• 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Just install RTG as it is described on the first page 'Installation', then have a look at the Configuration headline and click the corresponding version. This will guide you to the Github page. You are only using Bop with RTG and Biome Tweaker? Then click that Biomes O' Plenty folder. Create two files on your computer that have the same file name than the two cfg files on Github. Remember to pay attention to the file extension (cfg). Open the two files on Github separately and copy the content to your files on your PC. You will then have to move the files to the Biome Tweaker folder, that is located in your config folder of Minecraft. That's it ^^

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hi guys, I never had such a problem with Optifine in the past, but recently I switched from 1.7.10 to 1.8.9. I started with a fresh copy of Minecraft and set the version to 1.8.9 in the profile editor. I hit play and started the game once. Then I installed forge 1.8.9 (1902) and started the game again (with Minecraft.exe). Next I switched to Magic Launcher and set the environment to forge 1.8.9 added OptiFine_1.8.9_HD_U_H6 and also added -Dfml.ignorePatchDiscrepancies=true to the arguments. What should I say.. Minecraft crashes. I never had this problem before, if I had this problem in the past, I just forgot the custom argument. This time I am out of ideas. Using jre1.8.0_111


    This is the crash log:


    MagicLauncher 1.3.4
    java.home: C:\Program Files\Java\jre1.8.0_111
    java.runtime.name: Java(TM) SE Runtime Environment
    java.runtime.version: 1.8.0_111-b14
    os.name: Windows 10
    os.version: 10.0
    os.arch: amd64
    sun.arch.data.model: 64

