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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Hey, how do you get to the config for singleplayer Zombie Awareness?
    Posted in: Minecraft Mods
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    posted a message on Animal Bikes (Added a polar bear bikes)
    Can you make it so that you can "choose" which dino to ride, always? I don't care for any of the dinos but the raptor, and I hate clicking 5-6 extra times to get the one I want. Or perhaps just make a version with only the raptor?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Pelirow

    Which Forge version are you referring to?

    That was the newest one, and I still don't know which exact Forge version works with this mod... my point is it could be a still-unsolved bug with Forge, not necessarily the mod.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    The saving chunks error might be caused by Forge. When teaching my friend how to install mods, I put in just Forge and Extra Biomes-- and five minutes later he had a saving chunks error.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    When I installed the new update, I got a saving chunks error on world loadup 0.o What version number of Forge should I be using?
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    This doesn't seem to apply custom water anymore. I tried everything.
    Posted in: Resource Packs
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Daveyx0

    Yeh small spiders is funny but I don't like rescaling so I would need to make a new model :/

    Small jungle spiders that come out of jungle tree leaves, like silverfish, would be cool!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Click_Me

    It's cool, but i think you can work on the texture...

    Hey, are you guys ever going to merge your mods? I'd love to enjoy the Goats and Crickets without having duplicate mobs...
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from TDWP_FTW

    I introduce to you the first ambient mob in a set of many that I plan on adding to my add-on:



    That's right, fireflies! They spawn in every forest biome (Except for the Seasonal and Dark Forest), as well as the Wetlands, and fly around. For some reason though, they only spawn on Easy difficulty or above, however, they won't despawn if you set it back to Peaceful, so I'll have to look into that. I'm not 100% finished with them yet, but they're at a state where they're pretty neat.

    I plan on adding some more ambient mobs in the future, such as flies and frogs in swamps, fish in oceans and rivers, etc.

    Also, I've made a few changes to the add-on:

    - Flower Fields now use the same biome coloring as the forest, and they spawn a lot less flowers.
    - Green Swamps no longer generate mud, however, they do not generate sand at the edges of water either.
    - Swamplands have mud instead of sand.

    If you could, try to make different mobs, perhaps? The excellent mod AtmosMobs already has squirrels, frogs, birds, lizards, and many more. The creator is planning to add support for this mod, so keeping them compatible would be excellent.

    If you don't want to make different mobs, then please at least make them optional.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Daveyx0

    Vulture is in there already :D

    Oh, just saw the video, that will be a great addition to deserts. If you can make it so they attack you if you have less than three hearts, or recently damaged, that would be great as well! (A vulture circles overhead, then a spider bites you and you're injured, and after you deal with that spider, the vulture swoops in to finish you off...)

    For Eagle and/or Falcon (I hope it will eventually be added, with a similar model to Firehazurd's too :P) they should definitely be able to attack animals from a distance, not sure how that's possible though. Here's a small idea:

    Right clicking the eagle or falcon with raw chicken sets them into "aggressive mode" You can put them on your head like any other bird, but taking them off will set them to go after any one animal within a 15-block radius. They'll return to your head after they've killed it, and you can repeat again. Watch this video for what I mean:

    Right clicking them with a piece of string will return them to normal.
    Posted in: Minecraft Mods
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    posted a message on Snapshot 12w17a is Ready to Test!
    Clearly, Jeb was hinting that space hamsters and bears have been added.
    Posted in: Minecraft News
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Daveyx0

    Ha nice ideas! But I already have 3 more birds in mind for the 1st update of the bird mod: Eagle, Woodpecker and Dodo. They didnt make it in for the first release :/

    Future versions: Hawk, Falcon, Vulture, Crane/Heron perhaps? Those are the other birds that would be great.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Daveyx0



    YES! Finally, some proper birds! I can't wait...
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Daveyx0

    Yeh I want to make it compatible but I would need the biome names in the mod_ExtraBiomes+ (or someting like that). Then it's easy :)

    Sure, I did this for Mo'Creatures and got no response, so it's a matter of replacing the mob names:

    Alps- None :(


    Autumn Woods- Crow, Butterfly/Moth, Bat, Mcfish, Firefly, Squirrel

    Birch Forest- (Same as Autumn Woods)

    Extreme Jungle- Bat, Butterfly/Moth, Firefly, Mcfish, Chameleon, Lizard, Frog, Piranha

    Forested Hills- (Same as Autumn Woods)

    Forested Island- (Same as Autumn Woods) Blowfish, Whale, Crab

    Glacier- Seal, Whale

    Green Hills- Mouse, Butterfly/Moth, Firefly

    Green Swamp- Bat, Butterfly/Moth, Firefly, Mcfish, Piranha, Chameleon, Frog, Dragonfly

    Ice Wasteland- None :(

    Marsh- Butterfly/Moth, Firefly, Frog, Dragonfly

    Meadow- Butterfly/Moth, Firefly, Mouse

    Mini Jungle- (Same as Extreme Jungle)

    Mountain Desert- Lizard

    Mountain Ridge- Bat, Lizard

    Mountain Taiga- Squirrel, maybe Seal

    Pine Forest- Moth, Firefly, Squirrel, Bat

    Rainforest- (Same as Extreme Jungle)

    Redwood Forest- Butterfly/Moth, Firefly, Bat, Squirrel, Crow

    Redwood Lush- (Same as Redwood Forest)

    Savanna- Lizard, Butterfly

    Shrubland- Mcfish, Butterfly/Moth, Bat

    Snow Forest- (Same as Pine Forest)

    Temperate Rainforest- (Same as Pine Forest)

    Temperate Rainforest Snow- (Same as Pine Forest)

    Tundra- (Same as vanilla Tundra)

    Wasteland- None :(


    Woodlands- (Same as Autumn Woods)

    There's that! I will definitely be adding more to this list when new mobs come out, judging by the biome list I'd think more birds, and some "hardy" desert types like armadillos or horned lizards would be nice!
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    What are the chances of seeing the Enderdragon boss reworked to look and act a little more like this dragon, or naturally spawning dragon types in the future?

    I'm talking maybe a 1% chance to find a wyvern flying around in the mountains somewhere. You either befriend it or kill it (whichever way you like) and somehow get control over it, adding an alternative to the regular mount (You said you would like to add more types in the future?)
    Posted in: WIP Mods
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