• 0

    posted a message on Problems getting 1.6.2 pre
    I go to mojang's website, I click the download for the 1.6.2 pre release launcher, and replace the previous launcher. But when I start the launcher to play, it keeps me on 1.6.1 even when I edit it to play the pre release. Is anyone else having this problem?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Help with Custom Heads?
    Quote from pingrat

    What am I doing wrong? I tried setting it to my head but all I get is some generic looking dude.



    You may have accidentally typed the name wrong.
    Posted in: Future Updates
  • 0

    posted a message on Hay blocks will be more useful in 1.6.2
    Quote from coreracer15

    You can't? That's how I tamed a horse today... is that something new in 1.6.2?


    It probably is. I haven't played on 1.6.2pre yet so maybe they changed that.
    Posted in: Future Updates
  • 0

    posted a message on What is your most stupid build
    I don't know about stupid, but the strangest things I've built both involve anvils;

    I created a TNT anvil cannon to play a game where I see how far away I can launch the anvil, and I created a killer anvil elevator shaft where I drop anvils on mobs heads and on myself.
    Posted in: Discussion
  • 0

    posted a message on Hay blocks will be more useful in 1.6.2
    Something I still don't understand is why we can't feed horses plain wheat, if we can feed them wheat in 9 servings.
    Posted in: Future Updates
  • 5

    posted a message on Hunger drop rate bad. Very bad. Very annoying.
    I don't like that they are changing difficulty in an indirect fashion.

    The hunger situation makes the game more annoying. It's not the amount of food that's causing the problem, it's the constant need to stop, eat, fight, stop, eat. It also takes up precious inventory spots to carry alot of food.

    If you want to make combat harder, ACTUALLY MAKE COMBAT HARDER. Don't make the external factors harder.

    I liked the change to zpigmen; they extended their combat reach, so you can't just kill packs of pigmen in the nether without making a strategy first.

    I liked the increased aggro range for zombies. This way, you can't just fly in on them and kill them in 2 seconds, they may get the drop on you.

    I do not like the unexplained spawning of zombies out of thin air. It doesn't make zombies any harder to kill, it just makes more zombies to kill, more hunger depleted, and more weapon durability down the drain.

    I'm not a fan of the difficulty buffs in these new updates at all, and more and more I find myself playing on peaceful out of sheer annoyance. If you're in a developed world, these changes mean squat, but if you're trying to start a new world, it makes the game unfun and unplayable.

    Lastly, anyone who thinks survivng is made only for the point of survival has not played the game since early development. Survival is for surviving, completing the game, or building. Building is not just for creative mode. In creative mode, building isn't satisfying because you didn't work and gather the resources yourself. Survival is not just for surviving.

    Rant over.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.6.2 will finally fix MC-2025!
    This was a problem a long time ago. Glad that it's finally fixed. Now I don't have to constantly replace my breeding animals.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Custom /playsound?
    I think you may already be able to throw some custom sounds into the sounds folder with different names, and then play them using /playsound by putting the filepath in the command. I'm not sure, though. If that isn't already a feature it should be.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The New command in 1.6.1: /playsound
    Turns out the pigman aggro sound isn't the only sound that doesn't use standard pitch; from what I can guess, the explosion sound alternates anywhere from .5 pitch to 1 pitch. Bat noises are also used ingame off of standard pitch.

    I also love how they kept the classic damage noise in the game. It's fun to use for a losing notification.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The New command in 1.6.1: /playsound
    I'm having alot of fun tinkering around with this. Has anyone else noticed that the in-game pigman aggro sounds are high pitched? The standard pitch for the pigman aggro sound isn't the one used in the actual game.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Just downloaded pre release and found a bug that makes game unplayable. Help!
    Are you in adventure mode? I forget if you're allowed to place blocks in adventure mode or not, but that might be your problem.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.6 lava decay
    Quote from make_me_food

    makes the game even easier now.


    No, it just means I don't have to carry a stack of dirt/gravel around when I know I have to place lava. A bug has been fixed, it doesn't make the game that much easier.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Pre Release 1.6 No Horses?
    Quote from 1froghog1

    new stuff only shows up in new chunks


    I believe this might be your problem. If you've previously explored the chunks you're searching for horses in, you won't find them there.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Carpets-A waste of my wool?
    It's just like slabs throughout their early implementation. Hopefully, it won't take Mojang as long to fix it this time.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.6 Coming In a Few Hours!
    Quote from monkeyman144

    with the new launcher you can just switch game versions. you can go from minecraft 1.6 to minecraft indev if you wanted to


    Not yet. The furthest you can go back at the moment is to 1.5.1.
    Posted in: Future Updates
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