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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from joonatan1998

    One guestion: How does moving grinding out from fortreses make it easier?
    Fortresses are easier to move around than rest of the nether.

    I think that beacon is very underpovered and nether star needs some other use.


    The vast majority of minecraft players don't grind, and the expanded terrain and space in which to search means they will spawn more often, making it quicker, if not easier. Fortresses are easier to move around (not that much), but the expanded terrain you can search in means you'll find them quicker. Additionally, in fortresses a bunch of mobs are competing for spawning attention - cubes, skeletons, pigmen, and blazes, while there are much less out in the real nether.

    If you think the beacon is underpowered, that's a different topic. ;) But if it is, you certainly shouldn't mind making it slightly easier to get.
    Posted in: Suggestions
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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from joonatan1998

    They are not going to move them out of fortresses.
    I think this idea was posted when ther was a bug that mae them 20 times more rare than they are now.
    I have made 7 beacons in my legit survival world and 6 in older world.
    It only takes like 3 hours to get 3 skulls if you have good fortress (large an in middle of lava lake.)
    If you on't have fire-resist potions it will be hard.


    This idea was not posted when there was a glitch. I'm not exactly sure whether you are exaggerating, lying, or just spend a lot of time playing minecraft, but I suggest you check out the second FAQ. If you still have issues, feel free to question further.
    Posted in: Suggestions
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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from oKaleb

    I support this idea c; just spent like 3 hours with looting 3 sword trying to get 3 skulls only to end up with one :c
    Yours > My Luck
    Quote from Lai1999

    We definitely need this, SUPPORT!

    Add a new mob too, Jeb, if you ever see this.
    Quote from Tenzinkendrick

    I support this. It took me a ton of resources to get a mob grinder that pulls Wither Skeletons from a fortress into the overworld, where they fall to their deaths, and I had to wait two real months before they dropped enough skulls. And I linked two fortresses with this movement system, using lava flows to bring them to the overworld.


    Thank you all for your support!
    Posted in: Suggestions
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    posted a message on Spotlights!
    Quote from Strottinglemon

    Wonderful idea! However, I have a one change. Instead of being a full block, it had ought to be an entity. You can right click it and you're brought into a sort of first person view, like there's an eye inside the spotlight looking in the direction where the light is shining. Then you can manually point it at any object you choose with the normal look controls, so you can have it be pointed at an angle instead of just x/y/z. I don't think it would lag, since the game just has to detect the block that the spotlight is pointing at and place a sort of invisible torch there.


    That might work... It might get really tricky, however, to make the spotlight actually look like it is pointing at the location you specify - one can only do so much with the pixel count of Minecraft.
    Posted in: Suggestions
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    posted a message on Telescopes: Searching Farther Than The Eye Can See.
    This is a very nice idea. Full support from me.

    Could we get some pictures of before/after the zoom from the telescope? I'd like to get a visual idea of how powerful they would be.

    The technical suggestion is good, but zooming could actually be accomplished a lot easier than that - we can already see a simple, weak zoom with the bow. Magnify that zoom to make it a lot more powerful than it is and you get an easy-to-code zoom that would be quick for Mojang to add and wouldn't run into the problem of going through blocks at all. However, it wouldn't be a simple "as though you were x blocks forward". But that might be a good thing, as telescopes don't work that way in real life either.
    Posted in: Suggestions
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    posted a message on Wither Skeletons, Spiders, and Jockeys
    Nice to see my topic linked to.

    I like this idea - it adds some much-needed flavor to the Nether and fleshes out Wither Skeletons, which are right now a fairly bland mob, being just the standard walk up/hit mob that we already see in zombie pigmen and zombies.
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Really glad to see this back active again. Probably the idea I'd most like to see implemented, after my own.
    Posted in: Suggestions
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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from Ikranoid

    Well I've gone and read you FAQ and to be honest I think that what I said was totally reasonable in comparison to your answer. I still think it a better idea to keep the withers in the fortresses and seeing as the blazes would now not only be based in the fortresses along with the introduction of being able to smelt netherack for nether brick solves the problem of them being the centre of all rare things in the nether. However this is just my personal preference as the withers are the mobs key to the spawning of one of the only 2 bosses in the game. I am not trying to diss your idea as it has sense to it and it has a lot of support. :)


    Well, I'm pretty sure blazes were designed to be fought in an enclosed space. Do you know how annoying blazes would be if they could fly farther away from you? Fast, agile, and accurate target that can burn you to death would make the nether too hard for some, especially since no amount of armor helps with fire. I wouldn't mind personally, but many players would find that way too difficult. Wither Skeletons additionally are fairly basic in their layout - ground mob that walks around whacking you to death. The Nether does need a mob like that, if only because a basic challenge can still scare the #[email protected]& out of you if you don't expect it.
    Posted in: Suggestions
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    posted a message on Light and Darkness
    Please add more detail to yours posts. They will receive a lot more attention and support if they are thought and and detailed, preferably with pictures.
    Posted in: Suggestions
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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from WaterTipper

    I wouldn't mind if they spawned in the regular Nether but under certain conditions, like only on patches of soul sand, just so that they aren't everywhere.


    Well, I specify they would only spawn as often as Endermen in the overworld, so they certainly wouldn't be everywhere. Besides. spawning them on soul sand would just make people build Wither Skeleton farms over soul sand patches.


    Quote from Ikranoid

    I would personally prefer it if the blazes were made more common, being able to spawn alone like other mobs, without a spawner. This would still mean more challenge and diversity in the Nether but it would also mean that the wither retained its special bond to the fortress. If it really is that difficult to make a wither boss then maybe the answer is (if anything) to increase the drop rates of wither skulls.


    Please see the FAQ for my response to an increase in the drop rate.
    Posted in: Suggestions
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    posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*
    Quote from aary33

    The beacon is something, even though expensive as it is. Not as common as pigman would be, more like 10% of every group now that I think of it.


    In the OP, I specify that they would spawn about as commonly as Endermen do in the Overworld.

    While the idea of spawning them in bunches is at first appealing, I think one mob spawning in bunches is enough for the nether - one needs to vary mob mechanics. Additionally, Wither Skeletons are hard enough to fight alone, and bunches would only make it more difficult.
    Posted in: Suggestions
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    posted a message on Versatile Signs
    Glad to see this back up again. I supported it a while ago, and I support it now. In my opinion, this is one of the best ideas on this forum.
    Posted in: Suggestions
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    posted a message on Advanced Hoppers! (A Hopper That Let's Trough Certain Items!)
    Well, if you fill all the hopper rows with a certain type of item, until it runs out it won't be able to transfer any other type of item.

    Still, this would be nice. But you really want to wait more than 5 minutes before posting about how little attention this is getting.
    Posted in: Suggestions
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    posted a message on Nationstates
    Quote from AramilTheElf

    Sure, I'll send a regional TG.

    EDIT: Done.


    Awesome. Hopefully that gets some more people on the forums.
    Posted in: General Gaming
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    posted a message on Nationstates
    Quote from Fiskav

    It's linked in the world factbook entry...


    Maybe a regional telegram from Travis or Aramil could help spread forum participation? Perhaps about the elections?
    Posted in: General Gaming
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