Yep, these redstone changes seem more logical.
But I have no doubt in my mind that this will break just as much cool stuff as it will enable new cool stuff to be built. So the way goes.
Yep, these redstone changes seem more logical.
But I have no doubt in my mind that this will break just as much cool stuff as it will enable new cool stuff to be built. So the way goes.
The real question is whether or not Mojang will tell us how to use the Jigsaw block and how one could use it for making our own procedural structures.
Wooot, finally some dark stone blocks! Very ebic indeed for the buildings and the constructings.
It seems that hoes are now effective against
- Nether Wart Block
- Warped Wart Block
- Hay Bale
Oh boy, Crying obsidian has returned after all these years of being non-implemented
The madmen. They added a vanilla equipment tier higher than diamond.
Mad Scientist Cackling Noises
I'm sure that Mojang's new texture guy put a lot of love and effort into the new textures
But really though, I don't want my game to look like Yoshi's Wooly World. Something about it doesn't feel right and makes me go like those weird white fuzzy things from Yoshi's Island.
1
May I also suggest the following?
- Tasteful Decoration: Place a painting
- Soy Milk: Milk a mooshroom using a bowl
- Legend of Excalibur: Rename an enchanted item using an anvil
- Jeb's Rainbow: Obtain a sheep of every color (actual requirements: be nearby 16 sheep each with a different color)
- Chilly Consequences: Have a snow golem you created kill a mob
- Ostentatious Mining Methods: Detonate a Minecart with TNT
- Industrialization: Place down a dispenser and have it grow a plant using bonemeal
- Record Labels: Have in your inventory all of the music discs
- It's a Trap!: Kill a mob using a tripwire trap (actual requirements: Be nearby when a mob or player dies within a few seconds of activating a tripwire)
- Off with their Heads!: Obtain a skeleton, zombie, or creeper head
- The Pale Rider: Mount a skeleton horse
- Gasping for Air: Regenerate oxygen from a bubble column
- Buried Treasure!: Dig up some buried treasure! (actual requirements: Obtain a Heart of the Sea)
- Heart of Atlantis: Construct a Conduit and benefit from it
- Power of the Depths: Kill a mob using a Conduit
- Scrub-a-Dub Dub: Dry off a sponge
- Look Ma! No Hands!: Move 100 blocks on foot without pressing any keys
- All the Way Down: Fall from the very top of the world to the very bottom (actual requirements: Survive a fall from a height of y = 300 or higher to a point below y = 0)
- It's Alive!: Have a lightning rod be struck by lightning
0
I mean, in the new terrain generation, iron generates much lower down than it used to, meaning it would be much more inconvenient to be able to progress to iron armor. Copper armor as an intermediary between leather and iron would make sense given that context, since copper would be much easier to access at the start of the game.
0
I'd support rolling this effect in with Respiration, as TheMasterCaver proposed above.
0
In response to people suggesting chains be used: Chains are a block. How would you even tie minecarts together using blocks?
Leads on the other hand already have the functionality I'm proposing built-in for other kinds of entities, and it would not be much of a stretch to let them tie together minecarts.
0
In terms of long-distance transport, you could use leads to transport vast quantities of goods alongside the player by stringing multiple chest carts to you, the passenger.
1
Trying to transport a caravan's worth of goods in one go via rail is quite the hassle. Why not make it easier to tie trains together by connecting minecarts using leads?
Beyond simple trains, allowing minecarts to be leaded would also let other shenanigans go down, such as suspending chest/hopper minecarts in mid-air using fences or other minecarts.
1
Football (the European version, at least) has been with us for many thousands of years. A mod that adds a soccer ball to kick around would be pretty interesting.
0
A much simpler idea for the banana is that it could leave a compostable banana peel behind once eaten, making it an incredibly efficient for keeping hunger topped off and keeping the composters full at the same time.
0
You could take the Tinker's Construct route and have wooden tools passively (and ever so slowly) regenerate durability over time. That would give enchanted wooden tools the niche of "That tool you take out once in a while to do a thing before you put it away to regenerate,"
1
The issue of having multiple toolboxes could be solved by simply making it use an Ender Chest-like system, where all of your toolboxes will open to your own toolbelt when used (and ditto for other players). It even makes sense since the proposed recipe requires an Ender Chest.
0
Example: The cake recipe takes buckets of milk. However, it leaves behind normal buckets in the place of buckets of milk.
0
Buckets don't get consumed in cake recipes, though?
How would you make the uncrafting table handle recipes with items that are left untouched or are altered by the crafting recipe?
0
Hoppers outputting connecting to all sides (and needing to be manually disconnected) sounds incredibly inconvenient. I don't think that system would work well at all for making compact hopper lines, since there would not be enough space to get in there and kajigger every single individual hopper.
Support for pipes, no support for hopper changes.
0
Given how many redstone systems would probably break if the existing hopper was altered, I think making this copper hopper a new block entirely would be a better idea.
0
Yes, yes it is. Which is why there should be less stuff that takes such a painfully long time to dedicate to and finish and not more stuff.