I'm not sure if this is the right place to post this or not, but something odd seems to be happening in Minecraft.
It was a day that started like any other. Leave my home and head out for some mining and some exploration. However, when collecting wood near my home I noticed something... Strange.
The trees were refusing to grow in certain places. A straight line without any foliage at all. I turned and checked the other direction to find the same thing. I was right in the middle of a perfectly straight line devoid of life. It was a thin line, further exploration revealed that it was a mere 6 blocks wide.
I decided to follow the line for a while. Heading into a snowy biome, I heard thunder overhead, and the sound of rain pouring, despite the only precipitation being snow. It was strange, but I pressed on regardless. Before long my search led me to the sea, and something else directly before it. A single tree, directly in the middle of the line. I approached it, eager to discern its secrets, but before I did so, I marked the area with torches, so it would be easier to find in future. I did not know what mysteries it held, but something told me I would be interested in finding out what they were.
As I approached the tree, a deafening explosion rang out, and I thought I was done for. However, upon opening my eyes I found I was still alive. Hurt, but alive. I remembered I was on peaceful, the explosion could not be a creeper. The ground was undamaged by the blast, too... And that's when I realised.
I had been struck by lightning. I had approached the tree at the end of the line, and been hit by lightning. Could it be a warning not to delve into the bizarre mysteries about this strange happening? I didn't know, but I had always heard that lightning never strikes the same place twice. I decided to continue.
This time, I wandered in the opposite direction, and found myself in a densely packed jungle, apart from the convenient 6 block wide space travelling directly through it. Here I found strange happenings, as well as the usual trees with one side completely clean, there were vines hanging from leaves floating in mid air with no tree to support them.
Before long I found another tree in the centre of the line. This time, nothing happened. The old adage about lightning seems to have continued to ring true. This time. However, as I marked the end of the line once more, I noticed a cave, leading down into the belly of the world. This, I would explore later. Before then, however, I knew one thing must happen. An excavation must begin.
If people are interested I will continue to update this as time goes on.
- Enotho
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SoulflayerKalak posted a message on I found something intriguing.Posted in: Literature -
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Vinyl_DjPon3 posted a message on People hating -_-If no one complained, nothing would get better.Posted in: Recent Updates and Snapshots -
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ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01Mirror (Minecraft 1.6.2)Posted in: Minecraft Mods
Rei's Minimap v3.4_01
[Server] Login Message v0.5
[ForgeServer] LoginMessage v0.5
[Clinent] LoginMessage v0.5
ModLoader SMP Enabler
I made a new mini-map.
Some say the authors.
Quote from ReiFNSK »Please do not modifications to forcibly enable Entities radar with SMP.
Please do not modifications to forcibly enable Cave mapping with SMP.
It is allowed to include this mini-map in your mod pack basically.
Please make a link to this topic and display the name of the ReiFNSK however.
There are no plans for publishing the source file.
Features:- Fast processing
- Beautiful map rendering:
- Expression of semitransparent blocks
- Bump-map expression of height
- Expression of dynamically changing lighting
- Automatically generate the block colors from your texturepack
- Biome color
- Entities radar
- Cave mapping
- Waypoints (Can not teleport)
- Ingame keyconfig
- ZanMinimap frame appearance
- Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
Mirror
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
How to Enable Cave mapping / Entities radar on SMP
Cave mapping and entities radar of the SMP is disabled by default.
When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
Please set the keyword to motd referring to the following.
&0&0: prefix
&e&f: suffix
&1: cave mapping
&2: entities radar (player)
&3: entities radar (animal)
&4: entities radar (mob)
&5: entities radar (slime)
&6: entities radar (squid)
&7: entities radar (other living)
examples.
All enable.
&0&0&1&2&3&4&5&6&7&e&f
Cavemap enable.
&0&0&1&e&f
Cavemap and EntitiesRadar(player,animal,slime) enable.
&0&0&1&2&3&5&e&f
("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).
for CommandBook(bukkit plugin)
`0`0: prefix
`y`w: suffix
`B: cave mapping
`G: entities radar (player)
`C: entities radar (animal)
`R: entities radar (mob)
`P: entities radar (slime)
`Y: entities radar (squid)
`2: entities radar (other living)
examples.
All enable.
`0`0`B`G`C`R`P`Y`2`y`w
Cavemap enable.
`0`0`B`y`w
Cavemap and EntitiesRadar(player,animal,slime) enable.
`0`0`B`G`C`P`y`w
It is not possible to use it with the vanilla server that cannot set motd.
