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    posted a message on The Next Evolution for in game Interfaces! [300+ Support!] Now with lots of Pics.
    This ideas could make Minecraft much more simplified, being able to do small, menial tasks quickly to save time for any projects or exploration you have planned while not making things overly easy. Full support from me!

    I was also wondering, on the off chance this amazing idea didn't get added into the Vanilla game (which would be a great shame), if I could integrate this idea into my WIP mod. Full credit will be given, and will only be integrated with your permissions.

    If you'd like to talk more about it, you can either P.M. me here on the MC Forums, or contact me on deviantArt @ DesinitDraco
    Posted in: Suggestions
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    posted a message on Redstone Switch
    I don't know how i really feel about this.

    I'd like the idea of craftable redstone components that work as different buildable contraptions like T Flip-Flops (which is what this thread is suggesting), AND Gates, and the likes to help simplify circuits. At the same time, I kind of like the idea of building the circuits yourself, but that makes things more bulky circuits. Seeing as how repeaters had a buildable version before the repeater block/item were added, the argument of "Not adding that because you can just build them yourself" is a bit obsolete.
    Posted in: Suggestions
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    posted a message on Rotator Block!(Rotating blocks,rails ,redstone items and over Ton More Uses!)(Has lots of Pictures)*150+ Supporters!*-Control Th
    I would support this so hard for Vanilla, but I was wondering something.

    I know this is a suggestion for implementation into Vanilla Minecraft, but I was wondering, with your permissions, if I could add this to my mod which is under heavy development and could use such a unique idea! For further discussion or more information please contact me here!
    Posted in: Suggestions
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    posted a message on Magnet Blocks - Improving On Slime Block Piston Mechanics
    This makes some sense, but maybe certain sides have certain attractions, such as Side A and Side A would push eachother away when Block 1 is pushed towards Block 2. If Block 1 is pulled, Block 2 will not move until a attractive side is faced towards Block 1. When Side A and Side B are facing eachother, Block 2 will become like a Falling Sand/Gravel entity and slide towards Block 1 until they meet. Maybe a new Rotator Block would turn the Magnet, or when a Direct Redstone Signal is applied (such as a Redstone Block being pushed next to it), it will rotate 90 Degrees.

    Blocks could also be assigned magnetic values, such as Cobblestone will not attract as much (If at all) as a Block of Iron. The higher the magnetism, the faster a block will move towards the Magnet, and any magnetic block (not the Magnet Block) will be attracted to any side to avoid being anymore complicated than I may have just made it.

    Also, on a side note, I really love this idea, and was wondering if I could use this concept in my (Heavily Under Development) Mod. Credit would be given, and for anymore discussion please contact me here. I hope to work with you soon!
    Posted in: Suggestions
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    posted a message on Elder Guardian drop! Required for End portal and new crafting recipe!
    I feel that this is a very innovative idea, adding a new reason to explore the world, and adding more of a challenge to making it to the End. I for one love this idea!

    Support for Days!

    Onto another similar topic; I am currently working on a Mod that is under heavy development and could use some content. That is where you come in to help. I was wondering, with your permission, if I could use this concept in my mod, as it is all about adventure and puts a big of emphasis on the End Dimension in general. Full credit would be given, and we would hope to work with you in the future!

    Contact me and the Team here

    Can't wait to talk more!
    Posted in: Suggestions
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    posted a message on Air Cannon (Now with a Reddit thread!)
    First off, this is a very innovative and original idea, and I for one love it!

    100% Support from me!

    Secondly, I am working on a mod, and was wondering if I could help you make this a real thing, even if it isn't in Vanilla Minecraft! Credit will go to you for it, and I hope we can work with you and your brilliant mind in the future!

    Contact me here

    That link will also show you all the models and items me and the team have created!
    Posted in: Suggestions
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    posted a message on [WIP] [Name Pending!] EnderBeasCraft Mod(s) - Progress and Update (Suggestions Accepted!) /w PICTURES!!!

    _!RESERVED!_

    Reserved for Update Log
    Posted in: WIP Mods
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    posted a message on [16x](1.7.2) Pixel Daydreams (Beta) Updated 12/2
    I need this in 1.8 naow!
    Posted in: Resource Packs
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    posted a message on [WIP] [Name Pending!] EnderBeasCraft Mod(s) - Progress and Update (Suggestions Accepted!) /w PICTURES!!!
    Steve and Alex, the original duo. They lived in this world for so long, and yet were so blind. They kept their eyes closed to so much, thinking they knew everything. They spread that idea on, and over time, the new ones adopted that idea, and before we knew it, any and all potential for expanding slipped right out of their grasps, or at least, that's what we thought. That all changed when we met you. You have an open mind, and with that comes the ability to see beyond what the others see. They think you're crazy, talking about things they are obviously too blind to see, but we know better, and that is why we are here, to help you and observe your growth. You will experience many things, both naturals and arcane, but your mind will find a way to overcome those challenges. Go now, wake up, for you have quite the adventure awaiting you...

