Does the upcoming json recipes in 1.13 only support crafting table recipes or will we also be able to change furnace recipes, anvil recipes and brewing stand recipes?
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Aug 5, 2017Posted in: Minecraft Mods
Thank you :-)
You can change any recipe in a crafting table or furnace, from any mod using minetweaker. Just do:
recipes.remove(<xaerocraftwp:waypoint>); recipes.addShaped(<xaerocraftwp:waypoint>, [ your recipe here ]);
Aug 4, 2017Posted in: Requests / Ideas For Mods
Been looking for this for some time; a mod that adds:
1. Expensive potion granting 3 minute (creative) flight
2. Rare enchantment that can only be applied to an elytra granting continuous (creative) flight.
Aug 3, 2017EvertVd posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)Posted in: Minecraft Mods
1.12-7.0.4. Solves the transparent doors. But now all vanilla doors have the checkered missing-texture.
Jul 26, 2017Posted in: Minecraft Mods
In that case I misunderstood. Regardless I want to thank you all for some wonderfull structures. It makes exploring so much more fun. You guys are the best. This includes atomicstryker ofcourse
Jul 26, 2017Posted in: Minecraft Mods
Perhaps I missed something, but using the latest version (July 5) I suddenly have a "ruins_config" folder in the config folder containing the templates. It was in the mods folders before. Does this mean I must place my own structures in the new folder?
Also, am I right in understanding that the templates from @Gillymoth, @Jordan_Peacock and @ST753Mb will be distributed with the mod in the future? (if so: Hooray! if not: Awww)
Jun 24, 2017EvertVd posted a message on Commandblock to prevent weather from resetting on sleep?Posted in: Commands, Command Blocks and Functions
That would accomplish the opposite of what I want. Wouldnt it?
Jun 24, 2017EvertVd posted a message on [1.11.2] Mob Mash v1.1 - PIRATES & NOMADS & MOTHMEN & MOREPosted in: Minecraft Mods
I like the idea. But memes currently spawn way too much and they are irritating as hell. Had to disable them. Had over 50 of them around spawn.
Other than that I like it.
Jun 21, 2017EvertVd posted a message on Commandblock to prevent weather from resetting on sleep?Posted in: Commands, Command Blocks and Functions
I like the rain. I hate that it resets on sleeping. I use a mod on some of my modded worlds, but It can be a bit heavy and laggy on some of the bigger packs. Also I'd like to have the option in vanilla. So basically I'd like to know is it is possible to keep the weather from resetting on sleep via commandblocks or functions?
Apr 8, 2017Posted in: Minecraft Mods
[1.10.2] I placed some gabled ridges (? the ones that go on top of a roof) in a Tinker's construct crafting station (by accident) and the game crashed. I had to disable architecturecraft to be able to get back into the game. Not sure if this is a bug on your side or on Tinker's side?
Also, afterwards I re-enabled architecturcraft and everywhere I previously had things like window frames, railings, etc were now occupied by Roof tiles all with oak texture oriented the same way (no NBT data I guess?) I expected them to be gone completely.
Apr 5, 2017Posted in: Minecraft Mods
Does anyone know how to solve the following (on 1.10.2):
I have a pack with Tinkers, Immersive engineering, forestry and Chisel. No other ore-generating mods.
When I cast brass, copper etc. in a basin it changes into an invisible block once cooled, and when I take it out of the basin it changes into the brass/copper/tin/etc 'warning stripes' block from chisel and not in the 'normal' block-form.
Mar 22, 2017Posted in: Minecraft Mods
I skimmed through all 194 pages of this thread but I might have missed it. @Jordan_Peacock : For 1.10.2 which zip file do I need to use; ruins-adventure-1, adventure-2, tested, peaceful-1 or peaceful-2? Or in other words: what is the difference? If I understand correctly the adventure ones have (more) commandblocks?
Feb 19, 2017EvertVd posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]Posted in: WIP Mods
Ok, nm. I figured it out myself; needed to turn them both off.
I must say, the increase in fps is beyond my expectations. I have a core2duo 2.4GHz, 4GB, HD5570 computer (yes, very old) and with the right Java arguments, Optifine and foamfix I could get around 60fps (when I'm not generating new terrain) on my custom modpack (63 mods) but with betterfps it goes up to ~90 and sometimes it even peaks to 140!!
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