• 1

    posted a message on Horse Gaits
    Well in 1.8 they added the ability to adjust flying speed in creative using the scroll wheel, so why not do that for horses too?
    Posted in: Suggestions
  • 1

    posted a message on Rotator Block!(Rotating blocks,rails ,redstone items and over Ton More Uses!)(Has lots of Pictures)*150+ Supporters!*-Control Th
    I would support this so hard for Vanilla, but I was wondering something.

    I know this is a suggestion for implementation into Vanilla Minecraft, but I was wondering, with your permissions, if I could add this to my mod which is under heavy development and could use such a unique idea! For further discussion or more information please contact me here!
    Posted in: Suggestions
  • 1

    posted a message on Inductors! - The golden magnetism of Minecraft
    I Support this so much right now!

    This is an amazing idea, and although I would love for this to be in Vanilla, I would doubt it would happen, but I wanted to propose the next best thing. I was hoping that with your permissions, I could implement this concept into my mod which is under heavy development and looking for some unique content. Credit will be given. For more information or further discussion please contact me and the team here!
    Posted in: Suggestions
  • 4

    posted a message on [WIP] [Name Pending!] EnderBeasCraft Mod(s) - Progress and Update (Suggestions Accepted!) /w PICTURES!!!
    Steve and Alex, the original duo. They lived in this world for so long, and yet were so blind. They kept their eyes closed to so much, thinking they knew everything. They spread that idea on, and over time, the new ones adopted that idea, and before we knew it, any and all potential for expanding slipped right out of their grasps, or at least, that's what we thought. That all changed when we met you. You have an open mind, and with that comes the ability to see beyond what the others see. They think you're crazy, talking about things they are obviously too blind to see, but we know better, and that is why we are here, to help you and observe your growth. You will experience many things, both naturals and arcane, but your mind will find a way to overcome those challenges. Go now, wake up, for you have quite the adventure awaiting you...

    ~*EnderBeastCraft!*~

    EnderBeastCraft, although having an undeveloped name that is going to change (eventually), the mod itself is (in our minds) well thought out and balanced, and open to constructive criticism and suggestions from the Minecraft Community! The mod was originally just a series of ideas I had, but as now has been accumulating enough features and potential fro growth to become a full-blown mod! This mod plans to incorporate some original (and some unoriginal) features, and is being molded with compatibility with other mods in mind. Suggestions are accepted, and even if your suggestion isn't put into my mod, I will help as much as I can to mold it into something you or another modder could use!

    The focus of the mod is to add as much new content as possible to expand exploration and adventure capabilities, while also keeping Minecraft Vanilla's 'feel' so to speak. New Biomes are going to be added, along with major overhauls of most biomes, including the Nether and End Dimension! Tons of new blocks, including some amazing new tiers of ores to collect and use in different ways to improve your gameplay, and I also plan on adding a Magik (Yes, with a 'k') portion to the mod, which adds many new abilities, mobs, items, spells, and even a new dimension! It is split into a few different sub-mods, and will have a config file to enable or disable certain sub-mods, tweak spawn rates, generations, and many other parts of the mod!

    This mod is very new and under heavy development, and may stay that way for an indefinite amount of time. This is NOT, I repeat, NOT a Suggestion List or anything of the like. We are in search of skilled coders to help bring this mod to life.

    LOOKING FOR POTENTIAL CODERS AND/OR TEXTURERS FOR THE MOD!!!
    EnderBeastCraft's deviantArt Page
    EnderBeastCraft' Tumblr

    More Content Coming Soon!!!


