• 0

    posted a message on [1.6.2] Enhanced Visuals v0.3 Deprecated [Updated 8/4/13] [23k Downloads] [Forge]
    So sad to see this go... :steve_tearful:
    Posted in: WIP Mods
  • 0

    posted a message on Look for people for a walls game to be on YouTube
    Quote from NitroBeast93

    MC-NAME: XxNitroBeastxX my youtube is out temperarily ran into alot of issues with Defiance and then google banned my whole gmail for a letter i sent them :( but i would love to play that and i wanna try cops and robbers with a group but no servers run it so idk
    skype name: lleto93 i will appear offline all the time just message me and ill go online


    Cool stuff, contact The_catalyzt for more info, i'll let him know of your interest :)
    Posted in: Server Recruitment
  • 0

    posted a message on Look for people for a walls game to be on YouTube
    Guys, The_catalyzt and i need 5 more people for a walls game were looking to record for YouTube :D Reply with your skype and minecraft name ASAP
    Posted in: Server Recruitment
  • 0

    posted a message on Need server and people for Walls 2
    I'm keen :D
    Posted in: Hosting Requests
  • 0

    posted a message on NEED MOD HELP (texture issues)
    Thanks for replying!!

    But that still isn't working for me... The error I'm getting is as follows:

    2013-04-15 17:44:16 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/Moretoeat/textures/items/plateItem.png, but that file does not exist. Ignoring.
    Posted in: Modification Development
  • 0

    posted a message on NEED MOD HELP (texture issues)
    No-one?
    Posted in: Modification Development
  • 0

    posted a message on NEED MOD HELP (texture issues)
    Hi
    Can anyone help me with my mod? I've made an item (and it's respective texture) and it is implemented into the game. However, the texture isn't working. I can find and spawn the item from the creative inventory, but it is a white block with "missing texture" on it. Any one help me?

    I'm using the forge API for 1.5.1

    My code:

    Base mod class:
    package moretoeat.mod;
    
    import net.minecraft.block.Block;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.util.Icon;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PostInit;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    
    @Mod(modid="Moretoeat", name="More-To-Eat", version="0.1.0")
    @NetworkMod(clientSideRequired=true, serverSideRequired=false)
    public class Moretoeat {
    
    @Instance("Moretoeat")
    	public static Moretoeat instance;
    
    	private final static Item plateItem = new PlateItem(5000);
    
    	@SidedProxy(clientSide="moretoeat.mod.client.ClientProxy",
    					serverSide="moretoeat.mod.CommonProxy")
    	public static CommonProxy proxy;
    
    	@PreInit
    	public void preInit(FMLPreInitializationEvent event) {
    			// Stub Method
    	}
    
    	@Init
    	public void load(FMLInitializationEvent event) {
    			LanguageRegistry.addName(plateItem, "Plate and Cutlery");
    	}
    
    	@PostInit
    	public void postInit(FMLPostInitializationEvent event) {
    			// Stub Method
    	}
    
    }


    Item class:
    package moretoeat.mod;
    
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    import net.minecraft.util.Icon;
    
    public class PlateItem extends Item {
    
    		public PlateItem(int id) {
    				super(id);
    
    				// Constructor Configuration
    				maxStackSize = 1;
    				setCreativeTab(CreativeTabs.tabTools);
    				setUnlocalizedName("plateItem");
    		}
    
    		public String getTextureFile() {
    				return CommonProxy.ITEMS_PNG;
    		}
    		public void updateIcons(IconRegister iconRegister)
    		{
    		 iconIndex = iconRegister.registerIcon("Moretoeat:plateItem");
    		}
    }
    Posted in: Modification Development
  • 0

    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    Quote from Death_pwn1

    ive already asked that mate..
    he said that it would be much better if the creator of mo-bends mod should make it compatible..

    what he said :
    "Looks like a very nice mod, but sadly there's nothing I can do about it if it's incompatible with Render Player API. I know that it is sometimes annoying to use another API to use a mod, but without Render Player API I'll have to deal with even more incompatibility problems"



    Thanks, I'll talk to him.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    Would you by any chance be able to make this compatible with the Mo' Bends mod?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.1] THX Helicopter Mod v025
    I don't mean to be inpatient, but when is an update for this to be 1.4.5 compatible gonna come out? I used it in 1.2.5, and now really desperate to get it in 1.4.5!!! :steve_wink:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Name: Helicopter mod
    Time it should be done: ASAP depending on your schedule, but rather before 1.5 release.
    Description: Adds a flyable helicopter similar to that of the THX mod.

    The reason I am not using the THX mod is because it is not compatible with 1.4.5 at the current moment. I have heard that the THX code is open source, so maybe you could make some modifications to that?

    Thanks in advance.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Silver, Bronze and Assassin Mod pack
    Quote from Spyman68

    Make it forge not modloader


    Sorry, I don't know how to mod with forge at the moment, but may learn in the future.
    Posted in: WIP Mods
  • 1

    posted a message on Epic Texture Pack


    My first texture pack is out, still a WIP, but out none the less. It features smoother and simpler textures, that give minecraft a more relaxed feel. It is my first texture pack, but probably also my last, as it takes way too much time for my busy life ;). Anyway, enjoy the texture pack!!

    Download from here: http://www.planetminecraft.com/texture_pack/epic-texture-pack-1389375/

    Posted in: Resource Packs
  • 0

    posted a message on Amor help
    Is there anyone else who can help me? Seriously?
    Posted in: Modification Development
  • 0

    posted a message on Silver, Bronze and Assassin Mod pack
    Thanks man
    Posted in: WIP Mods
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