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    posted a message on Why can't we take video using the new Switch feature?

    Right now, only Nintendo's own games can use it. Any other game will have to have an update to add Video Capturing. I don't know why games have to "support it", but it could be added in the next update or the Better Together version of Minecraft.


    In fact, the games that support it right now are: Splatoon 2, Mario Kart 8 DX (v1.3.0), Zelda: BOTW, ARMS, and Super Mario Odyssey.

    Posted in: MCSWITCH: Discussion
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    posted a message on Cappy Pixel Model (SMO)

    Since Super Mario Odyssey released, I decided to make a little pixel model of Mario's new companion, Cappy (in Mario's cap). Check the attachments to see how I've made it. I might also make a pixel model of Cappy in his ghost form.

    Posted in: Screenshots
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    posted a message on [PS4/XB1/Switch] 2 Woodland Mansions & 3 Ocean Monuments near spawn

    Additional Information:


    Note: The world/seed was found on the Nintendo Switch version of the game. I'm pretty sure that this seed will work on the PS4 & Xbox One version, since they were all ported by 4J Studios. (However, this seed will probably be broken on the last-gen versions.)

    Seed: -1612433636

    Biome Scale: Small

    World Size: Medium


    You will spawn around (-8, 65, -132). If you do spawn near those coordinates, travel north and you will be between 2 Woodland Mansions. In the large seas you will find 3 Ocean Monuments.


    Woodland Mansion Cords:

    • (-94, 72, -384)
    • (129, 68, -372)

    Ocean Monument Cords:

    • (-129, 64, 390)
    • (139, 64, 143)
    • (219, 64, -87)

    Hopefully you will get a lot of Sponges and Totems in this world!

    Posted in: Minecraft: Editions Seeds
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    posted a message on Damn Dogs

    I have this issue too. It's when you are hit by a mob close by the dogs. They'll want to attack it, even if it's dead. Then they'll move around and can't be sat.



    To fix this, just reload your world and they should be sitting.

    Posted in: MCSWITCH: Discussion
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    posted a message on Quick Question About Minecraft Switch to Bedrock Edition

    I'm a bit confused. I've been hearing that if you have the Legacy Xbox One Edition of Minecraft, you will be able to get the Bedrock edition for free (which is true). I haven't heard anyone say that it would be the same case for the Switch.


    Question: Will MC: Switch Edition owners also get the new, BTU/Bedrock edition of Minecraft for free?

    Posted in: Discussion
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    posted a message on Bottle o' Enchanting Crafting Recipe
    Quote from Herb_»

    I think it's a bad idea, because we'd be able to exploit it, instead of bothering with (really very interesting) mob farms for exp.

    It's not too difficult to farm Ghast tears (like, thousands per hour).

    How could you exploit the recipe? Sure you could farm Ghasts, but they drop their tears probably about half of the time, and you would have to find a good area to fight it. Not to mention you would still have to have a Splash Bottle, as well as Redstone & Glowstone.

    (Also, thousands per hour?)
    Posted in: Suggestions
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    posted a message on Bottle o' Enchanting Crafting Recipe

    Have you ever asked yourself' "Why can't there be a crafting recipe for XP Bottles?", or "7 Emeralds for 1 XP Bottle? That's expensive!"? Well, you've come to the right place.


    So, what if Bottles' o' Enchanting could be craftable by using a Splash Water Bottle, 2 Redstone, Glowstone Dust, and a Ghast Tear all in an Armor Stand-like pose for an XP Bottle! That's not too expensive! You'll still have a lot of Glowstone left, but it'll also keep you going back to the Nether to kill some more Ghasts!


    I'd say it's pretty nice. What do you think?

    Posted in: Suggestions
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    posted a message on Giant Zombie Boss + Rotten Flesh Blocks
    Quote from AMPPL50»

    Giants should drop something so they're worth fighting.


    I agree, but since that video was in Vanilla Minecraft they don't drop anything. But what if they dropped a Zombie Head? That would seem pretty cool since you wouldn't have to go through the hassle of finding a Charged Creeper.
    Posted in: Suggestions
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    posted a message on Giant Zombie Boss + Rotten Flesh Blocks

    Giants could've had so much potential to be a full-fledged mob in Minecraft, but instead they are left in the dust within their AI. Until now. Just imagine if they were indeed, a new Boss Mob in Minecraft. Sure, probably not as threatening as the Wither, but marks progression and excitement.


    In order to get through this, I must suggest a certain block that could be useful to summon the boss as well as a storage block.


    Rotten Flesh Block:



    Similarly to every other storage block, it will be crafted from 9 Rotten Flesh; It can also be reverted back to 9 Flesh. You can use this for storage (especially if you have a Priest Villager to trade with).


    The other use of it will allow you to construct and summon the Giant boss. You could build it similarly to an Iron Golem, but instead using Rotten Flesh Blocks instead of Iron Blocks.


    Now lets jump into the mechanics of the Giant boss. (Giant Boss:)


    If you read the previous spoiler, you should know how to build and summon the Giant.


