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    posted a message on Traincraft
    Quote from ShravanWap»

    Is it possible to change the horns of the locos??


    You may be able to use a resource pack to change the sounds for them.
    With the rewrite we will be adding a bunch of new sounds for all the trains.

    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft

    The new rails will have a number of features in the config for low-end users.
    There will be a psudo 2D mode that removes an extra 4 cubes per segment and makes the rails look 2d. Plus you will be able to define segments per block between 4 and 20 (as it is right now, TC rails are at about 10 segments per block).
    Since the TC rewrite is an extension of another mod (TiM), I'll be able to release it in a few months having just the rails so everyone can get started world building and providing feedback ahead of time.
    And before you ask, yes TC's old trains work on the new rails, so do vanilla minecarts, and anything else that can use vanilla rails, (also I haven't uploaded the code for the new rails to TiM's git, so you can't test it yet even if you build it, not that it's stable yet anyway).

    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft

    Yeah the dupe bugs are fixed in 010, along with a bunch of other bugs, there's some performance enhancements, 5+ new trains, and 7+ new rollingstock. And a few new skins that I lost count of.
    Hopefully release this Friday, maybe sooner.

    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft
    Quote from Megallen»

    well the end of the month is up to the 31. August. So still 7 days left. I think in 7 days lots of things can happen ;)


    Well release was delayed. blame hurricane Harvey, I get back to work tomorrow and I'm pulling the lead out, I hope to have the update out tuesday.


    Quote from Bulbajer»

    Can anyone tell me roughly how much memory I would need to run a small-to-medium-ish size server (~50 slots?) with Traincraft and one or two other mods? Before I start making concrete plans for a server I would need to know how much it would cost, and in order to do that I would need to figure out how much memory I'd need.


    50-ish player slots is a feat when they have to deal with the spaghetti mess that is traincraft's networking, movement, and registry code. You'd need something that's a really strong quad core (remember MC can't use more than 3 cores in most cases, so 10 core servers are marketing scams), and RAM wise you'd need at least 6GB. They would also have to have some pretty strong internet that's preferably milti-banded.

    You might have better luck looking into linux servers when it comes to pricing and meeting the needs properly, assuming you know how to work them.

    Quote from Patronelli»

    When can we see something about 1.11.2 version?


    No idea, canitzp is working on it though and we did have someone new jump on the 1.10+ ship so maybe that will help it move along.
    Quote from Lachie1770»

    Pretty sure 1.11 will not come before they do 1.9/1.10 first anyway.

    Oh 1.9 will definitely come before 1.10+. But 1.11 shouldn't be too far after 1.10 from what I hear.
    Posted in: Minecraft Mods
  • 2

    posted a message on [WIP] Zora no Densha - Authentic trains and railways in Minecraft - Tracks fully compatible with Railcraft, Traincraft, ...

    I assume that there have been changes in api RC and TC, or somewhere in the code error.


    In TC's case It's not an error, just poor design. TC as of 1.6.4 was designed to use it's own rails, and support for vanilla movement (what ZnD overrides) was never there. Movement on vanilla rails was an extension of TC's already existing movement functionality in 1.7.10.
    If I'm not mistaken RC does something along the same line in 1.7.10, but I haven't really dug through his code.

    I'm doing what I can to get TC's rewrite (due out in a couple months, hopefully), to fully support ZnD tracks VIA the actual API rather than the override (more reliable that way).
    If you ask me, the rewrite is too close to it's release, for the port to be bothered with when it comes to stuff like this.


    Which is exactly why I decided to drop by. The ZnD support I mean.
    (i was looking for the download, found it, but stumbled across this forum so thought I'd drop in and say hi
    Posted in: WIP Mods
  • 1

    posted a message on Traincraft

    Let me be more specific then...

    pure M3U/PLS web URL's are the only supported values, and the stream must be MP3 (and maybe PCM, not sure).

    Good: "http://play.radionintendo.com/shinesparkers.m3u"


    bad: "http://yp.shoutcast.com/sbin/tunein-station.m3u?id=898221"


    Single Player ONLY: "file:///C:/Users/Derp/Desktop/Station.m3u"

    I can't make this any easier or any more supportive for formats and mediums until the rewrite, sorry about that.
    In the rewrite I want to at least fully support shoutcast.

