you do have some good points there, but...
1. its supposed to be a hard boss to summon....
2. you are correct in the drop rate of their heads, maybe the spawn rate should be boosted a bit
Both of these exact questions are answered in the FAQ, with almost the exact phrasing you use. Maybe you could take a look, and that would answer your (frequently asked) question?
also, the nether itself is actually a bit boring outside of fortresses, maybe something could be added to the nether outside of fortresses?
Which is what this change helps fix. The problem you describe is exactly the problem this change is a step towards rectifying. Does it fix it all the way? No. But it does help fix the incredibly skewed distribution of content between fortresses and the rest of the Nether. In the words of ShadowKreach:
There's a whole freaking dimension to fill, and they choose to put most of the content in a comparatively minuscule building. Why?
also im not sure it's such a good thing to say you have a bunch of supporters, some people may come across it the wrong way and think you're bragging about having that many supporters.
That's certainly a valid concern, but it's also one I've already answered, just like your above two concerns. Perhaps you could take another look at the post, and see where I might have already addressed your queries?
Thank you for reminding me to add this to my mod, my usual end goal is to get a beacon and I don't want to do the 6 hour nether fortress marathon over and over every time I want to spawn the boss.
I like being able to roam the nether and not run up and down hallways pulling my hair out. Sure, blazes are fine being in the fortress cuz they have a spawner and netherwart because, well, it's already there! But a spawn that rarely exists, just no.
No problem! Glad to see you think it good enough to add to your mod.
Pretty sure that they didn't actually code MC2.0, so implementing this just as a fun feature a few people would use would be a tremendous amount of work.
Thanks! I can't take credit, and I don't know what one you are using, but major props to Rinnsal and Builderb0y for making the mods. Rinnsal's mod has a lot more stuff to amp your Nether and can be checked out on its official topic by clicking here.
Really? Absolutely not! Wither Skeletons are supposed to be rare, in the Nether Fortresses only. If you need more skulls, make a farm.
This has been addressed time and time again. Most Minecraft players don't even know what a farm is, let alone how to build one with even mild efficiency in the Nether. Additionally, building a farm is incredibly non-immersive, and not a fun experience - pretty dull, actually. Collecting the skulls was intended to be an ongoing battle, not an afk standing in front of a water stream. "Supposed to be rare, in Nether Fortresses only" is an absolutely meaningless statement. Yes, they were supposed to be that way. I'm contending that they should be another way. That's the point of the Suggestions forum.
The Wither boss is intended to be end-game, and the only real reason to fight one is to get a Nether Star for a beacon (which, if skeletons spawned everywhere, everyone would have a beacon).
You didn't read the FAQ, did you? Nor did you bother to think about the construction of a beacon. I refer you to FAQ #2, where you'll be treated to a more in-depth response as well as a college-level statistical analysis of drop rates and Wither Skeleton kills. Happy reading. The point of that is, the Wither boss would still be very endgame, and the construction of a beacon takes a ton of ores - more than the average player has lying around. Not "everyone" would have a beacon, and it would certainly not make the Wither boss no longer endgame.
Instead of changing the spawning algorithem for them- which, if Mojang wanted to do, would be incredibly easy- add another mob! There's already that post about Nether Spiders, which brings up the point that the overworld has essentially five more hostile mobs than the Nether does.
Yup, you definitely didn't read the FAQ. First of all, you are arguing my side. Yes, this is a very quick change. Two modders have already stated it took them less than 10 minutes, and for Mojang it would probably be quicker. That means they can make the change and go on to other features, like a new hostile mob in the Nether. No, the Wither Skeleton would not be a complete fix. But for the amount of time it would take Mojang to implement, it's basically a free hostile mob in the Nether! It would increase exploration, balance getting Wither Skulls, add more challenge to the Nether, all for little to no work from Mojang. It's not a complete solution to the Nether. And I would still support some more hostile mobs. But for the amount of time it takes Mojang - there's absolutely no reason they should be stuck in Nether Fortresses - you haven't given me a single reason, other than the fact it would make the Wither less endgame, something I rebutted in a fairly indepth way, if I do say so myself. Your other arguments are entirely predicated on the fact that a new mob would be "better", without taking into account at all the fact that it would take almost no time to do this, and have almost all the benefits of a new mob.
Mojang did added Quartz to increase Nether exploration, which was a very effective way to do it, so the problem that an entire dimension is boring is a well-known problem to them. Jeb probably has some trick up his sleeves to improve the Nether in the next update, be it a new mob or, more likely, different terrain generation.