I made it for official server. / Forge server / Client(LAN Server)
LoginMessage
for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
LoginMessage Minecraft 1.3.1 or earlier
for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)
for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)
for Minecraft Server 1.1
for ModLoaderMp Server 1.1
for Minecraft Server 1.0.1
for ModLoaderMp Server 1.0.1
for Minecraft Server 1.0.0
for Minecraft Server Beta 1.8.1
for ModLoaderMp Server 1.8.1
for Minecraft Server RC2
ChangeLog
v3.4_01 [08-Jul 2013]
-Fixed: not visible PlayerEntity of entity radar
-Support: Minecraft 1.6.2
v3.4 [04-Jul 2013]
-Support: Minecraft 1.6.1
v3.3_06 [10-May 2013]
-Fixed: Lighting bug fixes
v3.3_05 [03-May 2013]
-Fixed: Minor bug fixes
-Support: Minecraft 1.5.2
v3.3_04 [20-March 2013]
-Fixed: Exception occurs in the twilight forest
v3.3_03 [19-March 2013]
-Fixed: Defect of character display of waypoints
v3.3_02 [16-March 2013]
-Fixed: Error when generating the color of the texture
v3.3_01 [16-March 2013]
-Fixed: Display the coordinates of round map
v3.3 [14-March 2013]
-Support: Minecraft 1.5
v3.2_06 [22-December 2012]
-Fixed: Updates to the map when you're riding a boat or cart, etc.
v3.2_05 [01-August 2012]
-Fixed: Color of the leaf of "The Twilight Forest"
-Fixed: Enemy of InvasionMod became purple color (EntityRadar)
-Support: Minecraft 1.3.1
-Support: Minecraft 1.3.2 (17-August 2012)
-Support: Minecraft 1.4.2 (25-October 2012)
v3.2_04 [23-June 2012]
-Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
If enabled, you might get a bug
v3.2_03 [21-June 2012]
-Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)
v3.2_02 [21-June 2012]
-Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)
v3.2_01 [20-June 2012]
-Fixed: Waypoint and Deathpoint
-Fixed: Spam message when using the Forge
-Changed: Remove the delay to the start of the minimap.
v3.2 [17-June 2012]
-Added: Smooth color of the grass/leaf/water of the biome border
-Fixed: Marker is hidden when using RenderDistance of OptiFine
-Fixed: biome
v3.1 [24-May 2012]
-Changed: Scrolling and rotation of a minimap were smoothed.
-Changed: The motion of an entity radar was smoothed.
-Fixed: An error when "sneak" is assigned to a mouse.
v3.0_06 [19-April 2012]
-Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
-Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.
v3.0_05 [19-April 2012]
-Added: Darken the dead entity (EntityRadar)
-Change: Enemy of InvasionMod became purple color (EntityRadar)
-Fixed: PlasmaCraft liquid did not appear.
v3.0_04 [08-April 2012]
-Support: Minecraft 1.2.5
v3.0_04 [25-March 2012]
-Support: Minecraft 1.2.4
v3.0_03 [05-March 2012]
-Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)
v3.0_02 [04-March 2012]
-Support: ModLoader for Minecraft 1.2.3
v3.0_02 [03-March 2012]
-Fixed: Overhead pressure plate, the reaction under certain conditions
-Support: Minecraft 1.2.3
v3.0_01 [14-January 2012]
-Support: ModLoader for Minecraft 1.1
v3.0_01 [13-January 2012]
-Fixed: display a marker of long-distance
-Support: Minecraft 1.1
v3.0 [07-January 2012]
-Added: Ability to display the waypoint on the game screen
-Fixed: Changing how to convert lowercase to uppercase
v2.9_02 [05-January 2012]
-Fixed: Specify the charset encoding when saving the configuration and waypoints
v2.9_01 [01-January 2012]
-Fixed: Biome names were listed on large map
-Fixed: Show dimension names
v2.9 [12-December 2011]
-Added: Map scale setting
-Changed: Deletion method of waypoint
v2.8_04 [29-November 2011]
-Fixed: Cavemapping when using HeightMod
v2.8_03 [28-November 2011]
-Fixed: Spelling correction
v2.8_02 [26-November 2011]
-Fixed?: ConcurrentModificationException
v2.8_01 [24-November 2011]
-Added: Entities radar dimmed low position
-Update: mod_ReiMinimap(ModLoader)
v2.8 [19-November 2011]
-Added: Largemap zoom-in/zoom-out
-Added: Entity radar (lightning bolt)
-Change: Largemap label
-Support: Minecraft 1.0.0!!
-Support: ModLoader for Minecraft 1.0.0 (21-November 2011)
v2.7_04 [14-November 2011]
-Support: Minecraft RC2
v2.7_03 [12-November 2011]
-Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
-Fixed: Could not be switched EntityLiving.
v2.7_02 [12-November 2011]
-Support: Minecraft Beta 1.9 Prerelease 6
v2.7_01 [10-November 2011]
-Added: Update check
-Fixed: Color of water and the lava
-Fixed: Behavior of RenderType on SMP
v2.7 [09-November 2011]
-Added: ZanMinimap texture
-Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
-Added: Set the opacity of individual large map and common map.
