- Equeon
- Registered Member
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Member for 13 years and 7 months
Last active Mon, May, 15 2017 23:24:06
- 2 Followers
- 3,036 Total Posts
- 398 Thanks
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Aug 28, 2012Equeon posted a message on Decoration Blocks to Come; MineTV Episode 5Skulls, and mounted heads of various monsters, would be cool additions. Now you can have the heads of creepers and spiders hanging over your fireplace.Posted in: News
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Jul 23, 2012Equeon posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentPosted in: Newsprevent the unauthorized use of said application, including, but not limited to, Mindcraft.
Don't feed this troll, let it rot in a pit. -
Apr 26, 2012Equeon posted a message on Snapshot 12w17a is Ready to Test!Clearly, Jeb was hinting that space hamsters and bears have been added.Posted in: News
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Mar 12, 2012Equeon posted a message on Escapist Developer Tournament, and Our Character Tournament - Can Minecraft Win Both?Aela will shoot a pig in the face. Hopefully the fact that I'm married to her in my game doesn't make me biased.Posted in: News
Enderman could easily take down Rytlock, who's basically a lion in a suit of armor.
And Creeper... to take down Onyxia, he'd have to have quite a lot of dots. -
Oct 21, 2011Equeon posted a message on Mod Spotlight: Tale of KingdomsSo, do you get a cool mount when your reputation is maxed with them?Posted in: News
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Sep 13, 2011Equeon posted a message on 1.8 Updates: Second Pre-Release Update Available!> Didn't fix Silverfish doing no damage on SSPPosted in: News
> Didn't fix texture bugs if you change the texture of silverfish, Endermen, or spiders
> Didn't fix the only two bugs that affected me
NOO! -
Sep 13, 2011Equeon posted a message on 1.8 Updates: Second Pre-Release Update Available!Posted in: NewsChanges
Mineshaft generation halved
Three strongholds now spawn per map instead of one
Bugfixes: If they still occur, send a PM!
- No more lag when experience balls are dropped
- Furnace now smelting all items correctly
- No more client crashes when placing chests
- Can now break blocks in Nether
- Now able to go into position over broken Nether blocks in Creative mode
- Actual silverfish name displayed when they kill a user instead of base name
- No more items being wiped when accessing Creative mode
- No more randomly catching fire in Creative mode.
- Unlimited water is now available in Creative Mode
- Dyes are now in palette
- Endermen no longer hold grass with side texture visible on top
- Missing items from Creative Mode inventory have been added
You call that a "massive" list of tweaks and changes? -
Aug 2, 2011Equeon posted a message on 1.8 Updates: Endermen or Farlanders?By the way, here's the original image.Posted in: News
Endermen have green eyes! -
Aug 2, 2011Equeon posted a message on 1.8 Updates: Endermen or Farlanders?Please don't post misleading information.Posted in: News
"/v/ is petitioning me to change the name from "Endermen" to "Farlanders". How about we just rename the "far lands" to "the end" instead? ;D"
This means Notch likes the name enough to change the name of the Farlands. He is NOT considering a new name. -
Jul 27, 2011Equeon posted a message on 1.8 Updates: New Mob...Revealed?Posted in: NewsQuote from Dysentery
enderman is just what people decided to randomly call it
plus it cant be anything that already exsists it has to be something that has never exsisted before like the creeper!
No, actually that's what Notch calls it now... -
Jul 22, 2011Equeon posted a message on 1.8 Updates: Bosses, Biomes and MoreSounds awesome!Posted in: News
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Jul 9, 2011Equeon posted a message on 1.8 Updates: Bow MechanicsAh, finally. Charge-able bows! In most RPG/Adventure games, I play as an archer- but not Minecraft, the lack of skill needed to use a bow and utter simplicity of the entire system has always bothered me. Not anymore, thanks Notch!Posted in: News
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I do, however, enjoy the idea of a creepy mob that isn't entirely tangible that stalks you.
