MoeBoy's 1.7.10 version of this mod is booting me out of the server when I use the command /nbtedit. It looks, to my very basic knowledge, like TileRequestPacket is missing a constructor. Here is the server's disconnect error:
[Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel NBTEDIT
io.netty.handler.codec.DecoderException: java.lang.InstantiationException: com.mcf.davidee.nbtedit.packets.TileRequestPacket
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:99) ~[MessageToMessageDecoder.class:?]
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.InstantiationException: com.mcf.davidee.nbtedit.packets.TileRequestPacket
at java.lang.Class.newInstance(Unknown Source) ~[?:1.8.0_91]
at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:64) ~[PacketPipeline.class:?]
at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:32) ~[PacketPipeline.class:?]
at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
... 13 more
Caused by: java.lang.NoSuchMethodException: com.mcf.davidee.nbtedit.packets.TileRequestPacket.<init>()
at java.lang.Class.getConstructor0(Unknown Source) ~[?:1.8.0_91]
at java.lang.Class.newInstance(Unknown Source) ~[?:1.8.0_91]
at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:64) ~[PacketPipeline.class:?]
at com.mcf.davidee.nbtedit.packets.PacketPipeline.decode(PacketPipeline.java:32) ~[PacketPipeline.class:?]
at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
... 13 more
[18:02:35] [Server thread/INFO]: MeMyselfAnDie lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[18:02:35] [Server thread/INFO]: MeMyselfAnDie left the game
This is a very cool mod, and I currently have it installed on my server. There are no major issues, however, there does seem to be a small issue with the Industrialcraft Experimental compatibility. The server console is repeatedly outputting:
"2014-01-12 18:21:45 [WARNING] [IC2] EnergyNet.addTileEntity: com.advGenetics.TileEntity.TileEntityDNAAnalyser@39c5bc7a (com.advGenetics.TileEntity.TileEntityDNAAnalyser@39c5bc7a) is conflicting with com.advGenetics.TileEntity.TileEntityDNAAnalyser@64d90b37 using the same position (already added, prev. te not removed, overlapping), aborting"
I don't know if it has any other effects, as I'm powering the genetics equipment with thermal expansion, but it seems like it might if someone were to use IC2 for power.
My apologies if there is an official bugtracker somewhere, I looked but couldn't find one.
Thank you very much for the quick reply. I tried locking the framerate, but it continued freezing. All though it did slow down the lagometer enough to see the frequency.The drastic drop after the spike is odd...
EDIT: in the screenshot its running 29, but i think that's just because of the screenshot. it was running a mostly-consistent 60fps except during the lag spikes
My minecraft does not like to run smoothly... Every 3-5 seconds it will just stop for maybe half a second. I tried installing Optifine, but it didn't change anything, and its lagometer looks like this:
That's the "Frame Rendering and Internal Server" color spiking up past the top of the screen, in the middle of a brand new superflat world while I stand still. My computer specs are:
Processor: AMD Phenom II X4 970 Processor (4 CPUs), ~3.5GHz
RAM: 12G
Graphics Card: NVIDIA GeForce GTX 560 (with the latest drivers)
OS: Windows 7 Home Premium
Minecraft is installed on a drive with 257GB of free space, and Windows is running on one with 584GB
Not sure what else might be relevant. If I'm missing anything let me know.
I have tried lowering the graphics settings, no use. As you can see in the screenshot I tried giving it 4G of RAM, still no change. I updated/reinstalled Java to the latest version, still not working. I cannot for the life of me figure out what is causing this; my computer should definitely be able to handle minecraft...
I think these are good ideas, as long as the obsidian pick:
•still takes as long as redstone, at LEAST
•possibly uses iron ingots instead of sticks to make it more expensive
Thank you!
I modified your design slightly so it's more clear what the subject is:
"1/2" might be too tiny, dunno.
I'm throwing it up in he OP
also, not sure about the golden apple thing, it's someone else's suggestion that I think would make more sense in light of this suggestion, raising the amounts of hearts you resurrect with rather than increasing max hearts by 1.
Wait did you want me to make your new image into the sig for you?
