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    posted a message on COD Zombies - Round System
    Hello everyone, Evan here, and today I need your help. I'm making a Minecraft Custom Zombies Map, and I trying to make a round system and I need your help. Here is what I need it to do:

    - Begin by Spawning little amounts of Zombies, and as the Rounds progress, more and more Zombies will spawn.

    - Lastly, I would need a way to display what round, I was thinking on the EXP bar.

    - Also, as the rounds progress, the Zombies will begin to get more resistant.

    Thanks for your help!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.8] MineFall: Safeguard - W.I.P
    Minefall v1.0 - Game Info

    - The Minefall : Safeguard map will be a custom made Sci-fi map created by me, because I didn't want to use any other map. I wanted to make my own map to fit in the Minefall Universe so I thought that I would just make my own. I will also be making Custom Weapons, Eqiupment, and Enemies as well. I believe that it is better this way. Sorry that there was not an update in so long. I will try to update this thread weekly on my progress of the map.

    I've began to work on some of the weapons that will be added into the game, and I;m working on an ammo system for them. Perks will be next. When I finish the weapons, I will be sure to add them below. Until next update, stay cool guys!
    Posted in: WIP Maps
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    posted a message on [1.8] MineFall: Safeguard - W.I.P
    MINEFALL: SAFEGUARD
    Today, I have a new Project that I am working on. It will be called MineFall: Safeguard, which is similar to COD Ghosts - Safeguard Mode but with my own little twist. Basically, in this mode, you and up to 3 other people will defend off against hordes of enemies that are custom to the Minefall Universe.

    General Info:

    • Players: 1 - 4
    • Difficulty: Normal
    • Release: TDB
    • Genre: Arena
    • Minecraft Version: 1.8 or later
    Objective - You and your team must defend off against hordes of enemies that are custom to the Minefall Universe, in an attempt to secure the location from enemies, using weapons, and perks, that are acquired from numerous Care Package Drops that happen around the map.

    Features:

    • Weapons
    • Perks
    • Custom Enemies
    • Custom MineFall Armor
    • Gameplay Elements
    Mechanics - This map will take advantage of Minecraft's 1.8 features like Block Detection, Titles, and more. This map will be released on Minecraft Version 1.8 or later.

    Release Date - This map will release sometime Early 2015.

    Journal:

    • 7/23/14 - Created Forum thread, Began to work on Map, and Player Selection System. Weapons are coming in the next update.
    Posted in: WIP Maps
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    posted a message on 1.8+ Minecraft Ladout Customizer
    If you want to still dont get what I mean, to sum it up I want to make the Loadout Customization system from like Battlefield 4/Battlefield Hardline in Minecraft, but I don't know how to do it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.8+ Minecraft Ladout Customizer
    For my Hardline map, I am trying to make it to where each player can have customized loadouts. You know, like the system in Battlefield. Here is how it works.

    1. First You choose your specific class. [Enforcer, Medic, or Marksman]

    2. Once you choose your Class, you have a loadout for that class. Each class will have a different set of weapons and gadgets. You choose what Primary Weapon, Secondary Weapon, and 2 Gadgets to take into battle.

    3. Then you click Deploy and you will be teleported into the map/

    - Currently I have it to where you have buttons that take you to each section (Primary, Secondary, and Gadget, but I know with the new updates to MC there is a better way to do it. Can you guys help me out?Some ideas would be using signs that you can click, or an inventory interface, or even in the chat(maybe)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Quote from LucazDaKing

    Lol wurt


    ? What does that mean? Do you like or dislike the project?
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Dev Update:

    It's been some time since I last updated this project but I have been working on the map. Instead of a perk system, I'm making an Ordnance System Instead. When any player gets 10 Kills, they will be awarded with a random Ordnance which can range from Speed Boost, to Resistance, or Damage Boosters in which they can choose. For the map design, I am basing it off of High Tensions from Battlefield Hardline, and I am also using some of the weapons and gadgets from BFH in my Hardline mini-game. I will be releasing a playable Beta for the game which will include Heist and Warzone on the Tensions map, and since I am on Summer Break I will try to update for often but for now check back here for more news and updates on the project. PEACE!
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    ​Here is a look at what the Armored Truck in Heist will look like:

    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Development Update:

    It's been almost a week since I last updated Hardline, but I've done a lot in my time. I have implemented a loadout system that lets each player choose which Primary, Secondary, and Equipment they would like to take into battle. I'm also working on adding a Perks system to the mix as well. All of the mechanics/mechanisms that will most likely be in the beta are functional now I just need to make the map. If you are interested in helping make the map, PM me your Skype and we can see about it. Other than that, I'm out. PEACE!
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Development Update:
    After a couple of days of hard work on Hardline, I have a major Development Update for you guys today. I'm nearly finished with the weapons, and equipment for the classes in the game. The mini-game is very early in development, so there is not much I can show but you can expect more updates to come in the next few weeks or so. Here is what I can say is confirmed for the mini-game:

    * Customizable Loadouts*
    * 3 Main classes to choose from*
    * 2 playable Maps for Heist and Elimination*

    More information will be coming soon!
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    [Removed]
    Posted in: WIP Maps
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    posted a message on Minecraft BO2 Zombies on the Map Terminal
    I'll try out the map, and help out as well.
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Development Update:

    In Hardline, each player will be able to choose between 3 classes, the Enforcer, Medic, Marksman. Below, you will learn about the weapons and equipment of each of the classes.


    Enforcer:
    The Enforcer is more of a damage dealing class, and is well suited for dealing lots of damage, and taking lots of damage in turn. The Enforcer The Enforcer equipment includes, Frag Grenade, and a Land Mine. Some of the Enforcers active abilities include Damage Boost, or Resistance Plating which can help cover teammates,

    Medic:
    The Medic class is more of a Healer type of class, and the backbone of the squad. The Medic class can help his teammates by equipment includes a Health Grenade, Smoke Grenade, and Nova Gas Grenade. Some of the Enforcers active abilities include, Instant Health or a Short speed boost which can help be used to escape sticky situations.

    Marksman:
    The Marksman class, is similar to the Enforcer, but is more of a spy type of class. The Marksman class helps cover his teammates or pic off enemies from afar. The Marksman's equipment includes tripwires, and hacking kit, to hack into Turrets. Some of the Marksman's abilities, includes a Cloaking/Camouflage to better surround with the environment.
    Posted in: WIP Maps
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    posted a message on Hardline - [1.8] [PvP] [Police vs. Robbers]
    Development Update:

    All the weapons, equipment, and armor for Police Warfare are done. Each class will have 5 Primary Weapons to choose from, and 4 Secondary Weapons to choose from. As you gain money from getting kills, and completing objectives, these upgrades can be used to upgrade your character armor and equipment along with unlocking new weapons as well. I have began to build the Police Hub area (Where the Police will spawn from). This ares will have ground vehicles such as Motorcycles, and Police Cars and is a place where officers can stock up on ammunition and equipment as well. The Police Hub is not finished but it is still a W.I.P. For the maps, they will take place in urban cities, with tall buildings and lots of battleground for Police and Robbers to go head-to-head.

    Here are some images of what the Police Hub looks like:



    Posted in: WIP Maps
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    posted a message on The Elder Scrolls: Minecraft
    Quote from TESMC

    Our time is starting to become little - if you're interested in contributing in this project, please check out this thread!


    Looks nice. I'll support it. Dont forget to spport my project: http://www.minecraftforum.net/topic/2692448-police-warfare-18-pvp-open-world-cops-v-robbers/
    Posted in: WIP Maps
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