TL;DR: Making wither skeletons everywhere would break the game more than fix it, and there are better ways to encourage players to explore the Nether (which screams "unfinished" to me).
Mojang has known the Nether is boring for a while. Saying that they'll improve it in the next update is meaningless without actual evidence. And if they did, great! I'm giving them a way they can make a first step quite easily. Quartz was a good step, but there is no real incentive to mine it, while there is for the Wither Skeletons- quartz is almost entirely decorative. Terrain generation and new mobs would be great - but so would changing this, a change that, while not a panacea, would be a huge step forward for the amount of effort given.
For more information, I really suggest you read the FAQ. It's there for a reason.
I just don't see any reason for a spawning mechanic like that to be implemented. First of all, it would take longer, and for what benefit? It would make them harder, certainly, but how hard do we want these guys? Imagine a Ghast on your tail while fighting two Wither Skeletons at once. If I had iron armor, I would just run.
Great idea! I would love to see this, and also have the odds of a wither skull dropping be dropped to 1 in 20. Major support!
I do have one comment, though, which is what you said about the Nether not being dangerous enough. IMO Ghasts are pretty damn common, hard to kill, and devestating. Of course this is coming from someone who runs the other way as fast as possible if they see a creeper and I still would love to see Nether Skeletons introduced.
Lol. I would suggest running from Wither Skeletons then. Most players believe that the Nether is not nearly hard enough. Two shots from a bow kills a Ghast, and their size doesn't make that incredibly difficult.
Really? In an hour, I found like 25 or 30. I do support though. =)
That's strange. That's probably the least statistically sound part of the suggestion - I don't have access to spawn rates so I just have to go off of anecdotal experiences. Even if it was up there with you though, I think there is still plenty of reason for this idea to be implemented. Thanks for the support!
This had no meaning to a mod, it should already have been fixed, support
It's true. While two modmakers have already made a mod or added this to their mod, it isn't a large enough change to warrant being a mod of its own (that would become popular), but the benefit it adds to the game is significant enough that it should definitely be made vanilla. Thanks for the support!
I just renovated the supporter's list because it was being incredibly glitchy (extra lines were inserted everywhere). Sorry for the delay in updating it for a while.
You can add my name to the list, but there's one more issue. Even with Wither Skeletons out and about, the Nether still won't be too scary. It's a step in the right direction, but just one step. It needs more mobs, more features, more danger. The Nether is pretty much safer than the Overworld. That just can't be acceptable. To go with the "hell world" theme, what about Demons and Wraiths and Hellhounds and other frightening things that could potentially tear a player to shreds? Just as soon as Wither Skeletons have been moved out of their fortresses and people get more used to the idea. Well, anyways, support.
By the way, this is my very first comment!
I entirely agree - this is just a first step. However, it is such an easy step for Mojang that they can just do it and get on with other cool features. 2 modders have made this and stated it took them a very small amount of time - less than 5 minutes for one, and definitely less than 10 for another. For Mojang it certainly wouldn't take them longer than that.
In terms of benefit to the game vs time expended, this is one of the best things that can be done to the Nether - but it still isn't enough, which is why I totally support any good new hostile mobs to make the Nether the Hell dimension it is supposed to be. Right now it is more of a warm vacation home where you get sunburned by Ghasts every once in a while.
The OP means knockback from the victim, not the wielder. As in, how far one is knocked back when they are shot. Arrows, despite their lesser speed, actually carry more mass and therefore more force to knockback than the bullet from a gun.
Just updated the OP with some clarified instructions on using the banner and an FAQ going into more detail on banner troubleshooting. Check it out if you're trying to use a banner and having trouble!
0
Both of these exact questions are answered in the FAQ, with almost the exact phrasing you use. Maybe you could take a look, and that would answer your (frequently asked) question?
Which is what this change helps fix. The problem you describe is exactly the problem this change is a step towards rectifying. Does it fix it all the way? No. But it does help fix the incredibly skewed distribution of content between fortresses and the rest of the Nether. In the words of ShadowKreach:
That's certainly a valid concern, but it's also one I've already answered, just like your above two concerns. Perhaps you could take another look at the post, and see where I might have already addressed your queries?
0
No problem! Glad to see you think it good enough to add to your mod.
1
0
My thoughts exactly. Thanks for the support and +1!
0
Thanks! Almost to 450 supporters!
0
0
A lot of people have said they think it was weird the Wither Skeletons were stuck in fortresses to begin with at all. I wonder the same thing.
