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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Updated for Minecraft 1.2.3_01 :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    @pewp:
    Quote from Ethereal »

    Before posting, read this whole first post!


    @Everyone else: I'll release the updated version in a bit after I fix a few bugs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ] Asteroids
    It would be fairly simple to have something fall and make an explosion. To make it flaming though? Probably would require much more work.
    Posted in: Mods Discussion
  • 0

    posted a message on <REQUEST> Ability to name a map
    Risugami's More Worlds gives you 10 worlds instead of 5. There was a world renaming mod somewhere around here too.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from User »
    seronis wrote :
    > User wrote :
    > > I have done everything...
    > >
    > > 303 mod loader: CHECK
    > > Mod: CHECK
    > > In Minecraft.jar: CHECK
    > >
    > > But it STILL won't work. :sad.gif:
    >
    > Minecraft.jar is not the game. That is the launcher. edit minecraft.jar instead

    NO! I DID do it in the BIN folder! GAH!

    I think that the "sprite registry for unused sprites" doesn't work.

    What sprite registry for unused sprites?
    Quote from Halfpixl »
    Awesome work! I love it!

    Pros:
    -Awsm way to move from level to level in house compactly. ex: takes away stairs and uses 1x block of space.
    -Convenient stopping and useful way to travel underground.
    -Great idea and very stable.

    Cons:
    -Cant move around when using in a shaft.
    ex:
    :cobblestone: :cobblestone: :cobblestone:
    :cobblestone: :goldore: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone:

    :goldore: = Elevator
    :cobblestone: = Shaft

    -Deletes itself when reaches max height.
    - Can place torches while riding, but can't re-pass them and stops.

    Suggestions:
    -Making and elevator that is 4x4 would be awsm. I feel really squeezed inside when using this underground.
    -Place torch inside elevator?
    -Possibly make and elevator that drills and removes blocks above or below it when moving up or down. (useful for automated mining?)

    Rating:
    10/10
    This really improves my Minecraft experience and can be very useful.
    I would love to see this improved on and developed more.

    Thanks for making this. :biggrin.gif:

    You can put holes into the wall and put torches in there :wink.gif:. If I made a 4x4 elevator, you still would be able to move around in it, due to how the riding mechanism works. I'm not sure what the advantage would be to have a 4x4 elevator.
    I feel like if the elevator automatically drilled, it would be bad for say houses when you need it to stop when it reaches a block.
    The delete when it reaches max height isn't a bug (read: feature). Might change it in the future.
    Quote from Verrou »
    This is an awesome mod :smile.gif: Any chance you can make a horizontal version? Would be an awesome and definite replacement for minecarts in my world :smile.gif:

    :stone: :stone: :stone:
    :stone: :RedShroom: :Iron:
    :stone: :stone: :stone:

    I'm not too sure how this would work out, seeing as if it were horizontal, there would be nothing to sit on. Also, there are a ton of vehicles that go horizontally right now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from okillero »
    I think the gold elvator gets kinda glitchy idk if its me or what but sometimes it doesnt wanna go up idk y ;/ but the slower one works perfectly

    Just tried it and I can't seem to reproduce this =/.

    Quote from CreeperHugZ »
    Anyway you can make a Horizontal verison too?

    I think that would make it a little overpowered. Plus, implementing that would be a nightmare (you'd end up having a cube elevator).

    Quote from City Builder »

    1. Allow the player to hit the bottom or top block with something in their hand, as it is now it doesn't seem to function unless it's the bare hand that hits it.

    Fixed. Check the first post ^^.
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ]a rubbish bin
    Its called a cactus. Less messy.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Did you guys follow all the instructions I posted? Specifically the one that says "Delete the META-INF folder in minecraft.jar".
    Posted in: Minecraft Mods
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from Poww10s »
    COUld i Mkae A Custom Texture For This Elevator???

    The elevator currently uses the texture for the half block, so no. Might change it in the future.

    Quote from todash1919 »
    Quote from crimsonshot »
    Quote from todash1919 »
    Yay for The new Item IDs... Hey OP, Theoretically speaking... What might happen if a player placed the TOP block instead of the bottom?


    you can only place the bottom, not the top, as the bottom block spawns the top block which is indestructible.


    I meant if I were to get my hand on the block using illegitimate means Such as telling Custom Crafting Recipes to point at Block 125, instead of 124... However if they are indestructible... might be best not to go making them...