It would make everyone paranoid :tongue.gif:
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Thanks a lot :biggrin.gif: I'm so glad you will try to make them.
Also, here are a few other suggestions from one of my topics. I removed two that would better fit the Nether and are probably too hard to code; if you could only make three, please do the Scuttler, Bat, and Screech.
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Mob Type: Creeper
Appearance: A forty-foot tall creeper
Health: Over 9000
Hostility: Very
Damage: Instant-kill
Rarity: Spawns on every block.
Description: This terrifying monster was warned against suggesting. When killed, it drops a urine-soaked cloth that can be used to kill enemies in one hit (they die from the overwhelmingly disgusting smell.)
Haha no not really.
Mob Name: Falcon
Mob Type: Neutral bird
Appearance: A small gray bird, slightly bigger than the chicken.
Health: 5 health
Hostility: After attacked
Damage1 in the wild, 1 1/2 when tamed.
Rarity: As rare as wolves, but spawns in Forest and Seasonal Forest.
Description: A flying alternative to wolves, that can attack mobs from a distance! Tamed with fish. Just aim and click to send the falcon flying.
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I think the Mojang team should add the TooManyItems mod into the game.
It doesn't matter if it's a cheat and disables the purpose of some gameplay, nowhere does the game say "Survival." It's a sandbox game, let the people do what they want! If you don't like an easily accessible in-game inventory editor, don't use it!
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DON'T JUST STAND THERE BILLY! ACTIVATE THE MAIN SHIELDS!
NOOO! WE'RE ALL GOING TO DIE!
Penguin
Passive mob. It spawns in groups in the arctic biomes. They can slide around on their bellies and be tamed with fish!
Has 5 health (regular animal health)
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Rhino
Territorial mob. Spawns alone or in packs of 3 on savanna biomes, and attacks you if you stay near it for too long (check out the Neko code from 1.3 - they have made a perfect "territorial" behavior.
When it attacks, it backs up for a bit and then CHARGES at the player. When charging, it's not affected by normal weapon knockback, although it can still be hurt! If it hits, it does 5 hearts of damage! If it hits any sort of block while charging, it will become stunned for 2 seconds (stars fly around its head) and you can hit it for double damage.
The Rhino has 30 health to make it a very strong mob. (Regular mobs have 20 health)
It drops Ivory Horns, which can be placed for decoration or used to make a sword
or 0-2 pieces of Rhino Pelt, which is as strong as iron and has twice the durability.
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Stingray
Neutral mob. They spawn in deep ocean water, but float up to 1 or 2 blocks beneath the surface. They mostly just swim around, but you can walk on their backs. Perhaps if you hook up a pork chop to a fishing rod, and then stand on one and cast the rod, it would follow in the direction of the bobber. This could allow some pretty neat water transportation! They have 10 hearts and do 2 damage.
Two pictures of stingrays, one for the pattern, another for the intended scale.
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Vulture
Semi- aggressive mob. Spawns in desert biomes, in groups of 2-5. They constantly circle around, about 30 blocks up in the air. If any mob has 3 or less hearts left, they will swoop down to finish it off.
You can shoot these down for Feathers or Black Feathers, which make faster and deadlier arrows.
(If you can make it so when they are hit, a particle effect of feathers fly out, that would be awesome!)
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Springsnake
This is a small creature made up of 3 or 4 moving body segments that are like the Desert Lizard's tail, giving it the illusion of slithering without coding any special movements.
When it sees the player (up to 20 blocks away) it coils itself like a spring, then releases and flies towards him.
It does 3 damage, and can be killed with 3 punches as well. It spawns on leaves (1 kind) or deep in caves (a different kind.)
Imagine something that generally resembles the first picture, and when it sees you it coils like the second picture and springs towards you.
