end or yours, but in doubt I'll just share them). First, water tiles don't seem to be properly connected when flowing downwards, and second, the lanterns don't display the fire effect where it should be, but rather at the base of the metal frame (as if it's still recognized to be a vanilla torch). Images to understand what I'm talking about:
I'm glad to see you got the 3D models working. As you would've guessed, you have to load the normal pack, and then load the 3D models on top. Connected textures are activated using Optifine (most commonly used) or MCPatcher.
To answer your questions, the little border in between the water is just the way Minecraft renders blocks. The antialiasing isn't working the way it should, but I'm not sure if this is because of the higher resolution, or just a problem with Minecraft in general. Secondly, the 3D models and their particles aren't a problem I can easily solve. The easy solution would be to move the model outside of the block area, but that would mean it could be inside other blocks, so I opted to keep the model in the same blockspace. There's currently no option to change the location the particles appear at, so if it's something that bothers you too much, you could remove the torch models from the pack by hand, or turn off particles all together. Those are the only solutions I can think off.
I can't use the connected add on 13.2 ¿Why is that?
I believe I haven't uploaded the right pack yet. I've put some work in it, and gotten most textures to work on my computer. If I haven't uploaded it yet, be sure to keep an eye out for the 1.14 update. This will be the same time I'll upload the 1.13+ connected textures pack.
Hello I don't understand what are the downloads under the "Add-ons" label: are they "standalone" texture packs or do they have to be installed with the basic texture pack? (and if they must be installed, how can I do it?)
They are tweaked versions of Flows HD, to enrich your experience. Connected textures, so you don't have borders between the same blocks (glass for example), 3D models, that mitigate some of the Minecraft blockyness, and Tweaks, that add several small changes people have been asking for, but deviate from the Vanilla style textures normally found in Flows HD (neutral purpur and endrod, damaged tools etc).
Hey, when Keralis uses this pack on his videos, the connected textures for glass and glass panes don't have mini lines between them, they are just clear, how come mine have small lines between them despite having connected textures with the latest version? Have also tried WOK version and it doesn't work either, there is small lines in between the glass. Please help and thanks.
Only the normal glass has those lines. If you want to have completely clear glass, the needed files are included in the texturepack (I must warn you: completely invisible blocks aren't always great).
hi new comer to this pack i have been looking around for a new pack lately since the last one i had was crashing the game (i believe its not 1.12 friendly). I tried to run the 128x Flows pack but it wont. When i try to activate the pack ingame using the resource pack menus upon hitting Done nothing happens and if i go back in to that section the pack is back in the "available" list. I attempted to create a "Flows HD (1.12) 128x" folder and move the contents of the zip into it but i got 211 "CRC failed" errors and absolutely nothing would transfer. According to online research that tells me the is an issue with the zip file?
Im going to see if the 64x has better joy /smile
Just a quick edit - 64x pack loaded first go, looks nice!
I've heard more people that have problems with the 1.12 version of the pack. The problem is that I can't recreate the problem in my own game, so it's pretty difficult to find a solution. Could you send me your logfile? Maybe that has some information regarding the problem.
You need a different texturepack. I think Pocket Edition and Windows 10 Edition share their resourcepack folder tree, so search for either of those to get the correct pack.
0
Thank you for letting me know!
- Glistering melon I was aware off, that was a simple namechange.
- Horse armor is still being worked on, that will come in the next update.
- The pistons I'm not sure about, I can't recreate this in my own world, so I have no idea why that's happening.
- Llama carpets (decor as Mojang calls it) are also being worked on.
- Villagers were a big change from 1.13, and I didn't get to finish all of them on time for release. Plains and Desert should be in there tho.
These, and other changes will be fixed in the next update!
1
Thank you for letting me know your problems, it's one that's been popping up now and again. The quick solution is to hit the little X in the 'Allow'/'Deny' window, that does redirect you properly (at least for me it does).
But I do share your concern, and realize this isn't the solution an end-user should be dealing with. Like you said, another linkshrinker would be better, and I'm very much open for suggestions! I've tried several that seemed trustworthy (going from reviews online), but none of them worked the way they should (one even redirected to their own page instead of the link I've put in). I check regularly on other texturepacks what linkshrinkers they use, but none of them use something other than Adf.ly (as far as I'm aware). I hope you understand the predicament I'm in, and if I come across better solutions, I'd change the links in a heartbeat!
0
That's a weird one, the horse armor doesn't do that when I played. I will fix it in the next update. I've reverted the armor back to the old version, which is colored with a colored outline. Not much of an improvement, so if you have any ideas or suggestions, please let me know!
I'd love to, but I have no idea what linkshrinkers would work better and still reward the creator in some way (mind you, it's not a big reward). If you have suggestions, please let me know, I'll fix it asap! To get around the problem, just hit the little X in the popup window.
0
I know Adf.ly is really bad, and is getting even worse. When you get the little popup where you can Allow or Block notifications, just hit the little X in the popup and it should redirect you automatically.
0
It's because a lot of people didn't like the new texture, and there weren't any people saying they did like it. So by popular demand, I removed it from the pack.
But between you and I, if you download the Tweaks add-on for Flows, I kept it there for people who did like it.
And for everyone else: Flows 1.14 has just gone live! Hope you guys like it!
0
Yeah, this is a problem with Minecraft itself, there's been multiple reports of this problem (one actually posted by me).
This is the official bugtracker:
https://bugs.mojang.com/browse/MC-135114
0
I'm glad to see you got the 3D models working. As you would've guessed, you have to load the normal pack, and then load the 3D models on top. Connected textures are activated using Optifine (most commonly used) or MCPatcher.
To answer your questions, the little border in between the water is just the way Minecraft renders blocks. The antialiasing isn't working the way it should, but I'm not sure if this is because of the higher resolution, or just a problem with Minecraft in general. Secondly, the 3D models and their particles aren't a problem I can easily solve. The easy solution would be to move the model outside of the block area, but that would mean it could be inside other blocks, so I opted to keep the model in the same blockspace. There's currently no option to change the location the particles appear at, so if it's something that bothers you too much, you could remove the torch models from the pack by hand, or turn off particles all together. Those are the only solutions I can think off.
Hope that helped!
0
I believe I haven't uploaded the right pack yet. I've put some work in it, and gotten most textures to work on my computer. If I haven't uploaded it yet, be sure to keep an eye out for the 1.14 update. This will be the same time I'll upload the 1.13+ connected textures pack.
0
They are tweaked versions of Flows HD, to enrich your experience. Connected textures, so you don't have borders between the same blocks (glass for example), 3D models, that mitigate some of the Minecraft blockyness, and Tweaks, that add several small changes people have been asking for, but deviate from the Vanilla style textures normally found in Flows HD (neutral purpur and endrod, damaged tools etc).
0
Not sure. Most linkshrinkers have this problem, but I'm open for suggestions.
0
Only the normal glass has those lines. If you want to have completely clear glass, the needed files are included in the texturepack (I must warn you: completely invisible blocks aren't always great).
That's nautilus_shell.png.
0
If this is the only place you're publishing the link, I see no problem with that. As long as it doesn't pop up on other places
0
I've heard more people that have problems with the 1.12 version of the pack. The problem is that I can't recreate the problem in my own game, so it's pretty difficult to find a solution. Could you send me your logfile? Maybe that has some information regarding the problem.
0
You need a different texturepack. I think Pocket Edition and Windows 10 Edition share their resourcepack folder tree, so search for either of those to get the correct pack.
0
Thank you!