• 1

    posted a message on Butler service - data merge entity does not work how i want it...

    You can add if block ^ ^ ^1 air to the tp command to only run if the block the Butler is facing towards is air. This won't work if blocks such as carpet or grass is placed, so keep it just air.

    Posted in: Commands, Command Blocks and Functions
  • 2

    posted a message on How do you stay entertained on Minecraft?

    I enjoy creating stuff. Playing maps and mods is one thing, but creating them is much better, in my opinion. I make datapacks and commands for maps. I enjoy watching my creations develop and become something. I aspire to many amazing people, and maybe, just maybe, I will become aspired to.


    Start creating stuff. Even if you aren't good at making maps, try. You'll get better. You know the saying, "practice makes perfect". It is quite true when it comes to creating stuff in Minecraft. If you don't like building maps, maybe try commanding them. Commanding is hard to start and understand, but if you study it and practice it (which is fun IMO), it will pay off. Maybe you're a good artist, make a resourcepack. Maybe try creating 3D models. If you are really technical, create a mod. It doesn't matter if nobody likes your creations because they will suck if you have no practice. But, if you try hard enough, dedicate enough time, and practice enough, you might create something people love.


    TL;DR: Create stuff, whether it's a map, a mod, a resourcepack, or something else. Practice it and you will get good at it.

    Posted in: Discussion
  • 3

    posted a message on Player Kill Point System

    This system works if there are two seperate teams and no more than two.


    To setup the system, type all these commands in chat.

    /team add red

    /team add blue

    /team modify red color red

    /team modify blue color blue

    /scoreboard objectives add killedByRed killedByTeam.red

    /scoreboard objectives add killedByBlue killedByTeam.blue

    /scoreboard objectives add points


    Now put these commands in command blocks as repeat, unconditional, always active and make sure the chunk is always loaded by using /forceload add ~ ~


    /execute as @a[scores={killedByRed=1..}] run scoreboard players add Red points 30

    /execute as @a[scores={killedByRed=1..}] run tellraw @a [{"text":"Red added 30 points to their score, making Red's total ",{"score":{"name":"Red","objective":"points"}}}]

    /execute as @a[scores={killedByBlue=1..}] run scoreboard players add Blue points 30

    /execute as @a[scores={killedByBlue=1..}] run tellraw @a [{"text":"Blue added 30 points to their score, making Blue's total ",{"score":{"name":"Blue","objective":"points"}}}]

    /scoreboard players reset @a killedByRed

    /scoreboard players reset @a killedByBlue


    If you wanted something different, just tell me.
    I must also point out I cannot promise you a perfect system with this, as it would take me some more time of experimenting.

    Posted in: Commands, Command Blocks and Functions
  • 6

    posted a message on "Minecraft is Dying" posts NEED TO STOP.

    We've all seen them. The famous posts that all look like:
    "Minecraft is dying" "Nobody plays it anymore" "Mojang is greedy" "Fortnite is gaining popularity and Minecraft is losing popularity"


    This will probably the most controversial post on the forum, but I feel people need to see this.

    Please don't blast in the comments, "Minecraft is dying!". That won't help. Keep your own opinions.


    Minecraft is not dying. It has gained 50 million sales in the past few years (excluding the very recent 2019). It has about 150 milion sales across all platforms. Sure, multiplayer is not what it used to be. Minecraft's YouTube community has switched to Fortnite, but miraculously, it's not dead. Mojang has been working harder than ever to bring us good updates. 1.13 was great, and now they are working on the (controversial) 1.14 update. Sure 1.9 wasn't what a lot of people wanted, but a lot of people liked 1.9.


    My point is, it's not dying. There are millions who still love it and play it. I love Minecraft, and while nostalgia hits me a lot, I still love it and still play it.


    Good day, everyone. If you comment, keep your opinions suttle and don't start an argument.

    Posted in: Discussion
  • 1

    posted a message on Giant Creeper

    Make a baby creeper next to it, and maybe make the creeper hollow with tnt in it's head.



    That's what I did when I built one years ago.

    Posted in: Creative Mode
  • 1

    posted a message on Stat objective for wither skeleton kills?

    Do /scoreboard objectives add kWither stat.killEntity.WitherSkeleton


















    Just use tab, it's what I did. :P

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Burning/flaming nearby Entities

    Try this:



    In a repeating, always active command block, enter this:

    /execute @a ~ ~ ~ /entitydata @e[rm=1,r=20] {Fire:200}

    (You can change the time they burn for. Just times how long you want them to burn times 20 and you get your answer.)


    If you want particles, do this in a chain, always active command block. Make sure the repeating command block's arrow is pointing to this command block. Make sure this command block is pointing away from the repeating one. (Looks like this: [ (Repeating) > (Chain) > ]


    /execute @e[rm=1,r=20] /particle flame ~ ~ ~ 0.8 0.8 0.8 1 1 normal @r



    Also, on all of those commands, in the "r=" thing, you can change the number to change the number of blocks an entity is damaged.


    Hope this helped!

    Posted in: Commands, Command Blocks and Functions
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