-Added: Grid view of the chunk
-Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
-Change: Key configuration screen
-Change: Do not show the direction in which a square map.
-Fixed?: error when generating a color from the texture blocks.
-Readded: Entities radar
-Readded: Cave mapping
v2.6_01 [28-October 2011]
-Fixed: Spelling correction
v2.6 [21-October 2011]
-Added?: Height MOD support? (Beta 1.9 Prerelease 4)
-Added: Temperature/humidity is expressed as a color
-Added: Displayed biome name in large map
v2.5 [14-October 2011]
-Added?:Height MOD support? (Beta 1.9 Prerelease 4)
-Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
-Fixed: Leaves of the rubber of RedPower 2 was gray
-Removed: Orange coloration of the direction of the sunrise
-Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)
v2.4 [12-October 2011]
-Added: View another dimension waypoints
-Fixed: Leaves of the rubber of IndustrialCraft2 was gray
v2.3_01 [12-October 2011]
-Fixed: Disabled threading was not able to update the biome.
v2.3 [07-October 2011]
-Added: Sunrise direction setting.
-Added: Minecraft Forge Support. (block color generator)
-Fixed: Block color generator.
-Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)
v2.2_02 [02-October 2011]
-Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)
v2.2_01 [01-October 2011]
-Fixed: Block-colors generate of HD Texture
-Fixed: Memory usage of the new RenderType
v2.2 [01-October 2011]
-Added: Automatically generate the block colors from TexturePack
-Added: RenderType(Biome/Temperature/Humidity)
v2.1[Guinea Pig version] [25-September 2011]
-Added: Swampland biome color
v2.0 [22-September 2011]
-Added: New lighting style of beta 1.8
v1.9_02 [20-September 2011]
-Changed: Adjustment block color.
-Fixed: In the SMP, did not work if the address of the server contains a line break.
-Fixed: When Threading and Environment Color were enable, the error might come out.
v1.9_01[Guinea Pig version] [18-September 2011]
-Added: BlockColor - MC Beta 1.8
-Added: Slightly detailed error message.
-Changed: Put the delay to the start of the minimap.
v1.9[Guinea Pig version] [14-September 2011]
-Added: Options - Coordinate Type, Font Scale
-Added: Hotkey - Waypoint List
-Removed: Cavemapping
-Removed: Entities Radar
v1.8 [25-August 2011]
-Added: Supports Minecraft Extended
-Added: Block color of Aether V1.02
-Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
-Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.
v1.7 [19-August 2011]
-Added: Show slime spawning chunks
-Added: Death point
-Fixed: Scrollbar of waypoint list
v1.6_01 [14-August 2011]
-Fixed: Mob and Animal of the Entities Radar Options had reversed.
v1.6 [14-August 2011]
-Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
-Changed: Organizing Options
-Fixed: Block ID of Aether was acquired from not fixation ID but the name.
-Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.
v1.5 [05-August 2011]
-Added: Semitransparent indication of the map
-Added: Show the direction of the entity (Entities Radar Options)
-Changed: to hide the edges of the large map.
-Fixed: Illegal waypoints file name characters "_" is replaced by
-Fixed: Slight correction of the cave map
v1.4 [29-july 2011]
-Added: Cavemap support in SMP. default is disabled.
-Added: Entities radar support in SMP. default is disabled.
-Added: Setting of position where map is displayed.
-Added: The transparency of entity is decided by the vertical interval.
-Changed: Integration of modloader version and non-modloader version.
v1.3 [25-july 2011]
-Added: Default zoom setting
-Added: Thread priority setting
-Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
-Added: Some hot keys
-Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
-Added: Entities Radar (it is disabled now in SMP)
-Changed: Organizing Options
-Additionally, some small changes
v1.1_02 [23-july 2011]
-Changed: disappear minimap while open the GUI except the minimap.
v1.1_01 [19-july 2011]
-Fixed: It was not possible to start when modloader was not used.
v1.1 [18-july 2011]
-Changed: disappear minimap while open the inventory
-Fixed?: HD fonts
-Added: 1.5x zoom
-Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap
Please move the rei_minimap folder to mods when shifting from v1.0v1.0 [17-july 2011]
-First Release
The FAQ is ScrollDown or click here!
Please read the FAQ before you ask questions.
Some epic dude called Kane_Hart made a cool spotlight video of this mod!
Other small mods [25-March 2012]
Sound Fix Mod (Sound changes in the vertical direction...small effect)
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.1 compatible AudioMod]
[Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]
back to the old color of the swampland
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.0.0]
I'm not good at English,
so,,, If I make mistakes in my English,please pardon me.