    *** Starting Minecraft ***
    Profile: Default
    Environment: 1.8.9-forge1.8.9-11.15.1.1902-1.8.9
    Minecraft version: 1.8.9
    Minecraft.jar: 1.8.9.jar
    Mods:
    OptiFine_1.8.9_HD_U_H6.jar
    Java path: C:\Program Files\Java\jre1.8.0_111\bin\java
    Java parameters: -Dfml.ignorePatchDiscrepancies=true
    Memory: 2048 MB
    LauncherPath: /E:/Gamer Collection/Mods/Minecraft/Tools/MagicLauncher_1.3.4.exe
    Main class: net.minecraft.launchwrapper.Launch
    *** MagicMinecraftLauncher 1.3.4 ***
    LCP: E:\Gamer Collection\Mods\Minecraft\1.8.9\intern\OptiFine_1.8.9_HD_U_H6.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.1902-1.8.9\forge-1.8.9-11.15.1.1902-1.8.9.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.12\launchwrapper-1.12.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\5.0.3\asm-all-5.0.3.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\jline\jline\2.13\jline-2.13.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\typesafe\akka\akka-actor_2.11\2.3.3\akka-actor_2.11-2.3.3.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\typesafe\config\1.2.1\config-1.2.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-actors-migration_2.11\1.1.0\scala-actors-migration_2.11-1.1.0.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.11.1\scala-compiler-2.11.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\plugins\scala-continuations-library_2.11\1.0.2\scala-continuations-library_2.11-1.0.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\plugins\scala-continuations-plugin_2.11.1\1.0.2\scala-continuations-plugin_2.11.1-1.0.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.11.1\scala-library-2.11.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-parser-combinators_2.11\1.0.1\scala-parser-combinators_2.11-1.0.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-reflect\2.11.1\scala-reflect-2.11.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-swing_2.11\1.0.1\scala-swing_2.11-1.0.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-xml_2.11\1.0.2\scala-xml_2.11-1.0.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.6\jopt-simple-4.6.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\java3d\vecmath\1.5.2\vecmath-1.5.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\sf\trove4j\trove4j\3.0.3\trove4j-3.0.3.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\mojang\netty\1.6\netty-1.6.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\oshi-project\oshi-core\1.1\oshi-core-1.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\java\dev\jna\jna\3.4.0\jna-3.4.0.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\java\dev\jna\platform\3.4.0\platform-3.4.0.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.6\jopt-simple-4.6.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\io\netty\netty-all\4.0.23.Final\netty-all-4.0.23.Final.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\17.0\guava-17.0.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.3.2\commons-lang3-3.3.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\commons-codec\commons-codec\1.9\commons-codec-1.9.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.4\gson-2.2.4.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\1.5.21\authlib-1.5.21.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\com\mojang\realms\1.7.59\realms-1.7.59.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-compress\1.8.1\commons-compress-1.8.1.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\httpcomponents\httpclient\4.3.3\httpclient-4.3.3.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\commons-logging\commons-logging\1.1.3\commons-logging-1.1.3.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\httpcomponents\httpcore\4.3.2\httpcore-4.3.2.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-api\2.0-beta9\log4j-api-2.0-beta9.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-core\2.0-beta9\log4j-core-2.0-beta9.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.4-nightly-20150209\lwjgl-2.9.4-nightly-20150209.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.4-nightly-20150209\lwjgl_util-2.9.4-nightly-20150209.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.4-nightly-20150209\lwjgl-platform-2.9.4-nightly-20150209-natives-windows.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch\6.5\twitch-6.5.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-platform\6.5\twitch-platform-6.5-natives-windows-64.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-external-platform\4.5\twitch-external-platform-4.5-natives-windows-64.jar;C:\Users\tiberius\AppData\Roaming\.minecraft\versions\1.8.9\1.8.9.jar
    McVersion: 1.8.9
    MainClass: net.minecraft.launchwrapper.Launch
    Restoring disabled mods: mods
    Restoring disabled mods: mods/1.8.9
    Disable inactive mods: mods
    Restoring disabled mods: coremods
    Restoring disabled mods: coremods/1.8.9
    Disable inactive mods: coremods
    2016-12-09 09:17:44,457 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-12-09 09:17:44,461 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    [09:17:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
    [09:17:44] [main/INFO] [FML]: Forge Mod Loader version 11.15.1.1902 for Minecraft 1.8.9 loading
    [09:17:44] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_111, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_111
    [09:17:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [09:17:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [09:17:46] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [09:17:46] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [09:17:46] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [09:17:46] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [09:17:46] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
    [09:17:46] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
    [09:17:46] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    2016-12-09 09:17:46,976 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-12-09 09:17:46,995 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-12-09 09:17:46,997 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    [09:17:47] [Client thread/INFO]: Setting user: [email protected]
    [09:17:49] [Client thread/INFO]: LWJGL Version: 2.9.4
    [09:17:50] [Client thread/WARN] [FML]: =============================================================
    [09:17:50] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
    [09:17:50] [Client thread/WARN] [FML]: Offendor: com/sun/jna/Native.main([Ljava/lang/String;)V
    [09:17:50] [Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava instead
    [09:17:50] [Client thread/WARN] [FML]: =============================================================
    [09:17:50] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.8.9_HD_U_H6, enabling compatibility features
    [09:17:50] [Client thread/INFO] [FML]: MinecraftForge v11.15.1.1902 Initialized
    [09:17:50] [Client thread/INFO] [FML]: Replaced 229 ore recipies
    [09:17:50] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
    [09:17:50] [Client thread/INFO] [FML]: Searching C:\Users\tiberius\AppData\Roaming\.minecraft\mods for mods
    [09:17:51] [Client thread/INFO] [FML]: Forge Mod Loader has identified 3 mods to load
    [09:17:52] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge] at CLIENT
    [09:17:52] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge] at SERVER
    [09:17:52] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
    [09:17:52] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
    [09:17:52] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations
    [09:17:52] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
    [09:17:52] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
    [09:17:52] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
    [09:17:52] [Client thread/INFO] [FML]: Applying holder lookups
    [09:17:52] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
    [09:17:52] [Client thread/INFO] [FML]: Holder lookups applied
    [09:17:52] [Client thread/INFO] [FML]: Injecting itemstacks
    [09:17:52] [Client thread/INFO] [FML]: Itemstack injection complete
    [09:17:52] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [09:17:52] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: AHEAD Target: null
    [09:17:52] [Thread-10/INFO]: Initializing LWJGL OpenAL
    [09:17:52] [Thread-10/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [09:17:52] [Thread-10/INFO]: OpenAL initialized.
    [09:17:53] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:529]: ---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 09.12.16 09:17
    Description: Initializing game

