• 0

    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)
    Quote from squeek502»

    I don't see the source of conflict assuming that the EPA employee is being honest and the bodybuilder is informed of their choices. In addition, vegans and paleo-followers have little in common anyway, as veganism is not a diet.


    Perhaps you should throw in an egg industry insider for good measure.


    Great come-back! LOL!

    Posted in: Minecraft Mods
  • 1

    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    I think I'm going to LOVE this mod...giving it a try. :) Pulls us out of the "Me Cave Man" mentality part of minecraft, which is a welcome change. :)

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from TowerOfGlass

    I'm having the same problem.
    Minecraft: 1.5.2
    Forge: 692
    CodeChickenCore 0.8.6.5

    When I put CodeChickenCore in my core-mods folder I have the same crash as ThePerson0719 Has. It validates, it says it's launching, says it's launching, says it's launching...

    Was a couple of days ago that I tried it; don't think I still have the Forge crash log. I'll try re-installing it so that I can get the log to post.


    In the changelog of Chicken bones it says: "14/03/13 Updated for forge 7.7.0.582" Which is not listed for 1.5.2 in Forge. ChickenBones Core ceases to function with the 7.8.0.690 version of Forge for 1.5.2.

    This is what is in the change log of that version of forge:
    Changelog:

    Build 1.5.2-7.8.0.690
    LexManos
    Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
    Also contains a method for modders to rereive how many bits the context was created with. Closes #552


    I don't know if that helps or not...but for some reason going forward from 690 to 696, (as of today), ChickenBones will not work. So far I haven't tried other coremods...don't know if they will also break...if they do, I'll amend this post. ChickenBones Core works great with Forge versions 7.8.0685 through 7.8.0689 for MC 1.5.2.
    Posted in: Minecraft Mods
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    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!
    I must admit, I've become addicted to your mod...and therefore am reluctant to update my minecraft to 1.4.7. I think you have a wonderful mod going, and I love how it doesn't interfer with other mods at all...it is a *well-behaved* mod. Great job there, and I'm exicted about your pending 1.5.2 release! :) Thank-you very much.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Nry

    Okay, I have to spit it out... I like armchairs and sofas (but really - only 4 colors? And always the same wood color - it's boring. Also, their armpads go into adjacent blocks and look ugly when they do), fridge and freezer, lights (but they need some clicking sound when (de)activated), sinks, chair (same issue with wood color), blinds (again, always the same wood is boring), rubbish bin
    I don't care about heads, bathroom cabinet, toilet and bath, christmas tree, baskets, radio and TV, chimney parts, cooker and washing machine/dishwasher.
    And I Hate tables (can't even put a flower pot on them. Srsly?), cupboards (they take up as much resources as chest (+ 1 iron instead of wood), but give only 9 spaces of storage + same issue as with tables. They don't even open), kitchen/crafting sides (they're ugly, useless and they float in the air when I carry them in hand).


    We like those furnishings you don't like. That's what makes it such an awesome mod. : ) And, it turned out to be the best toilet training aide irl for a minecrafting toddler.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from KingLemmingCoFH

    Yeah, basically BuildCraft pipes in the current release are using the sided API improperly, and TE machines no longer tolerate that as it allows for some dangerous interactions.<snip>

    In the meantime, why not use Liquiducts instead of waterproof pipes? Problem solved.

    Done! Problem solved. I found out I didn't need a pipe in one situation. Just sit the TE liquid transposer right next to the pump! Thank-you! : )

    Quote from noskk

    Yes it's rarer than diamond, I think it's around height 5 to 20.


    Ah - thank-you! : ) Twilight Forest, quarry and Redstone Energy cells in pack - Here We Come!

    Quote from Ramal

    The invar dust change so far has only made it so that I definitely make a pulverizer before my smelter.