Please tell me corrections of the menu
Please write it in Japanese if you understand Japanese.
もし、あなたが日本語を理解するのであれば、日本語で書いてください
オプション画面の表記の指摘なども助かります。
I would appreciate you informing me of any questions, comments or requests you may have.
I may implement it
-
4733
Risugami posted a message on Risugami's Mods - Updated.Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Where is redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Download (Adfly) Download (Direct) Old Versions
Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
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The_Forgotten posted a message on [Adv/Puz] Monarch of Madness (200 000+ DL's!) (Works with 1.6!)Posted in: Maps
CONTENTS
-Trailer--Announcements--Introduction-
-Rules and Tips-
-Download--Changelog-
-Screenshots-
-Videos-
-RecommendedTextureResource Pack--Scoreboard--Fan-made Content-
-Credits--Legalities-
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TRAILER
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ANNOUNCEMENTS
2. A new thread featuring the home of my next map has been created! Go check it out, comment and get excited!
3. The map was featured on the front page, on the 20 of July 2012! Was quite a nice surprise, truth be told. That said, they were a little late to the party, as one of the first comments on the article cleverly states!
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INTRODUCTION
Welcome, ladies and non-ladies, to yet another custom map adventure. What you see before your eyes is a picture of the Castle of Madness, ruled by yourself. That's right: You are the Monarch of Madness. King of the unstable, leader to insanity, czar of craze - call it as you like. However, not everything is completely whack here, as there is still an easy to follow story in front of you. Fifty years ago, you went to sleep, but why exactly? You know not. All there is left of your past presence are a few notes written by your butler, who took care of you a long time ago.
What exactly is mad in this beautiful structure? And how far will you have to go in order to understand your new task? Is there a reward at the end, or will darkness invade you? Only one way to know:
Play it.
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RULES AND TIPS
All these rules and more are also in the map, in the form of a rule book from version 1.3.2 and onward! That said, it's a good idea to read through these first just to get a good idea of what you're getting yourself into! Trust me, you'll thank me later.
1. Do not break blocks and do not place blocks, unless told to. If you are told to place a block, and you misplace it, you have the right to break it and replace it. If you're in an impasse where you can only get out by breaking, say, a wooden plank, go right ahead. Some traps are like that.
2. Do not craft anything. And that means, anything. Everything you need will be given to you when needed.
3. Do not use mods. It might screw something up. If you have some mods installed, and the game crashes or won't let you spawn right, it might be caused by your mods.
4. The difficulty USED to be unimportant, but since version 1.6 of the map, playing on easy or higher is strongly recommended. I can't force you to play with mobs on, but they will certainly add an important dose of madness. Some places will also require you to change difficulties, but if you're on multiplayer, just play on easy.
5. The length is rather long - or at least, it was when the map first came out. It took me 2 hours and twenty minutes to complete everything in it myself, and I made the map. Take that as you will. Of course, with maps that can take almost twenty hours to complete these days, around three hours shouldn't seem too intimidating... right?
6. For those of you who enjoy taking the time of checking every nook and cranny of a map, there ARE Easter eggs and various little gags. They may not be related to the story in any way, yet they might add to your experience during the exploration of this fantastic kingdom where the grand dominate the puny, and rats dominate everyone with a weak immunity system. Also, if something tells you "your current destination", chances are it's your current destination. If you need a flint and steel to access something, and you don't have one yet, don't assume you missed it and you must give one to yourself. That's wrong.
7. You might have guessed this one by now, but if you despise reading, avoid this map entirely or disregard the signs in-game. Unfortunately, I love babbling aimlessly, so you'll find plenty of signs everywhere. You can just break them if you hate them that much, though.
8. THE MOST IMPORTANT RULE BY FAR: Some of these rules will have to be broken, but only at some specific points throughout the map. When, you ask? I won't tell you. Use of your own judgement to determine when you should disobey the rules.
In any case, from the 1.4 version and onwards, the rules will all be in a handy book you can find at the beginning, just so you remember them throughout the whole adventure! Also, this isn't a rule, but an important tip: the coordinates of spawn are x: -63, y: 48 and z: 9. If you spawn on the roof, get down and into the room of those coordinates. You can sleep in the multiplayer spawn lobby to reset your spawn.
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DOWNLOAD
To play this map, you need to download it. That was kinda obvious, so I'll simply add that I'll always keep previous versions available, if you want to try them. I still suggest downloading the first or second one, as they're the newest version. If you don't know how to install maps, you type "%appdata%" to search your system, get inside your .minecraft folder, and find the "saves" folder. In there, you can find your Minecraft worlds. Go download the map file, and it'll give you an archive. Archives are tiny files that keep a lot of things in them, kind of like a beehive. The files in it don't sting, though. Just extract the files from the archive, using an appropriate program, such as winzip (for .zip files) or winrar (for .rar files). The files inside should be named "Monarch of Madness" with a version number. Put that in your saves folder, and bam! Ready to play.
