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    posted a message on Future of Java minecraft and older versions?

    I would hope they dont discontinue Java until win10 has every single feature as Java. So far, the original version is still the one with the most features.

    Posted in: Discussion
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    posted a message on Looking for a server

    I am looking for a Minecraft creative server. My only prerequisites are the immediate use of both worldedit and voxelsniper for free, and not having to vote or rankup to use them.

    Posted in: PC Servers
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    posted a message on Server Search

    I am searching for a Minecraft server I used to play on, until my server list broke and reset. The server was sort of like kitpvp, except you made your own kits. it wasn't like many servers where you received money for kills and could upgrade the standard kit, instead you received a set amount of points and spent them on items, e.g. you start with ten points, and you spend 2 on an iron sword, 3 on a bow and some arrows, 4 on health potions, and the remaining two on armor. When you died you didn't lose points, and you had the option to rebuild your kit. If you didn't spend any points, you had an empty inv. Points acted more like carry weight than money.

    Posted in: PC Servers
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    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]

    The one thing I dislike is how you promptly forget about the near-nether aspect. Logically, going deeper should make it more nether-like, but it doesn't. Other than that, PLEASE MAKE THIS A THING! Support.

    Posted in: Suggestions
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    posted a message on The WebWay
    Quote from Endergirl00»

    Overall, as a dimension, I can't really see it happen. Dimension suggestions aren't really something to look up to, because those require a LARGE number of detail and what can be considered original in it. Blocks, mobs, challenges, items, etc. and most importantly, challenges. That's what makes dimensions enjoyable to return to. I don't really see much going on in this WebWay dimension. It only has a few recognizable new mobs, that are based on existing ones. And the only block that generates there is Silk, and nothing else. And the name prefixes are very confusing to follow. How does "Oculus Arachindae Maximus" translate to an item that allows you teleport to a different dimension or to the Overworld? How does "Oculus Arachindae" translate to Portal opener. I know it sounds petty, but these names are too long and strange. Make it simple, and don't follow the same prefixes (Oculus, Oculus, Arachnidae, etc.) along with the same words.

    No support.

    Firstly, thank you for your honest, un-biased review. Now, your questions.
    The root of Oculus is eye, Arachnidae, arachnid (Spiders and scorpions), sensorium, sensor. The fluff is that the spiders use the WebWay as a transport network, to serve their queen, and their eyes are the way to open/enter these portals. If you have the eyes of a spider, you can access the WebWay. Arachne's eyes have the ability to create new portals and set the location and dimension that the portal goes too. Also, I typed this really early in the morning, probably before my mind was completely functional. I have added several things to the post.
    Posted in: Suggestions
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    posted a message on The WebWay

    It wasn't supposed to be Latin. I spelled it like I wanted to. The names are supposed to be Latin-esque, but I didn't expect many people to understand the actual terms. Even though the actual translation is a little dull, the actual names sound cool (to me).

    Posted in: Suggestions
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    posted a message on The WebWay

    The idea I had recently is for a new dimension. This dimension would be called the WebWay.


    The way you would get to the dungeon is that you would build an arrangement of obsidian (Silk, craftable from 9 string) block that leaves a 3x3 empty space in the middle, sort of like the way the corners are optional for a Nether portal. The interior would be left empty, but one block below the obsidian ring there would be cobwebs. It would be like a pool of cobwebs, and the surface of the pool began one block below the rim of the obsidian. The portal would be activated using a device called an Oculus Arachnidae. Crafted in two steps. First, you would surround a gold ingot with spider eyes, and then you would take the Oculus and craft it like a shovel, but with blaze rods instead of sticks.(The theory is that spiders are allowed access to the WebWay by means of using their eyes as keys.) The portal would fill with shimmering darkness, and you could enter the WebWay.


    Once you enter the WebWay, you better hope you remembered your ladders and blocks. The dimensions is a series of branching, twisting tunnels made out of a block called Silk, craftable into nine string (breaks into 1-3 string) outside the WebWay, there is only void. The dimension is populated with numerous spiders of both the regular and cave varieties, as well as a two new types called the Deathspitter Spider, and the Assassin Spider. The Deathspitter spider could shoot poison shards, dealing one heart of damage to an unarmored player and giving poison I for 5 seconds. The Assassin Spider can crawl along ceilings, and takes no fall damager. Also, occasionally scattered around, are egg sacs, which spew large amounts (15-20) of baby spiders (2 hearts, deals 1 damage) when you get too close, within about 5 blocks. In the WebWay, spiders can sense your vibrations through the silk of their lair, and their detection range is doubled.


    Also, a new block that would generate there: snagged silk. The block would resemble a regular block of silk, only tangled and snarled looking, with bits of an indeterminate item sticking out. In theory, this would be something that caught in the webs as the victim was dragged to Arachne's lair. When being broken, this would yield a few random items, like something you would find in a loot chest, as well as a few rotten flesh and bones.


