• 0

    posted a message on MultiCraft - CLOSED - PLEASE LOCK
    IGN: Wheatley303
    Age(Optional): ---
    Time Zone: EST (Eastern Standard Time)
    Experience on other servers: None, all of the servers I've been on either didn't have a good community/staff or didn't have staff positions available.
    What times you can be on: Throughout the summer and other vacations, whenever I wake up to whenever I fall asleep (with breaks, of course :))
    Time on the server: I'm not even sure right now, a week maybe? Something like that.
    Rank on the server: VIP
    Posted in: PC Servers
  • 0

    posted a message on MultiCraft - CLOSED - PLEASE LOCK
    IGN: Wheatley303

    How long have you been on the server: 2 days

    Why do you want to be a member: So I can be known as a regular member (how much I play-wise) and so I don't have to ask a mod for water.

    EDIT: Also, I just timed out and can't join the server. Is it actually down or is it just my computer? :P
    Posted in: PC Servers
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Orthuss

    Hey Vechs, I think we demand an "Ethonian Piston Kit" or an "Ethonian Instant Bridge". Or something along those lines. It'll simply contain a few pistons, a lever, and some standard building blocks (cobble, sandstone). And maybe a diamond hoe for good measure. Just a suggestion :smile.gif:

    He only played Legendary (Yes, I know he's starting Spellbound with OOG, but he just started that. On a side note, OOG and ZombieCleo are two LPers I adore.) and did a few RFWs. I think Millbee deserves his shears before that happens. I shouldn't forget OOG needs something too though, they did a few maps.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey, Vechs, I know you are extremely evil and devious with traps and spawners in your maps, but I believe my ideas for traps will be just as devious. Would you like some ideas via PM? Also, my least devious one is very obvious, so I might as well just share it to you right now. The idea is it will be in the middle of a winter "wonderland," you know, the kind with monsters everywhere and no sunlight. There will be a fleecy box in the middle of nowhere, and every block around it will be covered with snow. The thing is, however, all of the blocks covered with snow are air. Now, this isn't evil at all, I can tell you, but fill the chest with 27 snow and they'll have to look to see it's not actually wool. So, more of a troll than a trap, but I did tell you it would be obvious. If you want anymore of these great ideas for a pain-inducing map, just reply. Hope you do reply, because the other ideas are perfectly rough and would be perfect for your maps!
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey, just wondering, I didn't see it in the rules anywhere, but are you allowed to spread the grass in Pigget Panic to get pigs to the victory pen? It would be tedious, yes, but I'm terrible with rails and I don't want my piggies to despawn.

    Anyways, I've started Sunburn Islands and Infernal Sky II as well. I've gotten the white wool, purple wool, brown wool, light gray wool and iron block without dying once yet in Sunburn Islands. I'm currently working my way throught the walls in Hidden Leaf. Ugh, shut up spiders!

    As for Infernal Sky II, I have made a small gravel home out of Intersection 1 and explored Sky Garden a bit. This is so much easier than the first Infernal Sky. Have the white wool and, again, have not died yet. (It seems I always have bad happenings with spiders :tongue.gif:)
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Tempestfang

    Can not make an enderdragon spawner. Asked Vechs myself.

    Again, tried it. In the nether. Worked fine, just, um, completely destroyed my portal back...
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from atomic2354

    Except Giants... U mad bro


    so he made a new mob (sort of) just for 1 screen shot? seems unlikely.


    Incorrect. I just tested with SPC a while ago. It's just very glitchy and causes my game to crash sometimes.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Do you come in pieces peace, Vechs Sheriff? If not, then go away; we ain't need more trollfaces around these here parts. But if you is on our side, then howdy partner. Come into the fold of the Fleecy Brethren and die with us. Many times. Dying, I mean.

    Maybe, I am one of the malicious map makers, but I'm also currently playing Legendary. So, maybe you should decide xD
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AmbigramMan

    ... Lets just hope that you can't spawn them with a mob spawner... *Goes home to cry in corner clutching sword*

    It's too bad every mob can be spawned via mob spawner.




    I feel like I'm becoming Vechs' quick replying substitute. Maybe that's a good thing. :-)
    Posted in: Maps
  • 0

    posted a message on [contest][map] What can you do out of an lever
    I'm taking this as a test on how evil I can make a redstone contraption >:-)
    Posted in: Maps
  • 0

    posted a message on Super Dungeons?
    Well, I can't think up anything much more hard than that. Random traps would just be tricky and random silverfish blocks would just be plain evil. This idea is just to bring a very nice challenging dungeon for those who think Minecraft is too easy.

    Also, nether fortresses don't make everything look dark when it's perfectly lit up :-) Not only that, they don't allow those terrible giant spiders Jeb is unleashing on us to spawn on the surface you think is "safe," which definitely would not be true anymore. But he could make zombie pigmen fight you when you destroy a block withing 5 blocks or enter a portal, which would make the nether much more of a challenge seeing that Ghasts only have 5 hearts, or 10 health.

    Still, remember that this is supposed to be a challenge with very good rewards, and it could be surrounded by bedrock so you can't just poke your head in too if this would make it too easy to get the valuable materials.
    Posted in: Suggestions
  • 0

    posted a message on [CTM] Lethal Lands
    It's pretty much a progress report thread right now, but I should be able to get some mapping done somewhat quickly. Oh yeah, and if you feel like hearing a little bit about what to expect, let me just say that silverfish will be somewhat uncontrollable in some areas ;-)
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from jmole

    PIE IZ A FOOD AND U EAT IT WITH UR FACE
    btw super hostile = win

    I believe you forgot something.



    Oh yeah, that reminds me, making some cake and TNT trap schematics is definitely on my to do list now.
    Posted in: Maps
  • 0

    posted a message on [CTM] Lethal Lands
    LETHAL LANDS

    A challenging CTM series for those who want to die a lot!

    MAPS
    ~~~~

    #01 - Morbid Minilands

    This map is to be one of the hardest you will ever play with the category of linear-branching. There are many environments in this map, all of which unique to every other. With a difficulty of Hardcore Ragequit, this map will force you to die many times. Oh yeah, I spawn every agressive mob except slimes, magma cubes, giants and enderdragons on you at Intersection I :biggrin.gif:

    No maps are finished nor in beta yet, and don't expect anything except for progress updates for now :tongue.gif: Sneek-Peek Pics are sure to come soon enough.

    Oh yeah, and I'm very evil in my maps :biggrin.gif:
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Oh, god. That picture is... What am I saying? I myself am making an extremely hard linear-branching map that include getting ores, meaning 24 blocks, and I'm trying to make it as evil as possible with cave spiders and silverfish in the first area (Cunning Caverns) and blazes start to spawn in 2 of the others at intersection 1 (Necromanic Nightlands and Ominous Office) accompanied by ghasts and endermen in the other. (Dangerous Desert)I should be glad that Jeb has posted a picture of giant spiders. That picture is epic!

    EDIT: Oh yeah, you remember how Vechs said that giant spawners were "glitchy?" I tested giant spawners out on a test world and it said "Saving Chunks" in a matter of seconds.
    Posted in: Maps
  • To post a comment, please .