Out of curiosity, what potion extender? I have DragonAPI because of Reika's mods, which extends the potion array, plus I think another mod does it as well (I think Witchery?)
One simply called Extended Potions. All it does is extend the potion arry; in limited (20m) testing, no trouble so far. I haven't tried Dragon API.
Witchery specifically and adamantly does not use extended potion ids. I've put it under 127 just to be safe.
Whirlwind is 149; can't tell which potion Haste is suppored to apply but the rest span from 135 to 150, with the exception fo Soul Harden and Soul Fray at 115-116. I think I might see what you're getting at; can BM handle potion IDs over 127?
Edit: after futher investigation, the potion ids were the issue! I installed a potion id extender and it all functions correctly.
Hello everyone! I've been having a lot of fun with Blood Magic recently, but I recently stumbled across an irritating issue with two of the sigils; the Whirlwind and Haste sigils. Both of them crash my game upon activation. Each save will continue to crash on load while the sigil is active in the inventory. Log: http://pastebin.com/Fu1Z6mXT
This is in a relatively small modpack, with utility mods alongside Blood Magic, Thaumcraft, Botania, OpenBlocks, Witchery, and Ars Magica 2. Blood Magic is up-to-date (1.3.3-17 for MC 1.7.10).
There are no potion ID conflicts that I know of, but the error appears to have something to do with the potion effects those sigils apply. All other obtainable sigils work spendidly, including those that apply vanilla potion effects. Soul Fray works correctly.
I've looked through the logs but I'm not particularly java-literate. Anyone willing to help me out?
Yeah, that's been a known thing for a while. Not sure if it's only the imbuement, though, or if the Dispel spell component crashes too...
I've had no issues with the Dispel component, except when using it in conjunction with buffs at the same time. Any way to make a spell that dispels yourself then buffs youself without quirky behaviour?
Are the duplicate entries on the seach screen due to some items having the same name as their researches, and is this behaviour intended?
Will game time (in singleplayer) pass while reading the Thaumonomicon? Though I can see the seach pane is semitransparent, the full-screen opaque nature of the research canvas might be a bit disruptive if you can't see the game at all, especially when mobs are sneaking up on you. The point might be moot if one tends not to be on the research canvas for long, as the actual book pages can be seen around.
Beyond that, there's nothing I can see which doesn't feel polished, which is quite astouding for such an early version! Kudos to you, Azanor
I attempt to douse the Frobozz Real-Estate Company Instant HouseTM with the Cup of Overpriced Coffee, then bring it near the Boots of Hydrophobia to launch it at the nearest enemy before it House-ifies on them.
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One simply called Extended Potions. All it does is extend the potion arry; in limited (20m) testing, no trouble so far. I haven't tried Dragon API.
Witchery specifically and adamantly does not use extended potion ids. I've put it under 127 just to be safe.
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Whirlwind is 149; can't tell which potion Haste is suppored to apply but the rest span from 135 to 150, with the exception fo Soul Harden and Soul Fray at 115-116. I think I might see what you're getting at; can BM handle potion IDs over 127?
Edit: after futher investigation, the potion ids were the issue! I installed a potion id extender and it all functions correctly.
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Hello everyone! I've been having a lot of fun with Blood Magic recently, but I recently stumbled across an irritating issue with two of the sigils; the Whirlwind and Haste sigils. Both of them crash my game upon activation. Each save will continue to crash on load while the sigil is active in the inventory. Log: http://pastebin.com/Fu1Z6mXT
This is in a relatively small modpack, with utility mods alongside Blood Magic, Thaumcraft, Botania, OpenBlocks, Witchery, and Ars Magica 2. Blood Magic is up-to-date (1.3.3-17 for MC 1.7.10).
There are no potion ID conflicts that I know of, but the error appears to have something to do with the potion effects those sigils apply. All other obtainable sigils work spendidly, including those that apply vanilla potion effects. Soul Fray works correctly.
I've looked through the logs but I'm not particularly java-literate. Anyone willing to help me out?
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I've had no issues with the Dispel component, except when using it in conjunction with buffs at the same time. Any way to make a spell that dispels yourself then buffs youself without quirky behaviour?
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That's looking awesome! Keep up the great work.
I have two questions, though:
Are the duplicate entries on the seach screen due to some items having the same name as their researches, and is this behaviour intended?
Will game time (in singleplayer) pass while reading the Thaumonomicon? Though I can see the seach pane is semitransparent, the full-screen opaque nature of the research canvas might be a bit disruptive if you can't see the game at all, especially when mobs are sneaking up on you. The point might be moot if one tends not to be on the research canvas for long, as the actual book pages can be seen around.
Beyond that, there's nothing I can see which doesn't feel polished, which is quite astouding for such an early version! Kudos to you, Azanor
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If you insist.
*Fwoom*
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...And what are you doing in Antarctica?
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Too small, bumpy, and easily crushed.
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Leave, before I eat you.
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I attempt to douse the Frobozz Real-Estate Company Instant HouseTM with the Cup of Overpriced Coffee, then bring it near the Boots of Hydrophobia to launch it at the nearest enemy before it House-ifies on them.
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Too chewy.
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Good luck punching.
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