    java.lang.NoClassDefFoundError: net/minecraftforge/client/model/ITransformation
    at net.minecraft.client.renderer.BlockModelShapes.func_178119_d(BlockModelShapes.java:312)
    at net.minecraft.client.renderer.BlockModelShapes.<init>(BlockModelShapes.java:71)
    at net.minecraft.client.resources.model.ModelManager.<init>(ModelManager.java:22)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:477)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.model.ITransformation
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 17 more
    Caused by: java.lang.SecurityException: class "net.minecraftforge.client.model.ITransformation"'s signer information does not match signer information of other classes in the same package
    at java.lang.ClassLoader.checkCerts(Unknown Source)
    at java.lang.ClassLoader.preDefineClass(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 19 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.BlockModelShapes.func_178119_d(BlockModelShapes.java:312)
    at net.minecraft.client.renderer.BlockModelShapes.<init>(BlockModelShapes.java:71)
    at net.minecraft.client.resources.model.ModelManager.<init>(ModelManager.java:22)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:477)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_111, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1520759672 bytes (1450 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB)
    JVM Flags: 3 total; -Xms2048m -Xmx2048m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.19 Powered by Forge 11.15.1.1902 Optifine OptiFine_1.8.9_HD_U_H6 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
    UCH Forge{11.15.1.1902} [Minecraft Forge] (forge-1.8.9-11.15.1.1902-1.8.9.jar)
    Loaded coremods (and transformers):
    Launched Version: 1.8.9-forge1.8.9-11.15.1.1902-1.8.9
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.63, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 8x Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    [09:17:53] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:529]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\tiberius\AppData\Roaming\.minecraft\crash-reports\crash-2016-12-09_09.17.53-client.txt
    [09:17:53] [Thread-2/INFO] [STDOUT]: [magic.launcher.aw:b:301]: Restoring disabled mods: mods
    AL lib: (EE) alc_cleanup: 1 device not closed

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    You just need to copy the two files in the BiomesOPlenty folder to your /config/BiomeTweaker/ folder.
    .

    Thank you. I realized that by right-clicking at a file on github, you will get a messy file in your download folder. I used the RAW view and now it is much clearer to me.
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I am a bit confused. If I want to use the "BiomeTweaker configuration" for 1.8.9 and I only use RTG and Biomes O' Plenty, do I have to use the two files of the BiomesOPlenty folder, or of the RTG folder? Or do I need to merge them?

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I do wonder if it is possible to raise the limit at which rain turns into snow. I would like to use the Extreme Hills biome for my map, but it looks very weird to me if snow spawns at y>90.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    So Worldpainter only determines biome placement and no terrain heights and such?
    In that case, I think RTG should be able to work with that as long as you use the Overworld Dimension on your server. (Dim 0).

    World Painter is something like Paint. You can raise mountains, create oceans and such. It is some kind of MCEdit, but more in an aesthetic way. This tool kills the procedural aspect of Minecraft, so you can create the terrain like you want it to be. If this is done, you can paint biomes on top of that. You can then export the map and mark all chunks to be repopulated when you visit them ingame. The game will then place resources, trees, water, etc. related to the biome. It will look at the biome in a specific chunk e.g. Plain and place the typical vegetation and resources. It will not generate new terrain.