    There are safeguards to prevent the placing of the top block by itself :wink.gif:.

    Quote from User »
    I have done everything...

    303 mod loader: CHECK
    Mod: CHECK
    In Minecraft.jar: CHECK

    But it STILL won't work. :sad.gif:

    Also, are you using OSX 10.5.x? Mods have been reported to not work on it's version of java.

    Quote from dillon873 »
    Hey great mod first off. But i wanted to tell you that once you hit the heighth barrier instead of breaking it should just stop, for example the mod porbably is the block building up one or down rapidly right, so can't you program it so it stops at the top block's height being 128? I'm notta modder and probably never will be (im computer illaterate (didnt spell that right)) So just trying to improve your mod.

    Quote from Ethereal »
    This is to deter people from travelling too high.

    :wink.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Updated the Block IDs. Should now work with the custom mob spawners.
    Make sure you remove all your current elevators before you update!!!

    Quote from Anna Hope »
    nuu I really love the look they have now! I think the elevators are nearly perfect!

    A feature request though :smile.gif: would be awesome if it was possible to make it so an elevator would automatically go into a direction after x time in not use, you could have one elevator that goes back down automatically, and one elevator that goes back up automatically, giving you an elevator system that works no matter what height you are yourself ^^ Except if you like more than 2 floors, then you're pretty much screwed :tongue.gif:

    Just carry a backup elevator block with you at all times :wink.gif:.
    Posted in: Minecraft Mods
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    I may change the ID's to 124, 125, 126, and 127. You will have to destroy all existing elevators, but afterwards, it should be compatible with the existing mods.

    Also, is anyone against me changing the elevator blocks to use the glass texture?
    Posted in: Minecraft Mods
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from crimsonshot »

    - linking multiple elevators together to create larger floors (maybe even add the ability to add blocks such as chests/workbenches/furnaces on the larger elevators?)

    The ability to add chests/workbenches/furnaces shouldn't be too hard. I don't see the point in a larger elevator though seeing as you currently can't move while in an elevator. Would be rather difficult too.

    Quote from crimsonshot »

    - ability do move sideways (not sure how this could be accomplished, maybe larger elevators could be cubes instead of just blocks for the floor and ceiling, thus allowing you to click sides and move side to side/forward backward)

    Yeah, I'm not too sure how this would be done either.

    Quote from crimsonshot »

    - detailed instructions on how to change what texture the elevator draws itself from (for instance, if i want a glass elevator)

    The elevator draws itself from the half block's texture right now. Might make it configurable in the future.

    Quote from boweruk »
    How about
    :White: :Iron: :White:
    :White: :RedShroom: :White:
    :White: :White: :White:
    for the normal speed,
    and
    :White: :GoldBar: :White:
    :White: :RedShroom: :White:
    :White: :White: :White:
    For a faster one (used in mines where you don't need 'stops'/'stations' etc

    or an even faster one with a diamond.

    Done. Check the first post :Sheep: .
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from reardear »
    MAKE IT FASTER!

    I'm wavering on whether to make it faster. I think that if it goes any faster, it'll be hard to control where you stop.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Before posting, read this whole first post!
    Disclaimer: I am not responsible for any possible damage done to your world through the use of these mods. If you use mods that add new content, the world may not work when the mod is removed. Before trying to use any of these mods, it's always best to backup your worlds.

    Installation guide (Windows):
      [*:3izwvr7g]Download the mod file and open it with a program like 7-zip or WinRAR.
      [*:3izwvr7g]Go to "%APPDATA%/.minecraft/bin" (You can type it into the address bar in the explorer window), and open up minecraft.jar with a program like 7-zip or WinRAR.
      [*:3izwvr7g]Select all the class files in the mod's zip file and drag and drop them into minecraft.jar.
      [*:3izwvr7g]Delete the META-INF folder inside minecraft.jar.
      [*:3izwvr7g]Read the mod descriptions (especially the part above the download link) for any additional prerequisites.
      [*:3izwvr7g]Run minecraft and have fun!

    NOTE: All of my mods that have been updated to MC Beta v1.2_01 should work on v1.2_02.