    Ah, I see. It doesn't affect me at all in that case. I'm a pulverizing fiend. :) The pulverizer has a smoother/slicker operation to it, and is ever so much quieter.
    Quote from Lord_vastrix

    i found it useful not to have every mod's silver generating since it would be a mess
    i mean think about it, if yu had 5 different kinds of silver generating, i myself would lost track of
    what's what, plus yu need to configure in each mod's config the amount it should generate.
    so, i don't know just seems easier being able just to set it to "false


    Oh, I don't mind all the various ores. Even though there is a quarry, my favorite thing to do is mine with my diamond pick axe, (yep, pick axe, diamond drill is awesome, but the pick axe...enchanted of course, is terrific!) I love all those various ores. Besides, caves are not as gloomy with all the various shades of ores. Just LOVE IT. As long as you pulverize all the ores they will stack up just fine. I even pulverize the ingots from dungeon chests and mob drops - makes it stackable. I've never configured the amount each mod should generate...but I do edit all mod pack configs to make sure ore generation is set to TRUE. : ) After all, it is MINEcraft.

    Quote from Too-DAMN-Much

    so.... redstone energy cells will power a filler regardless of on off state or what?

    well.... actually it may be the filler derping now that i think about it some more, but.... tell me it's not retarded enough to consume 100mj/t when it has nothing to do, right? i'd expect better from someone who knows their way around BC than that, far better.


    Might be the filler. I've had tear-my-hair-out issues with the filler. : ( It won't work, then it will work, then the next time I use it, it will not work. I've been using only the the redstone energy cells. I'm going to test it out again one day by bypassing the pipes and just setting the redstone energy cube right next to the filler...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from Aeraesoria



    invar ingot is basically crafted by mixing ferrous dust with iron dust or the pulverized version of it. 2 iron dust/pulverized mixed with 1 ferrous dust to make invar dust which can then be smelted into invar ingots.




    Hmmm, so that's what the ferrous ore is for. Only problem is that it is quite rare on my world. Ten stacks of iron and only 16 of the ferrous ore. Do you or anyone else know at what level one can find the ferrous ore at? Believe it or not, it is rarer than diamonds!

    So replacing sand with something needing the ferrous dust is very expensive.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Hello! Love your mod a lot. I just installed the latest one, 2.1.7 using a modpack set up like DireWolf20's on Feed The Beast, with a few other mods I like thrown in, (Twilight Forest for one). I downloaded DireWolf20's map for episiode 10, and everything was working fine. Until the update. All the golden waterproof pipes do not connect to the machines. I tried other versions of water proof pipes, no go. None of them connect. I had a set up using the liquid transposer and a pump, Igneous Extruder and the Aqueous Accumulator which was working.

    I did everything I could think of: Taking apart and rebuilding the set up, Updated forge, updated MC to 1.47, rebuild the jar from a fresh install. Nothing works. Reverting back to the 2.1.6 version fixes the problem as soon as I log on as if nothing happened. Just thought I would drop you a note to let you know.

    Thank-you for the wonderful mod. I love how it all makes sense to me, how things can sit next to each other, how things are ejected out of pipes without needing the bulky wooden connection pipe and redstone engine attached. I SO LOVE Thermal Expansion! : )
    Posted in: Minecraft Mods
  • 0

    posted a message on voltz modpack
    Hmmm, there's no quit button for Voltz. *laughter* I can quit the game just fine, then I'm back to the main screen where I can choose single player or multiplayer. No quit button. Odd. Does seem like FTB's UE. Has a mod or two different that's about it. AND, it is 1.4.6. No extremebiomesxl (hope I have that mod name right, sorry if I don't.) Missles in the game - yuck. Not any use for me. Last thing I need is a 4 year old blasting away on the family server! lol! I'm sure he'll love THAT.
    Posted in: Mods Discussion
  • 0

    posted a message on Thebombzen's Mods
    Quote from TracerFox

    Personally I'm hoping that MobAura and WAGT get updated soon. Those are the last two mods I'm waiting on for my 1.4.6 instance.
    Mind you, I'm not trying to rush ya, just eagerly waiting.


