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    posted a message on [Official] DivineRPG Minecraft Survival Server
    Is he accepting anymore applications
    Posted in: PC Servers
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    posted a message on [Official] DivineRPG Minecraft Survival Server
    I have sent an application and hope i am accepted and replied if i am not so i can do it again
    Posted in: PC Servers
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from kanokarob

    Can I ask very nicely for a pre-release? Having helped about on the wiki?

    This is what i was talking about in my last post
    sorry frizz :steve_tearful:
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    :( dam it i was about to erase that since i dont want everyone asking sorry if you get an onslaught of people asking now
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from CaptainRobGaming

    [media][media][/media[/media]]

    Boom.

    How do you get the new version of hack/mine captainrob
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from sylvertech

    Just thought I'ld say I loved the mod.

    I would have loved if you updated it weekly like Mojang does with their abomination,
    but I guess once ever six months should be enough. lol.

    Thanks anyway. :D

    Mojang devotes himself to making minecraft frizz has academics and other things to do he cant do. Mojang can spend everyday doing minecraft and has many people doing coding so thats why it takes time for frizz to do everything since he is one guy with a busy life

    Quote from Demotron

    Got finally Java working about late in the summer, and also got finally playing this mod... What can I say? I TOTALLY LIKE THIS MOD!!
    I give you 4/5 diamonds! Don't worry, get that missing diamond when you have finished it a little, like adding those promised area purifications, capes, and othser cool stuff. I am waiting. Patiently.

    :Diamond: :Diamond: :Diamond: :Diamond:

    No worry's its going to be cool no matter what comes out

    Quote from Megacomet79

    Greetings, yet again. I'm glad to see that people actually like my opinions, allow me to celebrate by giving more:

    2. Health Regeneration

    One minor inconvenience I have found while playing this mod is that on several occasions I would find myself on low life after just managing to clear a dungeon room, and then have to wait several minutes before it regenerates. This is simply because there is no readily accessible way to make your health regenerate faster. This would be a pretty simple fix,

    1. Make Health and Regeneration potions available in shops.

    2. Make food heal a small portion of your health.

    This would essentially allow players to regain health between fights, reducing the waiting time. Not only would it do that, but it would give food a use, and would give players more reason to trade in shops, thus making money more useful. So long that the new regeneration methods aren't too powerful or cheap, as the purpose is to reduce obnoxious waiting times, or help out in a tight situation. This should not allow a player to, at level 10, run gung-ho into a level 20 dungeon, consume his endless supply of potions, and walk out alive.

    3. Weapons

    Currently, the weapon variety seems to be a little bit disorganized. As for melee weapons, they are good enough so far, as I fear adding new mechanics to melee weapons for the sake of variety just might make them unnecessarily complex or overpowered. However, combat with melee weapons is still a wee bit "Flail stick in air until something dies". The inclusion of a proper, but not too complex, dodging or blocking system may mix things up a bit. In addition, which I have stated before, warriors rarely seem to run out of mana, even when using their spells repeatedly. I would recommend that warrior spells are made more taxing on mana, just to balance things out.

    As for bows, I believe there should be a bit of tweaking here and there. I do see that there are short bows and long bows, but there still seems to be a bit of linearity (though I may very well be wrong, as I have not played this class all too much.) This can be fixed by, first of all, widening the gap between the two weapons. The point of this would be so that a player could use all bow types viably, but differently. I believe that long bows should have a slow fire rate, but have the longest range, and do more damage. The short bow would have the highest fire rate, but not shoot as far (as they already do), and not do as much damage. Also, I propose the addition of a third ranged weapon, the crossbow, which like the others would fire arrows. This would have the slowest fire rate, and have poor range, but do the most damage.

    Finally, there are the mage's wands. I can tell that there are features planned to give this weapon more variety, with its different elements, but quite obviously they have not been implemented yet. The way I see it, one could go about two viable ways of doing this. The first way would be in which all the current elemental attacks are kept, each having a single, unique mechanic, as well as perhaps having elemental advantages over certain enemies or in certain biomes (a feature I can tell is already planned.) So, for example, the wand with "Generic Fire Attack", would have a minor area of effect, and be more powerful against Roflcondas. While, the wand with "Generic Bolt With Some Poison Attack" could do damage over time, and be more powerful in jungle biomes. However, if one would rather be numerically consistent, one could also narrow the wand types down to three archetypes, each with much more varying mechanics.

    Well, I have strained myself enough for now, opinions on my ideas are welcome. And again, best of luck with the mod!