    ~EnderBeastCraft Mobs~


    ~Aquatic Mobs~


    ~Whale~



    Alignment: Passive

    Health: 50

    Attack Strength: None

    Spawn: Overworld; Ocean and Deep Ocean Biomes

    Drops: 3-4 Raw Whale, 2-4 Cooked Whale (If Killed /w Fire), 1 Live Whale (If Caught /w Net)

    ~Marauder~



    Alignment: Aggressive

    Health: 25

    Attack Strength:
    Ink: Peaceful; None Easy-Normal; Poison Effect for 7 sec (2 ) Hard; Poison Effect for 15 sec (6 )
    Drill: Peaceful; None Easy; 2 Normal; 3.5 . Hard; 6


    Spawn: Overworld; Deep Ocean Biomes (Near Ocean Monuments)

    Drops: 0-1 Prismarine Crystal, 0-3 Primarine Shard, 1-3 Squid Tentacles, 1-3 Cooked Calamari (If Killed /w Fire), 1 Live Marauder (If Caught /w Net)

    ~Swordfish~



    Alignment: Neutral

    Health: 3

    Attack Strength: Peaceful; None Easy; 1 Normal; 1.5 Hard; 2

    Spawn: Overworld; Ocean and Deep Ocean Biomes

    Drops: 1 Raw Swordfish, 1 Cooked Swordfish (If Killed /w Fire), 1 Live Swordfish (If Caught /w Net)

    ~Dragonfish~



    Alignment: Aggressive

    Health: 15

    Attack Strength: Peaceful; None Easy; 1.5 Normal; 2.5 Hard; 4

    Spawn: Overworld; Deep Ocean and Abyss Biome

    Drops: 0-8 Glowstone, 1 Raw Dragonfish, 1 Cooked Dragonfish (If Killed /w Fire), 1 Live Dragonfish (If Caught /w Net)

    ~Angler~



    Alignment: Aggressive

    Health: 4

    Attack Strength: Peacful; None Easy; 1 Normal; 1.5 Hard; 2.5

    Spawn: Overworld; Deep Ocean ans Abyss Biomes

    Drops: 0-4 Glowstone, 1 Raw Angler, 1 Cooked Angler (If Killed /w Fire), 1 Live Anger (If Caught /w Net)

    ~Lantern Eel~



    Alignment: Passive

    Health: 4

    Attack Strength: None

    Spawn: Overworld; Deep Ocean and Abyss Biomes

    Drops: 0-4 Glowstone, 1 Raw Lantern Eel,1 Cooked Eel (If Killed /w Fire), 1 Live Lantern Eel (If Caught /w Net)

    ~Oyster~



    Alignment: Passive

    Health: 3

    Attack Strength: None

    Spawn: Overworld; Ocean, Beach, Reef, and River Biomes

    Drops: 0-1 Pearls, 1 Live Oyster (If Caught /w Net)

    ~Crab~



    Alignment: Neutral

    Health: 3

    Attack Strength: Peaceful; None Easy; 0.5 Normal; 1 Hard; 2

    Spawn: Overworld; Beach, Reef, and Ocean Biomes

    Drops: 0-1 Crab Claws, 2-6 Crab Legs, 8-30 Cooked Crab Meat (If Killed /w Fire) 1 Live Crab (If Caught /w Net)

    ~Pufferfish~



    Alignment: Passive

    Health: 3

    Attack Strength: Peaceful; None Easy-Hard; 0.5 (If Bloated)

    Spawn: Overworld; Reef Biomes

    Drops: 1 Raw Pufferfish, 1 Cooked Pufferfish (If Killed /w Fire), 1 Live Pufferfish (If Caught /w Net)

    ~Glowfish~



    Alignment: Passive

    Health: 1

    Attack Strength: None

    Spawn: Overworld; Reef , Deep Ocean, and Abyss Biomes

    Drops: 1 Raw Fish, 1 Dye (If Dyed), 1 Live Glowfish (If Caught /w Net)

    ~That's all for now folks!~

    ~EnderBeastCraft Blocks~


    ~That's all for now folks!~

    ~EnderBeastCraft Items~


    ~That's all for now folks!~

    ~EnderBeastCraft Misc.~


    ~That's all for now folks!~

    Posted in: WIP Mods
  • 1

    posted a message on Mobs in 1.6
    Quote from dirtminer6

    Im sorry but i doubt horses will ever be added

    You got told son :3
    Posted in: Suggestions
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