Because i was bored and like your suggestion. it is kind of useful that you can drop your stuff and die to regain health, but it's not really reasonable.
EDIT: I can change it if you like. Also if you would like me to make one for when you update the post for golden apples, i would be happy to.
this would only be at all useful if you are playing a role playing game. I don't play rp, and i don't know many people who do, so i see no real reason for this. maybe as a quick multiplayer server mod? maybe? probably not though.
Also, pyronox, you need to be nicer. Nobody likes mean people. He was just putting his idea out as a possibility. you could easily have just said no and explained why.
I can farm keystones if this gets added into the game? I can't believe no one noticed. You can already farm with the nether. Or do I need to read again?
you could but having tons of the same keystone would be useless. because it would only be able to use one of them in each world. or it could be made so that the portal created automatically has no keystones, and they need to be placed after the fact? either way not really a problem
i think this would be a good idea, i've made a portal on my land, went to the nether and had it destroyed by a Ghast and had to rebuild the portal. the return portal took me about a good 3 day walk /with help from the bed to avoid the nite/ back to my spawn, home. So if the keystones keep form NEW portals popping up where i Don't want them.
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MoeBoy's 1.7.10 version of this mod is booting me out of the server when I use the command /nbtedit. It looks, to my very basic knowledge, like TileRequestPacket is missing a constructor. Here is the server's disconnect error:
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"2014-01-12 18:21:45 [WARNING] [IC2] EnergyNet.addTileEntity: com.advGenetics.TileEntity.TileEntityDNAAnalyser@39c5bc7a (com.advGenetics.TileEntity.TileEntityDNAAnalyser@39c5bc7a) is conflicting with com.advGenetics.TileEntity.TileEntityDNAAnalyser@64d90b37 using the same position (already added, prev. te not removed, overlapping), aborting"
I don't know if it has any other effects, as I'm powering the genetics equipment with thermal expansion, but it seems like it might if someone were to use IC2 for power.
My apologies if there is an official bugtracker somewhere, I looked but couldn't find one.
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EDIT: in the screenshot its running 29, but i think that's just because of the screenshot. it was running a mostly-consistent 60fps except during the lag spikes
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That's the "Frame Rendering and Internal Server" color spiking up past the top of the screen, in the middle of a brand new superflat world while I stand still. My computer specs are:
Processor: AMD Phenom II X4 970 Processor (4 CPUs), ~3.5GHz
RAM: 12G
Graphics Card: NVIDIA GeForce GTX 560 (with the latest drivers)
OS: Windows 7 Home Premium
Minecraft is installed on a drive with 257GB of free space, and Windows is running on one with 584GB
Not sure what else might be relevant. If I'm missing anything let me know.
I have tried lowering the graphics settings, no use. As you can see in the screenshot I tried giving it 4G of RAM, still no change. I updated/reinstalled Java to the latest version, still not working. I cannot for the life of me figure out what is causing this; my computer should definitely be able to handle minecraft...
Any help is welcome and very much appreciated.
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•still takes as long as redstone, at LEAST
•possibly uses iron ingots instead of sticks to make it more expensive
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Wait did you want me to make your new image into the sig for you?
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I made one :biggrin.gif:
Because i was bored and like your suggestion. it is kind of useful that you can drop your stuff and die to regain health, but it's not really reasonable.
EDIT: I can change it if you like. Also if you would like me to make one for when you update the post for golden apples, i would be happy to.
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Also, pyronox, you need to be nicer. Nobody likes mean people. He was just putting his idea out as a possibility. you could easily have just said no and explained why.
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you could but having tons of the same keystone would be useless. because it would only be able to use one of them in each world. or it could be made so that the portal created automatically has no keystones, and they need to be placed after the fact? either way not really a problem
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i would, but you couldnt be bothered to make the sig a link, and your not worth it to me to search for it. <3
but since i am a good person if you give me the link i would be happy to make a link sig image for you. :smile.gif:
and convenience is a large reason for many mods.
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thank you for your support. :biggrin.gif:
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don't be a cheney he meant suggestion and you know it. at least i assume you do. i hope you could figure that out on your own.