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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Is it possible to destroy a klein star so that you get back the EMC that you used to make the actual klein star? Because I accidentally a Drei one in the transmutation grid and I want my EMC back ... <_<
    Posted in: Minecraft Mods
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    posted a message on [Adv] Majora's Mask Map
    Name: Håkon

    Age: 17

    MC Name: Eplemosen

    Abilities: Texturing, making use of Minecraft's resources to find building/design solutions, will do as told to by admins/mods.

    Accomplishments/previous work?:
    For a while I worked on the MC Middle Earth server, but sort of quit that when I started my adventure map, which I'm still working on. Now, I'm looking for inspiration for my map, and I hope I can help out with this project at the same time.
    About texturing: I've made a texture pack in 'simple' style, though I'm not updating that anymore. Now, I'm collaborating on a sci-fi/post-apocalyptic pack with a friend.
    Posted in: Maps
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    I have no problems installing the mod. But when I enter a world or server, all I see is the GUI. The world itself is not rendered at all, and the inventory items are all black. I've tried it both with and without OptiFine.
    This is similar to the "Blue-Void screen" that was explained on the wiki, but the fix only said "Look directly at the ground when opening your inventory, the items SHOULD no longer be black. (Unproven)", which doesn't help me at all.
    Screenshot:
    http://i.imgur.com/vOEBE.png
    System specifications:
    Posted in: Minecraft Mods
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    posted a message on [V1.2.4] Fireworks! [Mr.6]
    Beautiful work! I think you should consider adding gunpowder or TNT to the recipe. :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on ★★★ MINECRAFT MIDDLE-EARTH ★★★
    IGN: Eplemosen
    Age: 16
    Any notable achievements in Minecraft: I found a green record in a dungeon once? :mossystone: :F
    Well, I've had my own private server since November last year, playing with some friends of mine. We've built quite a lot of towns/cities with different buildings, and also a complex subway system between the towns. :biggrin.gif:
    What would you bring to the server: I like LoTR a lot and I think I'll be able to come up with some ideas ^^ Also I'm willing to do what people tell me to do :smile.gif:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Post your Seeds: [No longer editing][and locked]
    The ultimate snow seed!

    2147483648

    (That is incidentally 2^31)

    Snow as far as the eye can see! Always icy, can be mountaineous!
    You might not spawn right into the snow biome, but look around and you'll find it.

    Also:
    4 398 046 511 104

    gave me a huge (huge, huge, huge), huge desert. (Include the spaces between the numbers!)
    Posted in: Seeds
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    posted a message on Post your Seeds: [No longer editing][and locked]
    I tried "c418". It was grassy. Mostly flat, but occasionally some mountains/hills. Much water, and VERY many ponds and lakes here and there. Also, I found a huge flat beach. With ponds.
    Posted in: Seeds
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    posted a message on Minecraft Middle-Earth [SERVER BACK ONLINE]
    snipped, thread isn't active
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [Request] Legend of Zelda: Wind Waker Texture
    Quote from TKGP »
    You might try this one:

    It's not really a Wind Waker texture per se, but I feel like the aesthetic is very similar; besides, it's just awesome.
    Unfortunately I don't know who made it, feel free to mention if you know.

    I think that one is called Xaiwaker. viewtopic.php?f=1021&t=163105
    Posted in: Mods Discussion
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    posted a message on [16x16] Grids
    HEY I MADE A TEXTURE PACK

    Grids


    I started working on this pack for personal use, but it got kinda cool so I thought I'd just throw it onto the forums.

    Stuff I edited:
      [*:jvggpygz]All blocks[*:jvggpygz]Signs[*:jvggpygz]Pumpkin screen overlay[*:jvggpygz]Sun/moon[*:jvggpygz]Main menu[*:jvggpygz]Clouds
    Stuff I didn't edit:
      [*:jvggpygz]Items[*:jvggpygz]Art (paintings) :Frame: [*:jvggpygz]Particles[*:jvggpygz]Boats[*:jvggpygz]Carts[*:jvggpygz]Mobs :SSSS:


    Download, screenshots and changelog: http://www.planetminecraft.com/texture_pack/grids/
    Posted in: Resource Packs
  • 0

    posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Renderer
    Quote from jakester2 »
    Quote from Eplemosen »
    Your update log says
    Fixed major bug where "level.dat" could not be found when generating a map at a custom path.
    but I still get this error:
    java.lang.RuntimeException: Invalid world dir! No level.dat found at D:\level.dat
    at tectonicus.World.<init>(World.java:73)
    at tectonicus.TectonicusApp.run(TectonicusApp.java:351)
    at tectonicus.TectonicusApp.main(TectonicusApp.java:520)
    at GeneralClasses.EngineLauncher.run(EngineLauncher.java:68)
    at java.lang.Thread.run(Unknown Source)

    when using this path: D:\Program Files\Mojang\Minecraft\hey0\bin\thirdnew\level.dat
    Edit:
    Could this be happening because there is a space in the name of the folder "Program Files"?


    Minetographer is supposed to link to the level.dat file, but during render-time it parses the path to the correct format. It could be that the path has a space. I will look into this. Thanks for the report!

    Since I couldn't get Minetographer to work, I tried Tectonicus. I got a similar error that said "D:/Program". Then I understood it had sliced the path because of the space. I got around this by putting the path between "" but that didn't help in Minetographer.
    Posted in: Minecraft Tools
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    posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Renderer
    Quote from Echo51 »
    dont link to the level.dat, link to the folder.

    I tried that too, and got the same error.
    Posted in: Minecraft Tools
  • 0

    posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Renderer
    Your update log says
    Fixed major bug where "level.dat" could not be found when generating a map at a custom path.
    but I still get this error:
    java.lang.RuntimeException: Invalid world dir! No level.dat found at D:\level.dat
    at tectonicus.World.<init>(World.java:73)
    at tectonicus.TectonicusApp.run(TectonicusApp.java:351)
    at tectonicus.TectonicusApp.main(TectonicusApp.java:520)
    at GeneralClasses.EngineLauncher.run(EngineLauncher.java:68)
    at java.lang.Thread.run(Unknown Source)

    when using this path: D:\Program Files\Mojang\Minecraft\hey0\bin\thirdnew\level.dat
    Edit:
    Could this be happening because there is a space in the name of the folder "Program Files"?
    Posted in: Minecraft Tools
  • 0

    posted a message on Secret Confirmed By Notch
    Maybe it is a Deadmau5 hat? It could be found in dungeons or sth. :mossystone:
    Posted in: Discussion
  • 0

    posted a message on [Request] Legend of Zelda: Wind Waker Texture
    Quote from shdawg »
    This needs to happen.

    Agree.
    Posted in: Mods Discussion
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