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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Ok, deleted config and made changes through GUI. I should have it set up so that any block should be viable for them to spawn on, but yet they refuse to spawn on BOP blocks.


    From what I understand, if I leave a blank entry in their blocks thing, they should be able to spawn on any type of block, right?


    Edit: So what I find is happening is that when I change anything through the GUI, it automatically reverts to default on relaunch. Definitely explains the issues I have been having.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Ok. This is what the foliaath entry looks like from my config, yet for some reason it now refuses to spawn basically anywhere.


    foliaath {

    ##########################################################################################################
    # spawn_data
    #--------------------------------------------------------------------------------------------------------#
    # Controls for vanilla-style mob spawning
    ##########################################################################################################

    spawn_data {
    # Names of blocks this mob is allowed to spawn on. Leave blank to allow any block.
    S:allowed_blocks <
    >

    # IDs of dimensions this mob can spawn in
    I:dimensions <
    0,
    20
    >

    # Maximum height for this spawn. -1 to ignore.
    # Min: -1.0
    # Max: 255.0
    D:height_max=-1.0

    # Minimum height for this spawn. -1 to ignore.
    # Min: -1.0
    # Max: 255.0
    D:height_min=60.0

    # Maximum number of mobs that appear in a spawn group
    # Min: 1
    # Max: 100
    I:max_group_size=3

    # Minimum number of mobs that appear in a spawn group
    # Min: 1
    # Max: 100
    I:min_group_size=1

    # Set to true to only allow this mob to spawn in the dark, like zombies and skeletons
    B:needs_darkness=false

    # Set to true to only spawn mob if it can't see the sky
    B:requires_cant_see_sky=false

    # Set to true to only spawn mob if it can see the sky
    B:requires_see_sky=false

    # Smaller number causes less spawning, 0 to disable spawning
    # Min: 0
    # Max: 100
    I:spawn_rate=20

    ##########################################################################################################
    # biome_data
    #--------------------------------------------------------------------------------------------------------#
    # Control which biomes this spawn is allowed in
    ##########################################################################################################

    biome_data {
    # Prevent spawns in these biomes regardless of the biome type settings
    S:biome_blacklist <
    >

    # Each entry is a combination of allowed biome types.
    # Separate types with commas to require biomes to have all types in an entry
    # Put a '!' before a biome type to mean NOT that type
    # A blank entry means all biomes. No entries means no biomes.
    # For example, 'FOREST,MAGICAL,!SNOWY' would mean all biomes that are magical forests but not snowy
    # '!MOUNTAIN' would mean all non-mountain biomes
    S:biome_type <
    JUNGLE SWAMP
    >

    # Allow spawns in these biomes regardless of the biome type settings
    S:biome_whitelist <
    >
    }

    }

    combat_data {
    # Scale mob attack damage by this value
    # Min: 0.0
    # Max: 100.0
    D:attack_multiplier=4.0

    # Scale mob health by this value
    # Min: 0.0
    # Max: 100.0
    D:health_multiplier=6.0
    }

    }


    Please help.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Welp. Stumped again. I was able to find the info on the biomes and whitelisted them. Loaded into betweenlands to see if the plants were spawning and nada. So I got curious and added swamp to the config, just to see. Still nada. Dug into betweenlands config looking for the dimension ID and it shows the default of 20. Maybe I set it wrong in the mowzies config?


    # IDs of dimensions this mob can spawn in
    I:dimensions <
    0 -1 20
    >


    ^ aiming to allow spawning in overworld, nether, and betweenlands.


    # Min: 0
    # Max: 100
    I:dimension_brightness=75
    I:dimension_id=20


    ^info from betweenlands config. Do I maybe need to add blocks specifically to allow them to spawn? I assumed they just would based on "grass" in the allowed blocks, but perhaps I need to add more specific blocks from BL? (and nether, as BOP is awesome and gives some quite nice nether biomes.)


    edit: added multiple apropriate blocks to target for spawning still nothing. I can only assume that I have the dimension line set up wrong, but ive tried it with commas, just with spaces and with each dimension on its own line and still no luck. I am certain now that I have the dimension correct, so I am at a loss.


    Figured it out after a lot of trial and error. Needs to be on own lines seperated by comma.

    # IDs of dimensions this mob can spawn in
    I:dimensions <
    0,

    -1,

    20
    >


    Buuuuut still no joy.


    Edited config so that block spawns was blank, now i can only plant them on vanilla grass and any kind of leaves?? So very lost on why this refuses to work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Thank you! I had been trying to figure this out for a couple days after mo'creatures got ripped as it was crashing people tying to fight bosses. Was picking up some replacement mods when I notices mobs that had not been spawning now were, and looked to see if you had added anything new. Keep being awesome boss.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Hey, I was looking through the configs, and you specify "A blank entry means all biomes. No entries means no biomes." What exactly do you mean by a blank entry vs no entry?


    (unaltered code from config)

    S:biome_type <
    FOREST,MAGICAL,!SNOWY
    >

    # Allow spawns in these biomes regardless of the biome type settings
    S:biome_whitelist <
    roofed_forest
    mutated_roofed_forest
    >


    This is for lanterns as you likely guessed. I was hoping to cause them to spawn in most biomes and only blacklist a couple(namely snowy/BOP specific biomes). (Super stoked you added the ability to change the biomes btw, it was something i had earlier asked about.) On initial impression I would think changing FOREST,MAGICAL to BLANK, or more likely just removing it outright would be the ticket, but I am very new to programming and I am not certain how to proceed.


    My other question is how to cause the vicious plants to spawn in the betweenlands, I feel that they would fit right into that environment. I already amped up their spawn, hp and damage a fair bit- we all have high level gear on the server and I wanted them to be a real threat. I assume I would need to figure out what biome code is associated with the betweenlands then just plug it into the specified spot in your config, but I am uncertain where or how to get that info.

    Posted in: Minecraft Mods
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