0
Thanks! I can't take credit, and I don't know what one you are using, but major props to Rinnsal and Builderb0y for making the mods. Rinnsal's mod has a lot more stuff to amp your Nether and can be checked out on its official topic by clicking here.
0
That's not an awful idea, but I've already addressed why it isn't as good as my solution in the FAQ. Check it out!
0
This has been addressed time and time again. Most Minecraft players don't even know what a farm is, let alone how to build one with even mild efficiency in the Nether. Additionally, building a farm is incredibly non-immersive, and not a fun experience - pretty dull, actually. Collecting the skulls was intended to be an ongoing battle, not an afk standing in front of a water stream. "Supposed to be rare, in Nether Fortresses only" is an absolutely meaningless statement. Yes, they were supposed to be that way. I'm contending that they should be another way. That's the point of the Suggestions forum.
You didn't read the FAQ, did you? Nor did you bother to think about the construction of a beacon. I refer you to FAQ #2, where you'll be treated to a more in-depth response as well as a college-level statistical analysis of drop rates and Wither Skeleton kills. Happy reading. The point of that is, the Wither boss would still be very endgame, and the construction of a beacon takes a ton of ores - more than the average player has lying around. Not "everyone" would have a beacon, and it would certainly not make the Wither boss no longer endgame.
Yup, you definitely didn't read the FAQ. First of all, you are arguing my side. Yes, this is a very quick change. Two modders have already stated it took them less than 10 minutes, and for Mojang it would probably be quicker. That means they can make the change and go on to other features, like a new hostile mob in the Nether. No, the Wither Skeleton would not be a complete fix. But for the amount of time it would take Mojang to implement, it's basically a free hostile mob in the Nether! It would increase exploration, balance getting Wither Skulls, add more challenge to the Nether, all for little to no work from Mojang. It's not a complete solution to the Nether. And I would still support some more hostile mobs. But for the amount of time it takes Mojang - there's absolutely no reason they should be stuck in Nether Fortresses - you haven't given me a single reason, other than the fact it would make the Wither less endgame, something I rebutted in a fairly indepth way, if I do say so myself. Your other arguments are entirely predicated on the fact that a new mob would be "better", without taking into account at all the fact that it would take almost no time to do this, and have almost all the benefits of a new mob.
Mojang has known the Nether is boring for a while. Saying that they'll improve it in the next update is meaningless without actual evidence. And if they did, great! I'm giving them a way they can make a first step quite easily. Quartz was a good step, but there is no real incentive to mine it, while there is for the Wither Skeletons- quartz is almost entirely decorative. Terrain generation and new mobs would be great - but so would changing this, a change that, while not a panacea, would be a huge step forward for the amount of effort given.
For more information, I really suggest you read the FAQ. It's there for a reason.
0
I just don't see any reason for a spawning mechanic like that to be implemented. First of all, it would take longer, and for what benefit? It would make them harder, certainly, but how hard do we want these guys? Imagine a Ghast on your tail while fighting two Wither Skeletons at once. If I had iron armor, I would just run.
Lol. I would suggest running from Wither Skeletons then. Most players believe that the Nether is not nearly hard enough. Two shots from a bow kills a Ghast, and their size doesn't make that incredibly difficult.
Thanks!
You can support just by posting here - I've added your name to the list already. +1s are appreciated but not at all required to support.
Thanks!
That's strange. That's probably the least statistically sound part of the suggestion - I don't have access to spawn rates so I just have to go off of anecdotal experiences. Even if it was up there with you though, I think there is still plenty of reason for this idea to be implemented. Thanks for the support!
It's true. While two modmakers have already made a mod or added this to their mod, it isn't a large enough change to warrant being a mod of its own (that would become popular), but the benefit it adds to the game is significant enough that it should definitely be made vanilla. Thanks for the support!
0
0
I entirely agree - this is just a first step. However, it is such an easy step for Mojang that they can just do it and get on with other cool features. 2 modders have made this and stated it took them a very small amount of time - less than 5 minutes for one, and definitely less than 10 for another. For Mojang it certainly wouldn't take them longer than that.
In terms of benefit to the game vs time expended, this is one of the best things that can be done to the Nether - but it still isn't enough, which is why I totally support any good new hostile mobs to make the Nether the Hell dimension it is supposed to be. Right now it is more of a warm vacation home where you get sunburned by Ghasts every once in a while.
0
The OP means knockback from the victim, not the wielder. As in, how far one is knocked back when they are shot. Arrows, despite their lesser speed, actually carry more mass and therefore more force to knockback than the bullet from a gun.
0