    Mods:
    Elevator Block v1.3.0_1
    Minecraft: Beta v1.2_01 SP
    This mod allows you to create elevator blocks that you can control to go up or down. When placed, it creates another block variable spaces above it. You can right click the top block to go upwards, or right click the bottom block to go downwards. Right clicking any of these blocks while moving will stop the elevator. The riding mechanism is identical to that of a minecart, meaning you cannot move when riding the elevator and when you right click a block to start the elevator, you will automatically teleport between the blocks. Do not exit the game when the elevator is moving! The elevator will disappear and you will fall to the ground. If there is something on the ground below the elevator like a railroad track or a pressure plate, the elevator may crush it. You can power the top block with redstone wire to make the elevator move up, or power the bottom block to make the elevator move down. Standing on the elevator and turning on the power will make you fall through (Hint: Don't do it). The recipe are as follows:
    Elevator:
    :stone: :Diamond: :stone:
    :stone: :RedShroom: :stone:
    :stone: :stone: :stone:
    Where :RedShroom: = Redstone

    There is an options file that is created in the .minecraft folder when you load a save file with this mod installed. It is named elevatorOptions.txt and is placed in your base Minecraft folder. You can change the gap between your elevator blocks with this. You can also change the block ID that the two elevator blocks use, and the speed at which it moves (in percent form, don't add a percent symbol).

    Video demo: (Thanks Hozz!)
    Video demo: (Thanks kantk2010!)
    This mod has no known conflicts with other mods.
    Requires Risugami's ModLoader.
    When upgrading from Elevator Block v1.2.x or below, make sure to remove at least all elevators of one type (either slow of fast) from your world. Then, run MineCraft, close it, open up the option file, and change the IDs to that of the type you chose to keep (Old block IDs were: Slow Bottom:124; Slow Top:125; Fast Bottom:126; Fast Top:127).
    Alternatively, you could remove all elevators, change the block IDs in the option file to whatever you wish (below 128), and then run MineCraft again.

    Download Here.

    Change Log:

    v1.3.0_1:
    Bugfix. Now finds the options file more reliably.
    v1.3.0:
    Fundamental change in how the elevator block works. Now, there is only one type of elevator (crafted with diamond instead of iron/gold) with variable block IDs and variable speed. These can be changed in the options file. The block IDs default to 124 and 125, which were the IDs of the slow elevator blocks.
    v1.2.4:
    Compatible with MC Beta v1.2_01. Also added an options file; you can now change the gap between the elevator blocks.
    v1.2.3_2:
    Bugfix. Also changed the block's label in-game.
    v1.2.3_1:
    Fixed annoying bug.
    v1.2.3:
    Update for beta.
    v1.2.2:
    Updated for MC v1.2.6. Also removed the destroy when above 128 feature, so now it will stop when it reaches the edge of the world.
    v1.2.1:
    Updated for MC v1.2.4_01
    v1.2.0:
    Added redstone support.
    v1.1.3:
    Updated for Minecraft v1.2.3_01
    v1.1.2:
    Bugfixes. You can now hit the elevator with something in your hand.
    v1.1.1:
    Now uses block IDs 124, 125, 126, and 127. This should remove all conflicts with the custom mob spawners.
    v1.1:
    Added a slow elevator and a fast elevator.
    v1.0:
    Initial Release


    Known Bugs:
      [*:3izwvr7g]Leaves artifacts when starting it in midair. They will disappear as you approach them. Might be one of Notch's bugs.
    Maybe To do:
      [*:3izwvr7g]Bigger elevator

    Rename Worlds v1.1.0
    Minecraft: v1.2.6 SP
    Yes, there are a ton of mods that can rename your worlds for you. What makes this one different? You can do it in game!

    This will conflict with any other mod that changes how the worlds menu is displayed. It will not crash your game if removed, but you won't see the names unless you install it again. Comes with a normal version and a version that is merged with Risugami's excellent More World's mod! The More Worlds version has an extra file to fix the delete screen bug that More Worlds introduces. Also, the More Worlds version and the normal version are now functionally different. The normal version will be just like before, but the More Worlds version will rename the folder of the world.
    Download Here.

    Change Log:

    v1.1.0:
    Updated for MC v1.2.6. Also merged it with Risugami's new More Worlds mod. Note that the normal version of this mod and the one merged with Risugami's More Worlds is no longer compatible.
    v1.0.1:
    Updated for MC v1.2.4_01
    v1.0.0:
    Initial Release


    Meteorite v1.3.0_1
    Minecraft: Beta v1.2_01 SP
    This will make the world spawn meteorites when in easy, normal, or hard with an increasing chance in each. Meteorites don't spawn in peaceful. They are flaming blocks that fall and make an explosion that creates fire in the immediate vicinity. It then creates a chunk of a random type of ore above the crater. The meteor tends to spawn and fall fairly far away from the player, so seeing a natural one while it is falling is rare. However, you'll know if one has fallen if there is a floating chunk of ore and a forest on fire.
    This was requested in this thread.