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Kritkraker
This raptor-like creature spawns in dark forests alone or in pairs, and they hunt anything other than themselves. Their sharp talons are very dangerous, and do 6 hearts of damage! Luckily they are very rare.
They would have 20 health, like any other creature, and could drop their talons as a powerful but short-lasting weapon requiring no crafting.
I imagine it as a bipedal (standing on two legs, although you probably already know that) version of that first picture, and its front legs are large mantis claws.
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Lavasnake
(I was inspired for this idea from another thread.) This thing spawns only in lava pools, above ground. The first two segments of its body are able to be hit, the last few are made up of non-spring lava. It does not naturally stray more than 10 blocks from its lava pool, and will not despawn once first spawned (limit of 1 per 5 chunks.) Each time a lava segment touches the ground, it causes a single fire to be made. There are two ways to kill this beast, with a bucket of water (near-insta kill) or by hitting its first two segments. It could drop lava source blocks or fire blocks.
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Mimic
There could be two types of this monster, Grass and Stone. When left standing alone, they look like a single grass or smooth stone block. They aren't that smart, though, so it could get suspicious if you see a grass block in the middle of a prairie or a smooth stone block on top of some gravel. When you get within 5 blocks of the Mimic, it sprouts four legs and teeth and begins scampering towards the player. It has 15 hearts of health and does 1 damage per attack.
I imagine the Mimic to look like that picture when discovered, but with four stubby legs (and instead of resembling a chest block, it resembles a grass or dirt block.)
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Mole
viewtopic.php?f=1&t=60741
Blowfish
viewtopic.php?f=1&t=75819
Beaver
viewtopic.php?f=1&t=109590
That should keep you busy. I know they're a little advanced, but hopefully that will take the mod in a better direction.
BTW; I have all of the sounds for all but the mole, blowfish, and beaver. And my original ideas were copied from another thread I had posted them in.
Also, you should make the imp's head extend a little bit.. it's too flat right now.
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I HATE this argument. Once, I was playing Minecraft at my friend's house. I was almost dead, and there were monsters all around me. He says "why don't you turn it to Peaceful?"
I'm like
There should be an option at the start "Choose Difficulty."
You can choose Peaceful, Easy, Normal, and Hard.
On Peaceful, you can only switch to a harder difficulty, but never back.
On Easy or Normal, you can only switch up two (easy) or one (Hard)
On Hard, you can only switch back to Normal.
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I was just walking in the desert when I saw these two things: (AND I DONT EVEN HAVE ANY MODS AND I DONT HACK, I SWARE ON THE ANCIENT POOKAROOKA OF THE SHI'LUPA LIZARD TRIBE!!)
two diamond tools. How did they get there???!
a tower of farm animals???
another picture
and there was no one using my computer before except for my cat, but I don't think she would ever to think to do this to me. I'm scared to even come out from my 3x3 dirt house underground.
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Now what if I said, YOU suck donkey cock.
No, I didn't actually mean that- but that was to show that an insult is so shallow without any reasons... Why would you, a relatively normal if not aggressive forum-goer attempt to please a mule by chowing its willy? Stop saying stupid things about people, mods, opinions, or anything and the flame will die down.
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So? The thread is about Mo'Creatures.
Also, I'm trying to use it, thanks for the recipe, but it won't craft. I'm not sure what I'm doing wrong.
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I never argued for it to be in vanilla!
:biggrin.gif:
I wouldn't want something that causes this much controversy to be default... but at the same time, I couldn't let my favorite mod get insulted.
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1. Let him polish the code for skins, and animal spawning, that people complain about, before adding more mobs.
He's also only one person with a very busy life.
2. Because obviously a lot of people wouldn't like it, and even I admit it doesn't fit the game perfectly as it is.
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let DrZhark finish more of the underlying code before he adds content, BEFORE you start calling his designs useless/shitty
Good point.
BTW: I definitely do NOT want Mo'Creatures in the vanilla game. I'm only defending its position as a mod.