Note that I do exclusively use adfly on the main download links, as well as the most recent mirror links. I have set them up on August 4th 2012, because I revamped everything and put the main files on Fileswap, while keeping them on Mediafire as well. If you don't like adfly that much, and want the main downloads without passing through it, just download through the mirror on Mediafire... But really, it's just a few ads that barely last a few seconds and that you can ignore, yet give me some money to keep working on both this map and other projects. My thanks go out to all those who support me with adfly! And even if you don't, I still love you - just a little bit less. (If Fileswap doesn't work, try Mediafire through the mirror, and vice-versa.)
For multiplayer, you can either install the map on your server the classic way, or for a simpler approach, check out the Adventure Lobbies! It allows you to play maps online in lobbies, without having to install anything. Just go to the map list, and choose "Monarch of Madness" to play this one! You have a maximum playtime of five hours, but within that time, you should be done with the map easily. If you plan on playing the map multiple times with breaks, though, it might not be your favored option, yet keep it in mind!
So long as you have have the download for your version of Minecraft, don't worry. The first version number indicated is the map's version, which isn't important to you.
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CHANGELOG
1.4.5:- Messed around with the command blocks a bit more, reducing lag around the bridge explosion and overall making everything better. Minigame in the Nether with creepers now functions correctly with a mob griefing control.- Slightly modified a part of the Nether.- Slightly modified a part of the End, for convenience.- Bugfixes and even more bugfixes.- Changed a long series of maps into a book.- Added sprinkles of madness.
1.4.2:- Added a command block to disable mob griefing and mob loot, allowing you to remain on normal difficulty throughout the entire map! (Even though the signs still say otherwise.)- Changed some aesthetics.- Turned "keepitems" on, so dying won't let you lose anything.- Bugfixes and bugfixes and bugfixes.- Added preview of next map.- But not really.
1.3.2:- A few grammar fixes here and there.- Bugs were squashed, the environment got changes that could have been made a long time ago... So that's that.- Books! Yes, I have added even MORE content for you to read! Go nuts!- Re-added Herobrine.
1.3.1:- Added a lot of content to both the Serene and Deserted Meadow.- Added three new noteblock songs.- Added lots of points to the map, for a new grand total! Scoreboard coming soon.- Fixed plenty of bugs and problems.- Prepared the map for 1.3 Minecraft additions - even though the update is out, none of its new content has been integrated. That'll be in an update between 1.3 and 1.4, sometime.- Made some challenges easier, some, tougher. Balancing.- Added a zest of madness.
1.2.4 and below:- I was too lazy to make a changelog. Not like I could change that now anyways.
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SCREENSHOTS
Here are some screenshots! In order to avoid spoiling anything, they have been put inside spoiler tags, so you can safely scroll to the bottom without ruining the surprise. Some of them are very revealing, however. If you are already convinced and want to play, don't look at them if you'd rather preserve the surprise. If you don't care about spoilers at all, then feel free to look at all of them.
Ghost's Rustic Screenshots
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VIDEOS
Here I'll post videos that players of this map share with me! (As well as the ones I just happen to stumble upon. I just love watching people blown away, both literally and figuratively, in this map!)
If you make a let's play or other videos of this map, please share them on this thread! Post a comment with the video embedded in it, or give a link to it and I'll add it here!
The Yogscast
UberHaxorNova and SSoHPKC
iHasCupquake
EditZP
ClashJTM
Antvenom and CavemanFilms
StephenPlays
RadioactivFly
GamerPotty
Note: This was the first LP ever made, to my knowledge. As you can see below, Potty here played the map in its very first version (the first video was uploaded on July 1st 2011). Therefore, much respect!
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RECOMMENDED RESOURCE PACK
The resource pack I can recommend for the map is called Ghost's Rustic, a beautiful x64 pack. If you can handle it, I seriously recommend you give it a shot.
If you find any other resource pack that's easier to run but still has a darker/medieval feel to it, I'd recommend using those. You don't want lag to ruin your enjoyment of the map, after all!
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SCOREBOARD
The scoreboard was implemented after the 1.3.2 update, so the max score possible is now going to remain the same forever! Any player who directly commented with their score in the past has been added, and any who wants to add their score can do so now! The scoring system used to be a joke, but now that it's a fully-implemented system of leather and saddles, you might as well aim for the top score!
If you want to add your score, however, you must show a screenshot of the inventory you place inside the score box at the end of the scored section of the map. I didn't ask for screenshots before, but now, I do! Besides, the score box has to be there for something.