    In the past I used Terrain Control to alter vanilla biomes and add new ones. It was working with World Painter, where I created a landmass, biomes on top of that and repopulated the chunks ingame. I don't know why it is not working with RTG and BoP. I mean if I just use RTG and export a map from World Painter to my server, it is working. If I use BoP in addition, the biomes of that mod will be placed, but look very different to their original.
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    On the RTG Realistic worldtype, this is not just possible, it is intended.
    RTG should not influence the BoP worldtype though...

    Thank you for your reply. Mhh.. This is strange. If I create a new world at my server, I will get a normal result of RTG and BoP. I mean the BoP biomes will look like in the BoP-Wiki. If I take this generated map and edit it in World Painter, let's say I replace all biomes with a biome of BoP that worked on that map before and save the map, I will get a map with only the terrain. All trees and vegetation were deleted. I then need to know that the generator name of the map, that is saved in the NBT file, has been changed by World Painter to default, but it needs to be RTG instead. So I change this in MCEdit. Now the map should share the same settings like the prior map and if I start the server I should get a working biome. On the one hand I will get the information, that I am in the specific biome (using F3), but on the other hand the biome will not look like the biome of the map from the beginning.


    Maybe I just think too complicated. My main goal is to create a map in world painter. In the program I want to paint the terrain and the biomes. After that I want to export the map, so I can use it on my server and RTG and BoP will polulate all biomes.. Man! It is so complicated..[/pre]
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Ok, I did some testing and I came to the following result. Is it possible, that the output of BoP is altered by RTG? I mean, I created a map with World Painter and used vanilla biomes and one biome of BoP. If I start the server and visit the "Sacred Springs" biome of BoP, it will differ from what I saw on the BoP-Wiki. Instead of having huge quanities of leaves as ground cover and some single huge trees, there will be a lot of small vegetation without any tree. I noticed the same thing for the dead forest biome (BoP). In BoP vanilla, there are many trees in a small distance, creating a real forest. With RTG the amount of trees is reduced to a minimum.


    I updloaded two screenshots. One shows the map with the vanilla terrain generator and one with the RTG generator. The terrain is prerendered, so only the vegetation will be different. This is intended. In front of the landscape, you will see the "Sacred Springs" biome.


    Vanilla look of the BoP biome


    RTG result


    • Forge Server 1.7.10 - 10.13.4.1566
    • BiomesOPlenty-1.7.10-2.1.0.1889-universal
    • BiomeTweaker-1.7.10-2.0.182
    • RTG-1.7.10-1.1.1.3
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    RTG generates realistic versions of all vanilla biomes, and most biomes that are added by other mods.

    And yes, you can grow RTG trees from vanilla saplings. Please refer to the configs for more info.
    .

    Thank you for the quick reply.

    I hope you can help me with a problem that I have. I am using BiomesOPlenty-1.7.10-2.1.0.2027, ClimateControl-0.6.61 and RTG-1.7.10-1.1.1.3 on my Forge Server (1.7.10 - 10.13.4.1614).
    I followed the install instructions for my server. server.properties -> level-type=RTG
    I then altered my map in World Painter and replaced a specific biome with "Sacred Springs" of Biomes 'O Plenty. The map is blank and only contains the terrain. With MCEdit I set up the map to repopulate and also changed the generator name to RTG in the NBT Editor. When the server is up and I discover the map, everything will be fine. I get all features of RTG for swampland, forest, etc. However, the biomes of the "Sacred Springs" are empty. F3 will give me the information, that I am in the "Sacred Springs" biome, but it will not look like it.

    I saw the config file for BoP in DIR\config\ClimateControl\biomesoplentyInCC.cfg and noticed B:BoPBiomesOn=false. I then changed it to true, but if I load the blank map again I will not have any RTG feature nor a populated "Sacred Springs" biome. In addition to that I seemed to me like the map was only using BoP exclusively, because I noticed some type of ground cover on top of blocks of the plain biome and others.