    When its build is complete, it will summon the almighty Giant as well as 4 regular Zombies to "help him out". Keep in mind that the Zombies and Giant have more health than you think; These Zombies have 24 health points, and the Giant has 220 health points.


    The Zombies wouldn't give that much trouble, but the Giant boss is a lot faster.

    You'll have to keep up with your toes or else the Giant could kill you, or the Zombies could burn you (during the day, that is).


    I used commands to test this out. Remember that the commands will only work on versions 1.7.10 and below, as in 1.8 the Giant's AI was removed.


    Zombie (Remember to spawn 4): /summon Zombie ~ ~1 ~ {PersistenceRequired:1b,Attributes:[{Name:"generic.maxHealth",Base:24},{Name:"generic.followRange",Base:40},{Name:"generic.attackDamage",Base:7}],IsBaby:0,ActiveEffects:[{Id:12,Amplifier:0,Duration:2147483647,ShowParticles:0b}]}


    Giant (Boss): /summon Giant ~ ~1 ~ {PersistenceRequired:1b,Attributes:[{Name:"generic.maxHealth",Base:220},{Name:"generic.followRange",Base:66},{Name:"generic.movementSpeed",Base:5f},{Name:"generic.attackDamage",Base:30}]}


    I have uploaded a video onto YouTube showing this boss in action, if you want to see it, or if you don't understand what I'm saying.

    Posted in: Suggestions
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    posted a message on 1.12 Lots of Cave Spider Spawners & Underwater End Portal Room

    Seed: -594987688368855 (Spawn Point should be around 68 67 146)


    Note: I did not originally find this seed. Someone else found this seed. I found this seed on https://www.gameskinny.com/necv7/top-10-minecraft-seeds-for-the-112-update/5. However, I did find more locations on the world.


    Jungle Temples

    • -1000 87 -716
    • -1241 74 -682

    Desert Temples

    • 106 72 385
    • -309 70 -772
    • -166 68 86
    • 649 63 -1412 (Has A Notch Apple)

    Villages

    • -255 72 -156 (Blacksmith Chest has 3 of Diamonds, Gold Ingots, Iron Ingots, and 1 Iron Helmet)
    • -215 63 -800 (Blacksmith Chest mostly has Oak Saplings and Iron Pickaxes)
    • 314 72 109
    • 133 68 -283

    Skeleton Spawners

    • -190 24 -490
    • -249 62 -296
    • 356 38 -1349
    • 332 33 -1297 45 -572

    Zombie Spawners

    • -329 65 -344
    • -188 11 -457
    • 482 23 -1248
    • 476 16 -1315
    • 642 17 -1692
    • 792 48 -1001
    • -1274 43 -279

    Ocean Monuments

    • 2293 62 -1786
    • 1717 62 -1783

    End Portal Rooms (Stronghold)

    • 1906 41 -1688 (UNDERWATER)
    • -1319 39 -371

    Cave Spider Spawners (A lot of them)


    • 138 75 -850
    • 215 67 -900
    • -176 28 -61
    • -117 32 81
    • 213 62 -1141 (Double)
    • 309 10 -1317
    • 229 44 -1314
    • 193 45 -1271
    • 182 43 -1302
    • 216 44 -1336
    • 503 24 -1251
    • 537 22 -1260
    • 541 23 -1266
    • 368 32 -1283
    • -1297 35 -642
    • -1334 40 -5971
    • -1320 41 -562
    • -1328 41 -524
    • -1329 42 -529
    • 1788 25 -1644
    • 1804 26 -1633
    Posted in: Seeds
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    posted a message on 1.7.x - Village, Ground-Dungeon, & Desert Temples All Near Spawn

    Seed: 3770988338755095600


    Village (No Blacksmith but big enough to spawn Iron Golems)

    • 245 73 110

    Desert Temples

    • 249 68 230
    • 303 70 622
    • 536 64 -2

    Zombie Spawners

    • 173 63 226 (Ground Level)
    • 109 12 9

    Structures:

    • End Portal Room: 556 21 380
    • Cave Spider Spawner: 431 24 298
    Posted in: Seeds
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    posted a message on 1.12 - Tons of Dungeons & Underwater End Portal Room

    Seed: -1106419874


    Zombie Dungeons/Spawners

    • -466 24 -163
    • -423 12 -278
    • -291 24 93 (DOUBLE)
    • -514 39 -6 (DOUBLE)

    Skeleton Dungeons/Spawners

    • -343 30 187
    • -273 14 71
    • -186 14 82

    Cave Spider Spwners

    • -283 17 374
    • -426 26 -289
    • -530 23 -269

    Underwater End Portal Room

    • -381 46 1859

    Diamond Batches (Average of 7)

    • -282 13 217
    • -254 11 218
    • -238 13 199
    • -252 14 310

    Extras:


    Emeralds: -468 25 -171, -191 20 305, -356 28 193, -222 15 36, -349 30 289

    Spider Spawner: -125 16 453

    Chest Minecart: -270 22 317 (Has junk except for a Diamond and Silk Touch book)

    Small Mineshaft Near The Void: -86 2 448

    Posted in: Seeds
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