    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft
    Quote from Beringtom»

    What? you are not made of magic and can code it for tomorrow? :P

    Keep up the good work Blue ;)

    I mean I could, but it would probably crash instantly, and be missing a number of features. I don't think any of us want that :P

    Quote from RaveGraph»

    1.12 is out :d.Anyway keep up the great work!


    ~A poor TC server owner :P

    Yeah, I'm stoked to see what API changes are happening. Probably won't make my job easier though, lol.



    TC news for anyone that missed it:
    First off, thanks for the support all.
    Now for the actual news, I vastly simplified the render from the rewrite, so I just need to rework some models before I release alpha 0.2.6.

    I'm actively working on getting the new render for the rewrite in the 010 port release, that means the port will also be able to do models from SMP Toolbox, and BDCraft Cubik Pro (studio not supported).
    The animator is staying in the rewrite only though due to some limitations in the port.
    There's also a really sketchy OBJ render too, I haven't tested it much, so it may need some patches, but I'll include it in 010.

    Because of the new render I'll be reworking one of the already existing train models using the new rendering features. I'm still checking with the community which ones aren't already being remade, I don't wanna work on something that someone else is already covering.
    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft
    Quote from pietrodevo»

    @EternalBlueFlame, i premit that I have already discussed this idea at the time of AlexIIL port of traincraft, so I just put here too if could be interesting by your point of view.

    Some sort of future computercraft compatibility would be great as a tandem with railcraft. I talk about detector rails able to work as peripherals, maybe network peripherals, so without the need of a computer detecting for redstone signals, and for example detect a train ID or name set by user, switches
    with more than two ways to be easily controlled, signals, blocks, scheduling and so on. Imagine also speed control rails that can set specific speed or versus for train. I worked for months from scratch on a complete system in lua for computercraft to have management of railways, stations, signals, switches, routes, schedulings, monitors and so on, al in a modular and network-based mind and with a complete parameterization of route dimension, switches number, signals, trains and so on. What I basically always found impossibile to do is to uniquely identifying a train to have system make it go where it should in very complex railways, with many diramations and stuffs like that.


    Well, I was already planning an interactive map system in the UI that let you control switches remotely, similar to train simulator, even for unloaded chunks.
    Computercraft support would be an interesting extension of that.... Perhaps even allow for some timers and stuff like you are saying, since it would be harder to setup.
    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft
    Quote from pietrodevo»

    Really you made my day! very nice to hear from you.
    Hope to see control car units in a future, that is really amazing, thank you so much


    This sort of functionality is planned for the train caboose functionality (which would be what's also used for control cars since they are just a modern caboose).

    The plan at the moment is to be that while in the train or any connected cars, you can cycle through the GUI's and interact with whatever you actually have permission to interact with. So for example if you are in a control car or a train, even double/triple/more headings, you can control the train from the heading GUI or by cycling to the GUI of a train.

    You could even have a train driver at one end and a control car driver at the other end and both control the train at the same time, for example this would be great if the driver needs to stop a several chunk long train at a very precise point.


    The physics and controls for this stuff is already implemented, but the GUI and permission stuff is not in yet (mostly because I only have 1 GUI thus far and that makes testing difficult).
    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft
    Quote from Lachie1770»

    Well I wasn't aiming to offend anyone, But hey this is 2017, Evey one gets triggered over the smallest thing< i was just stating my opinion jeez, But I guess I arent used to backwards world World where I Cant say anything cause it will offend someone..

    honestly I would have agreed with you. there are a number of trains I have gotten requests for that are just blandly textured boxes.

    not to mention most of the artists that I have worked with, that were actually good, enjoy the details. just putting out a box with wheels isn't satisfying. doesn't feel like an accomplishment or a real contribution.


    its like me and code. a new feature that only works with a few lines of code, first try for the passenger scaling I got it working with all of 15 lines of code. don't get me wrong I'm glad it works perfectly with so little code, but it doesn't feel like an accomplishment.


    at any rate, don't mind xeno, he just likes to stir up controversy over nothing.

    Posted in: Minecraft Mods
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