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    posted a message on Instant Kick From Server, Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host

    Mods on the Server are

    Armorers Workshop

    Bibliocraft

    Custom NPCS

    Carpenters Blocks

    Hide Names

    Mr Crayfish Furniture


    Server is running spigot 1.7.10, and I am running the recommended version of forge. In addition, I am the only one on the server with this problem.

    Posted in: Java Edition Support
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    posted a message on Instant Kick From Server, Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host

    I have a friends server that I am trying to play on but after about ten seconds I am kicked and given the error "Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host" I am no sure what the cause is, and have tried a multitude of methods to fix the error without any success.


    [18:39:24] [Netty Client IO #1/ERROR]: NetworkDispatcher exception
    java.io.IOException: An existing connection was forcibly closed by the remote host
    at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_171]
    at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_171]
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_171]
    at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_171]
    at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_171]
    at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
    at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
    at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
    at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_171]
    [18:39:24] [Netty Client IO #1/INFO]: Created 8 type lists for file list type SERVER_PUBLIC.
    [18:39:24] [Netty Client IO #1/INFO]: Created 8 type lists for file list type SERVER_PRIVATE.
    [18:39:24] [Client thread/INFO]: Applying holder lookups
    [18:39:24] [Client thread/INFO]: Holder lookups applied
    [18:40:01] [Netty Client IO #3/INFO]: Attempting connection with missing mods [mcp, FML, Forge, armourersWorkshop, BiblioCraft, CarpentersBlocks, customnpcs, hidenames, cfm] at SERVER
    [18:40:01] [Netty Client IO #5/INFO]: Attempting connection with missing mods [] at SERVER

    Posted in: Java Edition Support
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    posted a message on Naruto-Anime Mod

    I've unlocked sage mode but I can't enter it. My sage scroll says you are a sage and everything and when I finished the last part with gamabunta it said I entered sage mode but my eyes didn't change. After that I couldn't get the button to do anything. I tried to hold it to activate and to hold shift and got it to see if I could deactivate it after I first got it but nothing works. Please help because I spent a lot of time getting sage mode

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    On my multiplayer server Everytime a tailed beast spawns in it instantly de spawns. Also I can't activate sage mode despite having unlocked it. Also even if we spawn in the tailed beast items we can't deal despite have 400 medical and 80 kinjutsu

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Guys I hope Math isn't xD It's been a while

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Still hyped for this mod. Been waiting for literal years but it'll so worth it

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Do we happen to have an ETA for this mod?

    Posted in: WIP Mods
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    posted a message on Minecraft Yu-Gi-Oh roleplay
    Quote from EmeraldJaik»

    I am interested in being in it I like yu-gi-oh too.


    How familiar with yu-gi-oh are you?
    Posted in: Let's Plays Help
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    posted a message on Minecraft Yu-Gi-Oh roleplay

    I am interested in creating a minecraft yugioh roleplay, and am curious if others may also be interested in participating as well! Reply if interested!

    Posted in: Let's Plays Help
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    posted a message on Roleplay

    If you are a Yugioh fan, a yugioh roleplay could be a super fun series

    Posted in: Let's Plays Help
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    posted a message on Naruto-Anime Mod
    Quote from piro1000»

    your mod make crash on server. the modpack have a base of direwolf 1.7


    the mod is not multiplayer compatible
    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod
    Quote from sloosh_e»

    if its still 194 things left than theirs only 9.7% left to do assuming theres 2000 things atleast implanted so 91.3% done and he said theres probs been over 2000 things so thats even less than 9.7% left :D

    what im saying here is... yeah hype through the roof!


    It's even less! 91.3 + 9.7 is 101% that means we only have 8.3% left. This mod has got me so excited!
    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Well since we are about 90% done, it's time to really get the hype train rolling. I'm so excited for this mod!

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Hey math, if you had to guess, what percentage of this mod would you say you've completed?

    Posted in: WIP Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]

    hope this comes about! I love Eragon

    Posted in: WIP Mods
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