    ~*EnderBeastCraft!*~

    EnderBeastCraft, although having an undeveloped name that is going to change (eventually), the mod itself is (in our minds) well thought out and balanced, and open to constructive criticism and suggestions from the Minecraft Community! The mod was originally just a series of ideas I had, but as now has been accumulating enough features and potential fro growth to become a full-blown mod! This mod plans to incorporate some original (and some unoriginal) features, and is being molded with compatibility with other mods in mind. Suggestions are accepted, and even if your suggestion isn't put into my mod, I will help as much as I can to mold it into something you or another modder could use!

    The focus of the mod is to add as much new content as possible to expand exploration and adventure capabilities, while also keeping Minecraft Vanilla's 'feel' so to speak. New Biomes are going to be added, along with major overhauls of most biomes, including the Nether and End Dimension! Tons of new blocks, including some amazing new tiers of ores to collect and use in different ways to improve your gameplay, and I also plan on adding a Magik (Yes, with a 'k') portion to the mod, which adds many new abilities, mobs, items, spells, and even a new dimension! It is split into a few different sub-mods, and will have a config file to enable or disable certain sub-mods, tweak spawn rates, generations, and many other parts of the mod!

    This mod is very new and under heavy development, and may stay that way for an indefinite amount of time. This is NOT, I repeat, NOT a Suggestion List or anything of the like. We are in search of skilled coders to help bring this mod to life.

    LOOKING FOR POTENTIAL CODERS AND/OR TEXTURERS FOR THE MOD!!!
    EnderBeastCraft's deviantArt Page
    EnderBeastCraft' Tumblr

    More Content Coming Soon!!!


    ~EnderBeastCraft Mobs~


    ~Aquatic Mobs~


    ~Whale~



    Alignment: Passive

    Health: 50

    Attack Strength: None

    Spawn: Overworld; Ocean and Deep Ocean Biomes

    Drops: 3-4 Raw Whale, 2-4 Cooked Whale (If Killed /w Fire), 1 Live Whale (If Caught /w Net)

    ~Marauder~



    Alignment: Aggressive

    Health: 25

    Attack Strength:
    Ink: Peaceful; None Easy-Normal; Poison Effect for 7 sec (2 ) Hard; Poison Effect for 15 sec (6 )
    Drill: Peaceful; None Easy; 2 Normal; 3.5 . Hard; 6


    Spawn: Overworld; Deep Ocean Biomes (Near Ocean Monuments)

    Drops: 0-1 Prismarine Crystal, 0-3 Primarine Shard, 1-3 Squid Tentacles, 1-3 Cooked Calamari (If Killed /w Fire), 1 Live Marauder (If Caught /w Net)

    ~Swordfish~



    Alignment: Neutral

    Health: 3

    Attack Strength: Peaceful; None Easy; 1 Normal; 1.5 Hard; 2

    Spawn: Overworld; Ocean and Deep Ocean Biomes

    Drops: 1 Raw Swordfish, 1 Cooked Swordfish (If Killed /w Fire), 1 Live Swordfish (If Caught /w Net)

    ~Dragonfish~



    Alignment: Aggressive

    Health: 15

    Attack Strength: Peaceful; None Easy; 1.5 Normal; 2.5 Hard; 4

    Spawn: Overworld; Deep Ocean and Abyss Biome

    Drops: 0-8 Glowstone, 1 Raw Dragonfish, 1 Cooked Dragonfish (If Killed /w Fire), 1 Live Dragonfish (If Caught /w Net)

    ~Angler~



    Alignment: Aggressive

    Health: 4

    Attack Strength: Peacful; None Easy; 1 Normal; 1.5 Hard; 2.5

    Spawn: Overworld; Deep Ocean ans Abyss Biomes

    Drops: 0-4 Glowstone, 1 Raw Angler, 1 Cooked Angler (If Killed /w Fire), 1 Live Anger (If Caught /w Net)

    ~Lantern Eel~



    Alignment: Passive

    Health: 4

    Attack Strength: None

    Spawn: Overworld; Deep Ocean and Abyss Biomes

    Drops: 0-4 Glowstone, 1 Raw Lantern Eel,1 Cooked Eel (If Killed /w Fire), 1 Live Lantern Eel (If Caught /w Net)