1. ThunderCam777 - 190 points2. Ryansij - 177 points3. tevinlu - 165 points4. Chimeratech - 156 points5. zacchig - 143 points6. Lummi - 128 points7. gappydoo275 and megymoo99 - 128 points8. kamiawolf - 121 points9. Delay3d - 121 points10. gabrielesani - 120 points11. taj1994 - 108 points12. TheRoidyPegasus - 104 points13. Alcyonestus - 102 points14. mooeena - 93 points
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FAN-MADE CONTENT
If I happen to stumble upon fan-made content for the map, be they reviews, pieces of art, trailers or anything else, I'll post them here! If you made anything, please share it!
A wonderful piece of art, made by DordtChild, based on the Yogscast's playthrough of the map!
A video review of the map, courtesy of Llamapantsful!
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CREDITS
Thanks to Mojang for this magnificent game called Minecraft!Thanks to my friends TapeitorDieGuy and Natey9 for help with the story-line!Thanks to SimsterAce for making the map's official trailer!Thanks to Zinn for pointing out the mysterious cause of a grand fire! From now on, the castle shouldn't burn to the ground for no apparent reason. Unless you do that yourself.Thanks to Revolvee for allowing me to build off of his base model of the castle, originally named "Castle Estel", which I found beautiful. If you want to see amazing builds, check his channel out! Definitely worthwhile! Seriously, you won't regret it.Thanks to Ghostsniper and SMP for allowing me to recommend their wonderful texture packs!Thanks to all the games I've played before, since a lot of them inspired me in the creation of this map. (Yes, reference pros, you'll see an abundance of references and quotes.)Thanks to lasarus for making the ImageToMap program, which certainly has many uses! It helps condense a lot of text into a few item slots. Less signs, more maps! Even with the book and quill that are now available, maps give you plenty of opportunities!Thanks to me (I feel horrible saying that, but I must) for putting everything together and making it an adventure! DarkoHexar, The_Forgotten, ThePenFactory, Bubble_Man... No matter the name, map-making's my game!Finally, thanks to everyone who will play this map, comment on it, make videos of it or give any other kind of feedback! You're all loved equally!
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Legalities
I, The_Forgotten, am irresponsible of any damage or problems caused by this map and anything related to it. If you don't like it, however, you have the right to hate me for it.
Do not give out copies of this map without asking me first. Linking to this thread or videos of it is perfectly fine, and if I approve of them, other websites can showcase it. However, do not claim it as your own, nor modify it for your own selfish purposes of evil.
You have no right to make money off of my work or those of others. Monetizing videos in which you play or showcase the map, however, is perfectly fine.
Monarch of Madness is trademarked (2011-2012) by myself, The_Forgotten. Monarch of Madness is my intellectual property, not yours. The map is indeed copyrighted © The_Forgotten (2011-2012). This is a non-exclusive license.
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124
BlameTheController posted a message on [ADV] Kingdom of the Sky (Narrated Story) Multiple Perfect Review Scores - 175,000+ Downloads!Kingdom of the SkyPosted in: Maps
Please note, this was made for 1.4.7.
You CAN use default texture pack if you play in newer versions.
Or you can simply use the texture pack updater.
Check out the sequel when you finish!
http://www.minecraft...he-world-burns/
Contents
1. A new way to play Custom Maps
2. Story
3. Watch the Trailers
4. Download the map
5. Videos
6. Achievements
7. Install
8. Rules and Information
9. Updates
Kingdom of the Sky is an Adventure map designed for one or two people. What makes this different from many of the other maps is it actually has Voice over dialog to provide the story elements! It is the first map to ever use Youtube videos to provide the narration.
This is accomplished by playing videos on Youtube when certain checkpoints are reached in the game. Instead of stopping the game to read a long text file the player will simply Alt-Tab to his/her browser and play the video to listen to the audio for the storyline! What's even better than that is as soon as the video starts playing, the player can continue playing the map while the dialog plays in the background.
There is a new Video menu that let's the player easily navigate all the videos. No searching for videos at all!
Story
You are about to leave your house early one morning when a stranger summons you pleading for your help. A great evil has befallen his homeland. You are called upon, you must free him and save the Kingdom of the Sky
Watch the Trailer!
Rsmalec Reviews KotS (Perfect Score 20/20)
Download the map now!
!!! This map uses a custom texture pack (included with download), you must use this texture pack or else you will not be able to complete the map or fully appreciate the layout. !!!
Please support the texture pack maker: Painterly Pack
http://www.painterly....net/index.html
If you enjoy this map please, please Subscribe to my YouTube channel. Thank you!