    There would be a new boss, the Spider Queen (Arachne) you find her by crafting an Oculus Sensorium, which requires gold and another Oculus, arranged like a compass. It works the same way, pointing the way toward the spider queen's lair. The spider queen is a massive greenish spider, that has about as much health as an iron golem. She is very fast, and occasionally uses two special attacks. The first is spitting a venom bomb, which deals 3 hearts of damage to an unarmored player, and gives poison II for 3 seconds. This venom bomb can be hit back at the queen like a ghast fireball. The second attack is laying an egg. This egg functions like an egg sac, but is based on a timer rather than proximity. If it is destroyed, the baby spiders won't spawn. When the spider queen is killed, she drops a lot of exp, and two special types of items, Immaculate Silks, and Grand Spider Eyes. The immaculate silks are crafted into Silk Boots. These boots give the wearer the ability to walk on walls, as if every block had a ladder on it. They provide no armor, and require string as fuel, consuming one string for every 60 seconds of use. (Loses durability instead, requires a lot of string and exp. Also, auto-detaches after 30 secs of wall-walking) The Grand Spider Eyes can be used to craft an Oculus Maximus, using a diamond in the middle instead of gold. This can be used to create an Oculus Arachindae Maximus. This can be used to open portals from inside the WebWay. In the WebWay, distances don't matter. The location of the portal in another dimension can be determined by the person with the Oculus Arachindae Maximus. The location is set by means of coordinates, as well as a catalyst from the dimension you are trying to get to. If you are trying to open a portal from WebWay to Nether, you need some netherrack or soul sand. If you are trying to get to the End, you need end stone. The overworld, any block will do.


    Suggestions for better names and constructive criticism are welcome. This was accidentally posted before it was finished, so I edited it to finish the article.

    Posted in: Suggestions
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    posted a message on Client mod idea: Command UI

    I have no idea how to mod, and have no idea if this will work, but my idea is this: an Inventory-style command interface. For instance, pressing "/" would, instead of opening the chat box with a / pre-typed, open the chat box along with an inventory menu-style interface, with several tabs along the top, for different categories, E.G: custom items, custom mobs, edit mobs, teleport, etc. Clicking different labeled buttons in each category would formulate a command, which can be placed directly into the chat/command block after the command is done being created. For instance: Tab: items > Give items > Diamond Pickaxe > Name: The Ice Pick > Lore: Made of magical ice > Enchantments: Silk Touch I > DataTag: Unbreakable, Can break: Ice, except instead of typing this all out, and dealing with brackets and IDs, you simple press the appropriate buttons, and type in the Name and Lore. For a novice map-maker, this mod would be invaluable, as well as time saving.

    Posted in: Requests / Ideas For Mods
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    posted a message on I need a good skin editor.

    I am trying to find a nice skin editor that can use the new 1.8 coat, sleeve, and pants textures. Websites are preferable, but I will use anything. Please help!

    Posted in: Discussion
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    posted a message on Looking for a Skin Editor

    I am looking for a skin editor that is compatible with the new 1.8 version of skins. Preferably a website, but it can be a program if the Sleeve and other textures work. Please help!

    Posted in: Skins
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    posted a message on Technic Pack Help

    It still does not work. Here is my folder layout:

    Pi in the sky.zip
          Bin
               Modpack.jar (renamed forge .jar file
          Config
              Forge.cfg Ironchest.cfg, etc.
          Mods
               1.7.10 folder, Ironchest.jar, etc

    Still loads up Vanilla Minecraft......

    Please help!

    Posted in: Mod Packs
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    posted a message on How to tell if anything is of a good quality:

    Terribly sorry for confusion, I was talking about lazy types who take no pride in their work. I did not have foreign people in my mind when I wrote this, and would have worded it differently if I had thought that was how it was going to be seen.

    Posted in: General Off Topic
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    posted a message on How to tell if anything is of a good quality:

    Read edit. Sorry for confusion.

    Posted in: General Off Topic
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    posted a message on How to tell if anything is of a good quality:

    1: Is everything spelled correctly?

    2: Do they use correct grammar?


    If these two conditions are met, 90% of the time the content the passage is describing is halfway-decent.

    EDIT: Im not racist, or against foreign people, I was taking about people (who already speak English) who take no pride in their work.

    Posted in: General Off Topic
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    posted a message on Why most are hating 1.9?
    Quote from Mettan»

    While I do like the updates thus far and understand that people don't like change, I do think a couple things are being handled poorly with the combat update.


    Primarily the lack of attacks on the off-hand (meaning can't keep a sword in the off-hand to fend off monsters that interrupt your mining), the complete removal of defending with the sword to encourage use of shields (as opposed to a simple rebalance), and (one that annoys me most) the inability to use bows from the off-hand, meaning righties are forced to do left-handed archery and vice-versa.

    Seriously, it'd be so much easier to switch arrow types on the fly to select them with the main hand and use the bow on the off-hand.



    You need to post the bow thing in suggestions, makes way more sense than arrows in off hand, as well as making sense in that right handed people pull the string with the left hand, and vice versa.

    Posted in: Recent Updates and Snapshots
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