    ~Oyster~



    Alignment: Passive

    Health: 3

    Attack Strength: None

    Spawn: Overworld; Ocean, Beach, Reef, and River Biomes

    Drops: 0-1 Pearls, 1 Live Oyster (If Caught /w Net)

    ~Crab~



    Alignment: Neutral

    Health: 3

    Attack Strength: Peaceful; None Easy; 0.5 Normal; 1 Hard; 2

    Spawn: Overworld; Beach, Reef, and Ocean Biomes

    Drops: 0-1 Crab Claws, 2-6 Crab Legs, 8-30 Cooked Crab Meat (If Killed /w Fire) 1 Live Crab (If Caught /w Net)

    ~Pufferfish~



    Alignment: Passive

    Health: 3

    Attack Strength: Peaceful; None Easy-Hard; 0.5 (If Bloated)

    Spawn: Overworld; Reef Biomes

    Drops: 1 Raw Pufferfish, 1 Cooked Pufferfish (If Killed /w Fire), 1 Live Pufferfish (If Caught /w Net)

    ~Glowfish~



    Alignment: Passive

    Health: 1

    Attack Strength: None

    Spawn: Overworld; Reef , Deep Ocean, and Abyss Biomes

    Drops: 1 Raw Fish, 1 Dye (If Dyed), 1 Live Glowfish (If Caught /w Net)

    ~That's all for now folks!~

    ~EnderBeastCraft Blocks~


    ~That's all for now folks!~

    ~EnderBeastCraft Items~


    ~That's all for now folks!~

    ~EnderBeastCraft Misc.~


    ~That's all for now folks!~

    Posted in: WIP Mods
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    posted a message on [Mod Suggestion] Silverfish Expansion: Hives, Drones, and Queens (Oh my!)
    First off, this is a complex yet interesting idea, with many somewhat (if not totally) original ideas, and I for one would love to see this made into a Mod, added onto a Mod, or added to Vanilla Minecraft for added fun (although this is VERY unlikely)!

    Now, continuing on with the 'added onto a Mod' part, I am currently working on a mod myself, and would ask if I could use and/or adapt these concepts to the mod! Even if you do not want that, me and my (somewhat smaller than most) development team would be more than happy to make some mob, block, and item textures for you to add onto this thread and use to your heart's content, and if I can use them, I will give credit for them.

    Hit me up on deviantArt for any inquires or to discuss further, and I hope to work with you more in the future!
    Posted in: Requests / Ideas For Mods
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    posted a message on Diamond ore and block retexture
    Praise to you my friend! I have been looking for a way to distinguish Diamonds more for my mod, and you have given me some inspiration!

    I was thinking about making each Overworld Ore unique, along with their blocks. I might have to request to use this Block (and possibly ask you to make a few more block textures!)

    Send me a message, or visit my dA page if you are interested

    http://enderbeast2000.deviantart.com
    Posted in: Suggestions
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    posted a message on Purifying The End | Picking up where Mojang left off! [Now with block texture pics!]
    I absolutely love the idea of an expanded End Dimension with new things to discover, but I think that the End should keep it's eerie unnatural feel. It is the END. I'd imagine this Dimension to have some the most unique and difficult mobs and be a place of horror and darkness, not a somewhat peaceful chain of islands, because that would just be a Sky Dimension and not the home of the Final Boss in the game and all his powerful minions and the likes. I like the mob concepts and descriptions for the Mobs, Items and Blocks, and give Almost Complete Support for this thread.

    I also am working on a Mod that is under heavy development, and if you would like to take a look at what I have done, and maybe even join in on ideas and development of the mod, just jump on over to my deviantArt account; http://enderbeast2000.deviantart.com

    I hope we can work together soon!
    Posted in: Suggestions
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    posted a message on [List] Steelfeathers' texture pack archive (updated 3/17)
    Pixel Daydreams and Dragon Dance look like 2 Resource Packs I would use, but first, before I download, I want to know if both of them are 1.7 compatible and everything is textured, because I don't use unfinished packs. Ruins the immersion
    Posted in: Resource Pack Discussion
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    posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul
    I truly love this mod, but there is one distinct thing that wouldn't stop me from using it, but would be very pleasing aesthetically, would be having variations of the Ores to match each stone, The look of Regular stone in the middle of a wall of Glacier Rock is a little offsetting
    Posted in: Minecraft Mods
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    posted a message on [REQUEST] Mo' Fishez - WITH PICTURES! MORE FISH
    My friend, I really love the look of these fish, and was wondering if I could use these for inspiration for my WIP, EnderBeastCraft (name pending) enderbesst2000.deviantart.com/gallery will give you some insight on what I'm currently making

    Thank you for your time
    -Ender
    Posted in: Requests / Ideas For Mods
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