Blame the Controller's Youtube Channel
*EXTRA*
To make this or any custom map a more fun experience with less creeper problems I suggest using a creeper Anti grief mod. There is an example of one of these mods below:
Single Player Creeper Anti Grief
Multiplayer Creeper Anti Grief
Download Count:
100:
250:
500:
1000:
2000:
5000:
10,000:
25,000:
50,000:
75,000:
100,000:
150,000:
Let's Play
FROGAiming
PaperbatVG
RuneSharkMineCraft
More Let's Plays
Achievements
Kingdom of the Sky
-Adventure Map for Minecraft
Install
There are two parts that must be installed. The map itself and the texture pack. Although you may be tempted to use your own texture pack, this will cause the map to be partially broken as certain items of interest will not be seen correctly if the wrong texture pack is being used.
1. Copy the folder named "Kingdom of the Sky" into your minecraft saves folder. This can be found by going to
C:/Users/*Your Username*/AppData/Roaming/.minecraft/saves/
2. Copy the texture pack zip file included with this download to the "texturepacks" folder in your minecraft folder.
3. Download the latest MCPatcher
http://www.minecraft.../tag/mcpatcher/
4. Run MCPatcher to update your Minecraft install
Game Rules
1. No breaking blocks of any kind
2. No placing blocks
3. No fire, flint and steel, or TNT
4. You are allowed to craft weapons, armor, food, and torches
5. Play on Normal or Hard
6. You can tame wolves! That's why they are there!
7. You can Enchant your equipment
Difficulty
This map is intended to be hard. I expect players to die several times. To avoid a lot of run back time, make use of the beds you see on the map. No seriously, I am not kidding. This will be one of the most challenging (and also rewarding) maps you will play.
Hidden Chests
There are a large amount of hidden chests in this map. There are no diamonds or other collectables to keep track of. In this game, finding the hidden chests will keep you alive. In fact, there are a few chests that can only be found if the player dies.
YouTube
This map does not use traditional notes to move the story along. Instead you will have story elements in the form of audio from videos on YouTube.
All the other videos are in the form of Video Responses to each preceding video.
While playing, when you come across a sign that says "Watch Video 5" you will Alt-Tab to your browser, click on the next video and as soon as it starts playing, go back into Minecraft. You should not sit and watch the YouTube video as there is no animation, only audio.
Thank you very much, I hope you enjoy the map!
And don't forget to subscribe to my YouTube channel!
*Updates
v02-Added more equipment at the start
v02-Added more light in some of the areas with too many mobs
v02-Fixed the bug with the Great Wing bridge not always working.
v03-Added Multiplayer Starting area
v04-Changed file type from .rar to .zip
v04-Fixed Statues and missing track piece
v05-Fixed Single Player Starting area
v06-Invincible armor bug fixed
v07-Invincible armor bug fixed...again
v08-Great Wing Bridge is 100% fixed
v09-Changed some of the chest items and made minor changes to environment
v10-Made the map compatible with Minecraft Patch 1.8
v10-Added many new chests and changed some of the mob spawn areas
v11-New texture Pack and minor changes
vu2-Updated the map to include potions, enchantments, improved the multiplayer starting area so that they get the same start as single player as I originally intended. Also fixed some minor bugs
vu03- minor updates
vu04- completely changed the starting area for multiplayer
*Known Bugs
-(Fixed!)Sometime after activating the 3 Foci, the Great Wing bridge will still not work. This happens if the player dies after activating the 3rd foci but has not yet pressed the bridge button. The Redstone will glitch. If for some reason it still does not work then the player may create his own bridge to get across when this happens.
-(Fixed!)Certain pieces of armor make the player invincible
-(Fixed)Spiders and Endermen appear white and without texture if played on 1.9 or higher -
302
djoslin posted a message on [1.5.2] FiniteLiquid v5.93
information you NEED TO read before you download
information you NEED TO read before you download
information you NEED TO read before you download
Download
______________________________________________________
Donations
Please consider donating. It takes time and money to keep my website alive, and I've spent countless hours programming to make minecraft just a little bit better for you guys.
donate
______________________________________________________ -
2
Ronar1 posted a message on Obtained Chainmail from a ZombieYou can actually use iron ingots to fix it.Posted in: Survival Mode -
1
aary33 posted a message on TNT "Trampoline" Schematics?Why not making it using the command blocks? Give the player a jump boost that lasts for one second, and then they jump.Posted in: Redstone Discussion and Mechanisms -
253
TechGuy543 posted a message on TechGuy's Modding TutorialsPosted in: Mapping and Modding TutorialsDimension
On hold until problems are resolved.
This tutorial has been long awaited. It will utilise Forge and it alone. If you are following this tutorial it is expected that you have already set up your Forge workspace and have the main registry class of your mod set up. When I say "the main registry class", I am referring to the class with the @Mod annotation and the three methods with the @Init, @PreInit and @PostInit annotations.