    Yes food right now has absolutely no use at all but frizz has some ideas floating in his mind and as for the Weapons right now its pretty early since this mod is in alpha your ideas are good though :D
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Hey Frizzil may i ask a question unrelated to this
    How hard was it to become a modder and would you recommend it for someone to become one
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Thanks for replying frizzil and working on H/M since you have academics and life it must be hard to fit in time to work on this so a diamonds for you :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: and :SSSS: :D

    Also if you need server input then tell me the bugs and i can start a server with a friend and try to confirm them
    Posted in: WIP Mods
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    posted a message on Looking for expert builders
    I am making a new map name undicided and i wanted to have a group of people that can help me out with it i cannot host a server so if any of you can then it would be great also i have already finished the landscape of the map the only thing left to do it add the houses the mazes traps and more if you want to join then apply using this format


    Username:
    Age:(dont need to put it here but dont lie)
    How good are you with redstone:
    Images of buildings you have made (For best chance of being accepted then use john smith texturepack)
    Can you run a non hamachi server:

    Thanks for reading i will check back on this every day
    Posted in: Server Recruitment
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Frizzil

    Hey everyone, super fast update to let you know I'm still alive:

    I'm still alive.

    I want to apologize to everyone who has PMed me recently-- as it turns out, minecraftforum hasn't been emailing me when I receive a PM like it had in the past, so I had no idea anyone had PMed me lately. Sorry! I'll answer each and every one soon (but not tonight!)

    I literally don't have time to peruse your comments atm, as I have a major academic paper due tomorrow. But I just wanted to let you know that you've all been on my mind, and I'm constantly guilted by my inability to work on the mod lately. I'm especially thankful for and guilted by the few donations that have been made in the past few weeks, and I promise they're doing exactly what you intended them to do: encourage me to continue work on the mod :) And that's what I intend to do.

    I'll answer your comments soon, hang tight!

    Yay glad to see you are back we missed you

    PS also this is what i posted some time back i found it so you would not have to go to far back

    Hello i have being playing H/M for quite some time and i must say that i love it in almost every aspect i would like to add my point of view to this thread i know this is very demanding its just some ideas :)
    • MORE GENERATION this is i believe very demanding and i am just saying that it would be nice to find castles and find roads (as i read before on other comment) pigman could wander past these roads to other towns as well as haunted castles and other stuff
    • OCEAN something mojang has not yet made fun i think there should be a sea boss snake thing (i like this because you have already made a snake creature that blows up me house) also some Major boats that you can craft like bigger then our boat with a mast and stuff can shoot cannonballs at pirates like the zipline mod :D (new mob i think would be cool) that spawn in ships also ship should have health (this must be very demanding but it just ideas)
    • MORE MOBS :D some type of flying creature (that you can mount and go to mystery dimension no portal something like this is very unique :D also making saddles are much more common)And using giants zombie and water mobs sharks etc
    Thanks for reading sorry it so long had many ideas and i know this would take a load of coding and stuff
    Posted in: WIP Mods
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    Quote from Angyles

    Actually you did not state other places, you said "It is not fair to judge someone by their age", which we were not doing, we were judging the honesty. =) You may PM me whatever proof you wish.

    Thank you
    Edit:So i am allowed in involving i did not lie since i am 13 i was honest :)
    Posted in: PC Servers
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    Quote from Angyles

    We are not judging based on age, we are judging based on honesty. Our Tos and the COPPA specifically states you must be a certain age. When you lie about your age, makes us question whether you are truly the legal required age. So when you state you are one age here, because they require a specific age, and another age over on this server for the same reason, how do we know you are being honest about your age on this application? How do we know you are not just changing your age to suit the requirement for our server?

    http://www.coppa.org/

    may i pm you proof
    also you misunderstood me i was saying other places judge people by age
    ~Mars
    Posted in: PC Servers
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    Quote from ShadowWarriorXA

    So you lie about your age knowing people of certain ages can't be accepted in some cases? That only gives me even more suspicion.
    We are required to know your age.

    O well but i did not lie here its just not fair to judge a person on his age .Thanks for reviewing
    Posted in: PC Servers
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    Quote from ShadowWarriorXA

    I am finding different ages in multiple cases, what is your real age?

    I am truly 13 it is just that some people that run servers sometime put this
    *Must be 15 and dont let me join so sometimes i put 17
    but i did not lie here that is my real age is 13
    Posted in: PC Servers
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    Quote from Angyles

    Your special key is incorrect and it is required for review. Thanks!

    O sorry do i do the application again i was wondering what that was for did not know just thought i had to type something in to fill it in

    (If needed and you have reviewed it )
    1. In-game name:eternalmars
    2. Location and Age:13 and USA
    3. Previous Bans from other servers (explain):None
    4. Referral(s):http://www.gamefront...ecraft-servers/
    5. Have you voted for Herocraft (No? do so here! http://tiny.cc/hco1): yes
    6. How'd you hear about Herocraft?A cool top 10 mc server website (you must be proud you where on top of list
    7. Special Key: Do NOT leave blank. HCE11
    8. Do you agree to the Herocraft EULA and ToS?Yes
    9. Reason(s) you should be accepted:Becuase i am a rpg lover and just want to play tpg mc
    10. Additional Info:im 13
    Posted in: PC Servers
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