    There is a configuration file for this mod created in your .minecraft folder soon after you enter a world with this mod installed. This is what each option does (also in the Readme):
    ========================================
    version: [String]
    ========================================
    DO NOT change this value in the options file unless you want the
    options file to be overwritten with the default settings.
    
    This corresponds to the version of the mod. If different from the
    version of the mod, the mod will overwrite the entire settings file.
    
    ========================================
    meteorRarity: [integer]
    ========================================
    This sets the rarity of the meteor; the higher it is, the more rare
    meteors will be.
    
    ========================================
    fire: [boolean (true or false)]
    ========================================
    This sets whether or not the meteor will start a fire upon impact.
    
    ========================================
    explosion: [boolean]
    ========================================
    This sets whether or not the meteor will create an explosion upon
    impact.
    
    ========================================
    maxDiameter: [integer]
    ========================================
    This sets the maximum diameter of the meteor.
    
    ========================================
    minDiameter: [integer]
    ========================================
    This sets the minimum diameter of the meteor.
    
    ========================================
    oreIDs: [integer array ex: [1,2,3] ]
    ========================================
    This is the list of block IDs that the meteor can create after it
    hits the ground.
    
    ========================================
    oreRarity: [integer array]
    ========================================
    This is the list of ore rarities that corresponds with the list of
    block IDs. Also, all the values should be percent values
    corresponding to the item in the ore ID array, meaning that the
    whole array should add up to 100.
    
    ex: If your ore ID array is [89,16], and your rarity array is
    [70,30], then you would have a 70% chance of getting a meteor that
    spawns block 89 and a 30% chance of getting a meteor that spawns
    block 16.


    You can craft an item to summon a meteor near you. The recipe is:
    Quote from Logan123uk »

    :Coal:
    :stone: :stone: :stone:
    :GoldBar: :GoldBar: :GoldBar:

    It creates an item that uses the sprite of a snowball. When used, a meteor will land very close to you, possibly killing you.
    If changing the settings file isn't working for you, delete it, start up minecraft, and wait for the mod to automatically generate a new one and try changing that one. If that still doesn't work, post the contents of your options file here.
    Requires ModLoader.
    NOTE: DO NOT set the meteor diameter very high and keep the explosion on; it could crash your Minecraft. You have been warned.
    Download Here.

    Change Log

    v1.3.0:
    Bugfix. Now finds the options file more reliably.
    v1.3.0:
    Updated to MC Beta v1.2_01. Also changed the options file; you can now choose what blocks the meteor can summon.
    v1.2.0:
    Updated for MC Beta v1.1_02. Also changed the explosion algorithm, explosion size increases exponentially! The size of meteors is now set so that the smaller ones are more common than the larger ones.
    v1.1.3:
    Fixed crash related to setting the rarity too low.
    v1.1.2:
    Updated for MC v1.2.6.
    v1.1.1:
    Bugfixes. Explosion size is now dependent on meteor size. New recipe to craft a meteor summoner! (This was in the previous version, but I forgot to mention it). Also, the meteor chunks are now mathematically perfect spheres :tongue.gif:.
    v1.1.0a:
    Updated for MC v1.2.4_01. Also added configuration file. EDIT: Broken release.
    v1.0.0:
    Initial Release


    Known Bugs
      [*:3izwvr7g]Still makes normal mobs rare =/.


    If you find any bugs, please post them.
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ]Elevator MOD
    Quote from zlyfire »
    Quote from Ethereal »
    Quote from zlyfire »
    i would make it use gravel, becuase we dont use it for anything else:3 it would also need water. so its like taking the float part of a boat and combining it with the size and looks of gravel.

    Why would you do that? Mine can just float up and down by itself :iapprove: .

    by itself? wouldnt that make it unreliable in terms of 'i want to get up there, and i want to now. need to lasso my gravel so itll COME HERE'

    By itself, as in without any other support. Of course you can control it.
    Posted in: Mods Discussion
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