    Do you have any idea?
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Hey guys,


    I am going to uninstall Terrain Control of my server, because I waste too much time for configuring biomes. So is there a list of avaliable biomes or are there just the vanilla biomes and that were altered by RTG? Furthermore, if I chop a tree in a specific biome, am I able to plant a sampling and grow such a tree again, or will it be replaced by a vanilla looking tree?

    Posted in: Minecraft Mods
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    posted a message on Better snow mod.

    Winter is coming to the northern hemisphere and I really would like to see a Mod for 1.7.10 or at least for 1.10 that would add snow layers to Minecraft. There was a Mod for 1.6.4 that made it possible to add snow layers on snow blocks, so they pile up. There is also a Mod for 1.7.10, but it abonded.

    Posted in: Requests / Ideas For Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper»

    I changed the structure a bit more, but I can add code to covert it over safely. This is assuming Forge didn't undergo any major changes that affect it.



    I hope that it will be possible to update a world from 1.7.10 to 1.10. As you might remember me, I am updating my world from 1.6.4 to 1.7.10 for one year now.. Your mod was in the minority, that introduced possibilities to update an existing world.. I changed many ID's by hand, ironed out many ID issues that came with earlier versions and I changed a lot of block-ID's, but without loosing their tags.. This was really time consuming and tricky..

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    I installed the newest version for 1.7.10 (1.8.1) and deleted the config for moving world and archimedes' Ships to be on the save side. I will then get this error message here on my server:

    07.04.2016 15:18:31 [WARN] [MovingWorld] No block found for ArchimedesShipsPlus:floater at block_densities[0]
    07.04.2016 15:18:31 [WARN] [MovingWorld] No block found for ArchimedesShipsPlus:balloon at block_densities[1]

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hey guys,


    I want to add all the Thaumcraft features to my existing world and I read the instructions for doing this. While I am in the config file there are many values that are not mentioned in the instructions:


    world_regeneration {
     B:amber_ore=false
     B:aura_nodes=false
     B:cinnibar_ore=false
     B:infused_stone=false
    
    # This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
     S:regen_key=DEFAULT
     B:structures=false
     B:taint=false
     B:trees=false


    So the instructions say that I should turn aura_nodes to true, but what will happen with the other three values: amber_ore, cinnibar_ore, infused_stone? Moreover what does the whole part down below do? regen_key, structures, taint, trees.. Will I only get those aura nodes if I set them to true? If I want the full experience what should I set to true, too?

    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Farproc»

    Are there any tips for what MCF blocks are particularly hard to render?


    A player on my server has made about 4 houses with mr crayfish furniture and the fps drop near the houses is noticable. It goes - on my system - from ~60fps to ~13fps or lower when we are in the same chunks as the houses.


    As we leave the houses, as we cross a chunk boundary it seems, the fps jumps from 13 back to 60.


    --

    Yep - the fps issue definitely seems chunk boundry related. As long as there is 1 chunk between me and the MCF blocks my fps is ok. As soon as I cross that chunk boundary so that I am in the chunk adjacent to the MCF blocks, fps drops

    --

    Dear lord Mr Crayfish - what are your showerheads doing? 4 showerheads were dropping my players FPS below 10.



    Quote from Farproc»

    Are there any tips for what MCF blocks are particularly hard to render?


    A player on my server has made about 4 houses with mr crayfish furniture and the fps drop near the houses is noticable. It goes - on my system - from ~60fps to ~13fps or lower when we are in the same chunks as the houses.


    As we leave the houses, as we cross a chunk boundary it seems, the fps jumps from 13 back to 60.


    --

    Yep - the fps issue definitely seems chunk boundry related. As long as there is 1 chunk between me and the MCF blocks my fps is ok. As soon as I cross that chunk boundary so that I am in the chunk adjacent to the MCF blocks, fps drops

    --

    Dear lord Mr Crayfish - what are your showerheads doing? 4 showerheads were dropping my players FPS below 10.


    There is a Tool out there with that you can track down reasons for server lags called Opis. Maybe you can find the problem with this?
    Posted in: Minecraft Mods
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