This is an amazing mod, you've done some excellent work here. I hear the new level format is making it easier to add biomes to the game. It would be awesome if you could roll this into the main world somehow, coming across an ocean or something and seeing this collossal twilight forest would be crazy. Would you be interested in doing something like this?
Thanks a lot for this, saved me a lot of headache. As a 3d artist, I have to say this UV mapping for the minecart is nothing short of appalling. This is about the most unintuitive, roundabout way to texture map a box I have ever seen.
This thing is a godsend. I can't wait till all the mobs are in it, now that we randommobs is standard in MCpatcher. Makes it super easy to take pictures, instead of having to go in game and look for mobs just to adjust your textures over and over again.
Came across this in the termite mound thread, this is a damn good idea. Even if they just spawned with the stone from the End, maybe with a rare chance of spawning with a portal block that they'd place in a portal pattern
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The OP has it all wrong, it should be obvious he stole potions from Terraria. Wish he'd steal stuff like being able to place the bottles and bowls on the table as decorative items.
This is a really well thought out suggestion, contrary to a lot of stuff I see on here. This would definitely make them more interesting. I'd love to see something like this implemented. It's obvious that the game can generate regular structures as well as natural terrain, and that individual chunks can be given attributes (like making it nigh-impossible to find slimes). It would be cool to see something built up gradually instead of being pre-rendered. I imagine it would also be something you'd have to actually go and seek out, being fairly rare. It's highly unlikely these guys are going to come busting down your door. It'd give a reason to build walls, moats full of lava, and all manner of traps, other than killing other players in SMP.
This is a great idea, they really need to do something with those blocks other than randomly moving them. You should probably send this to Notch or Jeb and see if something similar can be implemented.
It's definitely the large amount of xp orbs being dropped. We experimented on our server and it chokes the everloving crap out of it. Dying in another chunk seems to not cause it, but I haven't checked on what happens when you go back to that chunk. I'm fairly certain it'll do the same thing though. A kind of half-assed 'solution' to this problem would be to boat out a good ways and drown yourself in another chunk regularly so you don't accumulate a ton of orbs. Woe betide whoever goes in that chunk though.
It seems to start after about five full bars' worth of them, however many that is. My client lagged out and crashed after a few minutes of trying to recollect them.
So theoretically how bad would this kill a multiplayer server? Is it possible to implement? This is basically the perfect water that I've always wanted.
Unlike a bunch of people, I actually read and understood this explanation. This is an elegant and simple way to add a vast combination of architectural elements to the game without using up more IDs and using the minimal amount of resources. Love it.
Just increasing the generation rate for iron would accomplish much the same thing. I don't usually have much of a problem finding iron; I think the rate went up about two updates ago.
I love the idea, but I think it would work better as colossal biomes than as another dimension. Then again I think the Nether should be accessible that way too, just underground. If there was a way to make the map higher/lower while still loading things reasonably (Ie not as they are now where it renders the whole world floor to ceiling). I pretty much play multiplayer only, and the Nether doesn't work in it at all, where the whole point of it was to be used as fast travel in huge multiplayer worlds. It would be much more fun to have to build up into the sky to reach the Aether in my opinion, high above cloud level.
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It seems to start after about five full bars' worth of them, however many that is. My client lagged out and crashed after a few minutes of trying to recollect them.
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That's a much more elegant solution.
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