• 0

    posted a message on Tinkers' Construct 2
    Quote from Daihok75»

    I have a question will the RF modifier be added back in at any point to 1.10.2?


    probably not, it was very OP :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)

    pretty sure this is dead


    this mod is being rewritten for later versions of minecraft
    Posted in: Minecraft Mods
  • 0

    posted a message on Et Futurum - Brings the future to now!
    Quote from Over9000Guy»

    The Slime Block mechanic is entirely possible. Just search up the "Back In Slime" mod for 1.7.10. The creator successfully ported it from 1.8 to 1.7.10. I know this post is a little late, but I just saw this mod while browsing through. I'm a huge fan of your mods, Gany. They are amazing in their functionality. Anyways, it's entirely possible. If you can, try to talk to the creators of "Back In Slime" and even "Backlytra". I haven't seen if you have Elytra included in Et Futurum, but if you do, kudos. But if you don't, then at least try it. I'm just here coming up with ideas and it's your mod, so it's your call, obviously.


    Anyways, keep up the amazing work, Gany. I can't wait to see more content from you. : )



    EDIT: It appears the reply function is ceasing to function for me. Great .-.



    i think both back in slime, and backlytra are core mods, or they altar the base code in some way, which gany apparently doesn't want to do i think.


    also, the elytra is included, it just doesn't function.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from IANNOVA»

    It works in 1.7. Keep in mind, however, that Blood Magic differs quite a bit from Blood Magic 2. Not Enough Items and Guide-API are recommended.


    are there any youtube videos on it? (the 1.7 incense system)
    Posted in: Minecraft Mods
  • 1

    posted a message on Et Futurum - Brings the future to now!

    according to this tweet et futurum is dead for now

    Posted in: Minecraft Mods
  • 0

    posted a message on Et Futurum - Brings the future to now!
    Quote from EightBlade»

    So, a question. Does this mod actually add the new mobs? And if not why not?


    Additionally, are the new, better boats craftable?


    it only adds the rabbits, the other mobs were too hard for gany to code i guess, and the better boats aren't craftable, and this mod is dead btw
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    i'm curious, does the incense system in 1.7 function? or will i need to update to blood magic 2 in 1.9 to use it?

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    If they are gone forever, then that's a real bad idea. Cutting off so many ranged additions? It added variety to ranged combat, and snowballs/splash potions aren't enough.


    i think if they were added, people wouldn't use the tipped arrows anymore.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Doctor_Roach»

    So... are the crossbow, longbow, and javelin not on the priority list right now, or are they gone forever? Yes, I read the FAQ on Github, just wondering if I should start looking for an addon, or wait till the mod updates?


    most likely gone forever
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from dmb1881»

    Now once you finally update it to 1.7.10 you should be able to update to 1.8-1.10 with some ease am I correct?

    1.8 almost completely changed the way minecraft does its rendering, so the mod will probably need a full rewrite
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2

    Damn. I have a lot of learning to do about Tinkers Construct 2. He's changed it so much. :c

    Is the repair enchantment something vanilla in 1.9+ or a TConstruct thing I don't know about?

    mending is a vanilla thing :D
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from RichardMV»



    So I'm seeing that a lot of changes have been made for the 1.8.9 and 1.9 versions that probably fix my complaints about the cleaver, and since there will be no further changes to 1.7.10, I'm hoping to find some sort of temporary solution that will help me nerf it until I'm ready to move up to 1.9. I looked over Tinker Tweaks, and though it seemed to have some decent options, I don't think it is what I'm looking for. Are there any other options out there that will help me keep my players from making absurd weapons with Tinkers Construct?

    i think you can use mine tweaker to disable the creation of tool parts
    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    the transmutation issue is probably caused by minecraft adding the offhand slot

    Posted in: Minecraft Mods
  • 0

    posted a message on Magistics: Logistical magic!
    Quote from T145»

    The mod is still a WIP, but many features are complete. I plan on having a test release for anyone willing to beta test out soon!


    i'm willing ^_^ your mod is awesome, and i'd love to help you get a possibly bug free release, do you have an irc chat?

    Posted in: WIP Mods
  • 0

    posted a message on Magistics: Logistical magic!
    Quote from partyghoul2000»

    wheres the link to these epic looking features? the last update on curseforge was over a year ago.


    i think they're still a WIP
    Posted in: WIP Mods
  • To post a comment, please .