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    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    Hi,


    Love the mod but I'm having problems with the 1.7.10 version when creating Custom Chests. Can anyone confirm that the -0.23 download is still working in regards to them?


    I'm 95% sure the syntax I'm using is right in the chest config yet when I try to place the chest down however, the game crashes. When I log back in, the chest is there with the loot. This happens every time.


    Cheers

    Posted in: Minecraft Mods
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Oh I see, groovy, thank you for your assistance

    Posted in: Minecraft Mods
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Hi,


    I'm relatively new to modding so please forgive my ignorance.


    I have a mod that adds new dimensions and I don't want mobs to spawn there from ESM. I know there's a way to blacklist them using the config file but I've no idea of the syntax.


    Could someone give me an example of the proper text in the config?


    Thanks for any help you can provide

    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12
    Quote from Minefunny1»

    Wait bro, are you the person talking about making an old republic mo, an year ago, lol!

    Wasn't me, hehe
    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Thank you for the fast reply. That's great, I'm already looking forward to the new patches.


    Another quick query:- I was surprised to find that we couldn't sleep on Tattooine and that compasses, clocks and maps don't work just like for the Nether. Is this intentional? Or are other dimensions hard coded to be like that by Mojang?


    I liked the idea of being stranded on Tattooine for a time whilst trying to gather enough credits for a Hyperdrive to get back home but those things like sleeping etc blunted the idea somewhat.


    Cheers

    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    A couple more queries:-


    My mate and I are playing server mode with world type Amplified. In Tattooine we've only come across two structures, quite close to Mos Eisley, and no more.


    How rare are structures meant to be? We've travelled around a large distance and other than two aforementioned, we haven't found any more. Should they be that rare? Could it be linked to the same generation issues that the ores suffer from currently in the over world in server games?


    Or is the fact we're playing with Amplified going to cause issues? Could structures have been spawning stuck in the ground? Mos Eisley looks impressive as it has a huge mountain floating over it, hehe.


    Also some Feedback, my mate came out with "This is the best Star Wars game I've ever played!!"


    Cheers for any help

    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Oohhhhhh, I hadn't realised that; kool, thanks again!

    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Would anybody happen to have an ideas why there's none of the Titanium/Chromium Ores appearing for me in Server mode? Works fine for me in singleplayer and my google-fu hasn't discovered a solution... :(


    Thanks in advance if you have an idea

    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12
    Quote from Parzivail»


    We've been experiencing a lot of issues lately with Jedi Robes, and with that a new version of the mod will come out in the near future with a completely new way of using the robes, fixing all the dreaded issues we had before.


    Ah, I see. Thanks for your help and I look forward to the next update!
    Posted in: Minecraft Mods
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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Hi,


    Absolutely love the mod; myself and a mate recently got into Minecraft and started up a new world 1.8.9 with the intention of building a Jedi Temple. I then discovered your mod (1.2.1) a few days later and it was a revelation to our intentions! So many, many thanks for your hard work.


    However, I do have an issue. I set up the older versions of Forge etc etc but then I copied across the 1.8.9 world folder into the Server etc. Everything seemed to be working fine but I've since discovered that "Terra" power is not accumulated by the Light Jedi Robes when mining anything and having dug for a few days we haven't come across any Titanium and Chromium ores.


    My modding knowledge is extremely basic but is the issue caused by the fact we've used an already created world with the mod and the only solution is that we should start a new one OR is there some trick I can do to get it working right?


    Thanks and regards for any assistance you can provide


    Edit:- Tried with a new world and "Terra" did not work. The experience earned for the others also depreciates; I assumed it was meant to but I'm not sure?

    Posted in: Minecraft Mods
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