At first, it will be a basic tutorial on how to get the dimension up and running. After that you can customise it however you like. I plan to have customisation tutorials up soon but I would prefer just to get this bit done well first.Before we actually get to making the dimension, I'll give a bit of an explanation as to how they actually work.
Dimensions use something called a WorldProvider. The WorldProvider registers almost everything to do with the dimension. Functions the WorldProvider has include registering the chunk manager and provider for the world(more about this below), the angle the sky is rotated at and setting the light levels, biomes and fog levels; just to name a few.
The biome/s of the world is/are set in the WorldChunkManager. You could have one biome, or many. It is all up to you when you get to customising it. The chunk manager is registered in the WorldProvider class.
The terrain itself is set in the ChunkProvider for the world. The ChunkProvider allows possibly the most customisation out of every other class that you will make. It is registered in the WorldProvider class aswell. In the chunk provider you can change terrain levels, water/lava pools, villages, strongholds, dungeons, etc. and several other variables that are fun to mess around with.
The first thing you'll need to do is register a provider for your dimension.
DimensionManager.registerProviderType(25,WorldProviderNameHere.class, true);
The registerProviderType method accepts three arguments: An int, a class and a boolean. The int is the id you want to assign to the world provider. The class is the actual class of the world provider. The boolean is whether or not to keep the world loaded. That is, keep the world prebuffered so it loads quicker(needs citation). For example, the Overworld and Nether have this boolean set to true but the End has it set to false. This is because the Overworld and Nether are the main two dimensions of the game.
Next you will need to register the dimension itself and assign the world provider.
DimensionManager.registerDimension(DimensionManager.getNextFreeDimId(), 25);
The registerDimension method accepts two ints for its arguments. The first is the id of the dimension. You are best of calling the getNextFreeDimId method here so that there are less incompatibilities. The second int is the providerType id you assigned to the world provider above. In our example we used 25.
This section is under work. I will try not to let it die like the gui tutorial did. By the time this tutorial is fully done, it will probably be my most comprehensive tutorial by far.
Tutorials I RecommendThis is a list of tutorials I recommend. These tutorials are not made by me, nor will I make tutorials on things listed below. I can't guarantee that these tutorials will continue to be updated and work in the future.- Adding Sounds - By lockNload147 (Vanilla(All MC Versions), Forge 1.5)
- Damage Item After Use In Recipe - By dmillerw (All MC Versions)
- To post a comment, please login.
1
You are taking more effort to clear out a chunk, though, so mining in a straight line compared to strip mine a chunk gives you the same chance of finding a diamond vein overall.
1
3
Nope, the anvil format doesn't support heights higher than that. It's just the way it works :/
It's like you try to fill a glass with more water than it can hold. It just doesn't work.
1
Here are the devoted members of the Super Hostile guide, give them a big +1rep for helping with this!
To apply for the staff, you'll need to be a regular contributor (helping regularly with the thread). You need to be devoted and be asked at any time for help.
What do these staff positions do?
Field TesterSimilar to a Tips & Techniques Developper, they test around the guide's tips, techniques, and revelations of secrets by testing them in the real maps. Afterwards, they suggest some improvements on them, and they can also submit their own techniques, tips, and findings.[/anchor] (2/3 slots)
Tips & Techniques DevelopperSimilar to a Field Tester, they try different options in the maps with their own techniques they developped and can then submit their own techniques, tips, and findings.[/anchor] (1/3 slots)
Graphical SupportThey create graphics for the SHG, but these must be assigned by the creator of the SHG. They can also submit their creations if they want, but they may or may not be implemented.[/anchor] (0/1 slots)
Note: These are not limitations to how you contribute to the guide, but a way to regularly give support and gain full credit. Each staff member has an icon posted on the item which identifies the staff member.
1
I agree that glowstone should be a renewable resource, because of of its usefulness and rarity.
Perhaps that glowstone clumps can slowly regenerate downwards the more you spend time in the nether?
1
Actually, there is a rule like this.
http://www.minecraftforum.net/forum-40/announcement-43-section-specific-rules-read-this-first/
1
This project is not discontinued, though, it's more of a side-project I'll be working on when I'm feeling like it. For something that I put much more work into, look at my other, more recent projects. Thanks for reading!
I see you did (not).
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The two upcoming series on youtube will get released within a week, as I said before. I'm almost done re-building my computer, then I can start working on the first episode (of both series). Meanwhile, I've been making a revision of the walkthrough of Sea of Flame II, which needed a few strategy and grammar fixes. Well, then I encountered thread formatting issues, so there's some missing content in some entries. That'll be fixed shortly.
Anyways, I hope you continue to have fun in Minecraft!
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That's pretty unlikely, 99.9999% of the time it'll be some plugin/mod/hack, etc.