    *laughter* Me too! I'm waiting for MobAura. I'm very bad at moving, switching weapons, (oh, thank-you ever so much for Autoswitch 1.4.6!), my fingers don't work very well. But, the men on my server, (hubby and grandson), LOVE to fight mobs, so my game play is very difficult because I can't do the things I want to do, (concentrate on projects and such), without the monsters jumping at me left and right. And, no, sleeping through the night doesn't get rid of the mobs underground...so I mainly am stuck with farming above ground, and a bit of building. With bad fingers, and poor motor skills, I painstakingly place one stone/whatever down at a time, quite slowly, and the same for farming, or whatever. Mobs do NOT help. (Thank goodness for gamerule mobgriefing in 1.4+)
    I guess that is why I love minecraft! A game that doesn't need speed to stay in the game...(as long as the monsters don't come after me...**lol**) AND, I can walk around with a stack of skelly bones and gather up a huge pack of dogs to help, (except they do get in the way if there are too many!) Working on learning how to tame a pet bat...the Pet Bat mod. Hope it helps! Wish tame wolves and bats could go through portals...luckily The Twilight Forest has wolves and bats, but the nether DOESN'T!!! Hmmm, I wonder - is there a mod out there for pet PigMen?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thebombzen's Mods
    Quote from scott12330


    AutoSwitch [AutoSwitch] (AutoSwitch-v2.5.0-mc1.4.6.zip) Unloaded->Errored


    Well - that wasn't the crash report. The link to the crash report is there at the top of the crash screen you posted. That would probably help define where and how the crashed happened.

    Also, I noted that you are using Forge 481 - another mod author said that version had a lot of faults in in, and he recommended everyone use 480 or today's 482. You might want to try that and see if that helps. Good Luck! : )
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from six6igma

    Job well done, bspkrs!

    I was getting errors with the first "[1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar" but I am happily felling trees right now thanks to the new (and current) "[1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar". Thank you so much for updating so quickly!



    Yes! It works so good! It felled the big redwood/big fir trees!!! Thank-you so much!!! Wow, didn't even have to edit the config file -- pure MAGIC!!! So love it!!! : ) I'm pretty sure the rubber trees are disabled, saw something flash by on MultiMC's counsole as TreeCapitator was first installed, and read it on the redpower blog. But, WHO CARES!!! Those rubber trees are nice and short and easy to fell. AND, at least that way I won't be knocking down the rubber trees -- I tend to be accident prone. **giggle** Thank-you so much!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from brenna



    I totaly agree, timber just is not the same. Bspkrs, you are doing a great job, i just love your mod.


    Nope, not at all the same. :( Truly, I've been spoiled by Treecapitator. *big grin* Thank-you ever so much for your work Bspkrs! I can not even begin to tell how much this mod enhances our family game play and gives us so much extra enjoyment out of the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Same error as the other single players. Tried various combos with other mods. Doesn't seem to be mod related, but just in case, here is the error report. (Using multimc)


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 12/23/12 9:01 PM
    Description: Exception in server tick loop

    java.lang.VerifyError: (class: ir, method: d signature: (III)Z) Incompatible argument to function
    at gm.a(ServerConfigurationManager.java:317)
    at bec.b(IntegratedServerListenThread.java:90)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_10, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 784745360 bytes (748 MB) / 1282801664 bytes (1223 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx2048m
    AABB Pool Size: 5112 (286272 bytes; 0 MB) allocated, 5112 (286272 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.473 Optifine OptiFine_1.4.6_HD_U_A2 48 mods loaded, 48 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AutoSwitch [AutoSwitch] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LoginMessage [LoginMessage] ([forge_universal][1.4.6]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Backpack [Backpack] (backpack-1.5.4-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FinderCompass [Finder Compass] (FinderCompass_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    vz_modlist [Mod List Mod] (Ingame Mod List 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MultiPageChest [Multi Page Chest] (multiPageChest_1.2.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PortalGun [Portal Gun] (portalgun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.12.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 824 (46144 bytes; 0 MB) allocated, 824 (46144 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from xGr1nchx
    I am actually having the exact same problem with both Thaumcraft and Railcraft. I am currently running Forge .472 (required by Railcraft). Removing the mods causes the game to work fine. The same error occurs with my .471 jar file with one or both mods installed. Reinstalling doesn't fix it. Any suggestions?
    I too am having forge problems with the latest TC3 release for 1.4.6. Very odd. I've tried up to the .473 of forge.

    Edit: I installed Thaumcraft first without other mods, ran it, then added other mods, and the issues have resolved themselves. I also did a forced update, then rebuilt the jar with Forge's .473 prior to trying to reinstall TC3. Whew!
    Posted in: Minecraft Mods
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