• 2

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Ok guys, this mod is seriously amazing and deserves more attention. Ive tried the other two big biome mods and while they do add a lot of variety, for the most part the landscape is the same as you'd see in any other biome but with different trees and other details. This mod generates maps that look anything but random, as if they were custom made. It adds incredible mountain ranges that appear to try and reach out to one another creating land bridges that just beg to be built upon. The flat tops on the mountains also give a great place to build a base with a view to die for, the subbiomes ensures that there will always be surprises even when in the midst of a single giant biome. Playing Highlands as it was intended to be played with no other biome mods creates some of the most rugged and perilous terrain Ive ever seen in minecraft. This is by far, the best biome mod Ive played.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I keep getting crashes when I try to exit a game, also chests and other guis sometimes wont display properly.

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 2/4/13 9:12 PM
    Description: Updating screen events

    java.lang.ArrayIndexOutOfBoundsException: 7
    at bba.generateMipMaps(RenderEngine.java:2239)
    at bba.a(RenderEngine.java:505)
    at bba.a(RenderEngine.java:335)
    at bey.A_(GuiMainMenu.java:137)
    at aul.a(SourceFile:98)
    at net.minecraft.client.Minecraft.a(Minecraft.java:653)
    at auf.a(SourceFile:48)
    at aul.a(SourceFile:72)
    at aul.d(SourceFile:127)
    at aul.m(SourceFile:111)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at bba.generateMipMaps(RenderEngine.java:2239)
    at bba.a(RenderEngine.java:505)
    at bba.a(RenderEngine.java:335)
    at bey.A_(GuiMainMenu.java:137)
    at aul.a(SourceFile:98)
    at net.minecraft.client.Minecraft.a(Minecraft.java:653)
    at auf.a(SourceFile:48)
    at aul.a(SourceFile:72)
    at aul.d(SourceFile:127)
    at aul.m(SourceFile:111)

    -- Affected screen --
    Details:
    Screen name: bey
    Stacktrace:
    at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 434057688 bytes (413 MB) / 750780416 bytes (716 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 3875 (217000 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 59
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_B5 40 mods loaded, 40 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    jammyfurniture [Jammy Furniture Mod] (1.4.6_Jammy_Furniture_Mod_V4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    XReliquary [Xeno's Reliquary] (XReliquary1.05d.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    PowerCraft [PowerCraft] (PowerCraft-Forge_3.5.0_AlphaH.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: GeForce GT 230M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: John Smith Technician's Remix.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 1

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Quote from MohawkyMagoo

    Hey Davey, could you do a pirate mob? I'm trying to liven up the oceans of my world a bit and have a collection of 20 ships and desert islands and small island ruins that i'm spawning in the oceans using the RUINS mod, and i'd like to add an ocean specific mob to them and pirates would be ideal - something traditional with a black eye patch, striped shirt, bandana and cutlas would be great.


    He definitely should add skeletons in boats who spawn in the ocean. And maybe some kind of giant killer squid?
    Posted in: Minecraft Mods
  • 1

    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Have I posted in this thread yet? Anyway thanks for the simply awesome mod. Thats a good way to describe all of Atomics mods, simple and awesome. They each do one thing, and they do it well. Not to say that this mod is simplistic by any means. I love that the enchantments or whatever you wanna call them work on mobs from other mods. I suspected that it would attach enchantments on the Project Zulu birds which are classified as monsters but I dont think it did. Heres an image of a monster from the DnD inspired mod Dungeon Mobs with an enchantment on it:



    How cool is that? Way cool thats how cool.
    Posted in: Minecraft Mods
  • 1

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Looks way cool. I really like atmosmobs too, I hope you consider adding Biomes O Plenty integrated support to both of them. Extrabiomes is nice and all but BOP is tons better.
    Posted in: Minecraft Mods
  • 1

    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    The mobs look really cool but I hope you guys plan on doing something other than just having them spawn in the overworld. It might have already been done before but I hope theres some sort of genetic engineering involved so the player has total control of when and where the dinos appear. Ive always wanted to populate an island with dinos. :D
    Posted in: Minecraft Mods
  • 1

    posted a message on What mod am I thinking of?
    treecapitator maybe?
    Posted in: Mods Discussion
  • 3

    posted a message on Divine Rpg... dear god
    At first the scale of it impressed me but then I payed closer attention to the screenshots and the description of items. I definitely noticed that the new dimensions were just garishly colored copies of one another. Garish is the word for the mod for sure as most of the texture work appears to be oversaturated copies of vanilla.
    Posted in: Mods Discussion
  • 1

    posted a message on If You Could Change the Objective of the game, it Would be...
    If I could make mods, I would dot the landscape with ancient ruins of a highly advanced race comprised mostly of unbreakable blocks, you would first need to craft keys to unlock them and find new technologies but also awakening robotic sentinels that begin to spawn all over your world, growing more difficult the more ruins you unlock. The 'goal' would be to find the main ultimate ruin which only spawns once in the entire world and discovering whatever amazing power lies within.
    Posted in: Survival Mode
  • 2

    posted a message on Better Than Wolves Total Conversion!
    I wish all mods had such a clear vision of what it sets out to accomplish as this one does, and implement those things in a fun way. Thaumcraft2 is one of the few that approaches the level of integrity and understanding of game design as BTW...
    Posted in: Minecraft Mods
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