- Ender
- Registered Member
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Member for 11 years, 10 months, and 4 days
Last active Sat, Oct, 21 2017 22:03:41
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- 3,352 Total Posts
- 89 Thanks
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Side_salad posted a message on What game physics make you go wut?Posted in: General Gaming
'Nuff said. -
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Expunge55 posted a message on Free Curse PremiumMods just remove this if its not wanted, but I do not see why it would not be. Here is a code that is being given away to give 1 month of Curse premium for free I thought others would like to enjoy this as well.Posted in: General Off Topic
Code: ORIGINPRIME12 (Code has expired)
Enter it here: http://www.curse.com/premium/plan
Make sure to log-out and log back in for it to show up on your name.
P.S. don't forget to grab your Smite Beta keys now that you are premium -
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Hawwrawr posted a message on Updates make no sencePosted in: MCPE: Discussion
You want it, not need it. -
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Czupo_ posted a message on New forum structureI like the new layout, it looks really nice. The only thing I miss is the game modes being at the top.Posted in: Forum Discussion & Info -
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Groudon383 posted a message on Help Johan design a home sweet home painting for MCPE!My painting im about to send to Johan on Twitter.Posted in: MCPE: Discussion
Any Suggestions? -
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Jocopa3 posted a message on MCPEServer and Server modding API (in development)So, if you play Minecraft on your desktop, you must know about multiplayer servers. If you know about multiplayer servers, you might know that they require another computer program to run a server, right? Well, currently for the past few months, Intyre and I have been slowly rigging an MCPEServer program, to run a server from your computer that can be played on iOS or Android devices, and best of all, you do NOT need to be playing the game to run a server!Posted in: MCPE: Mods / Tools
The program is standalone, meaning it does not require any other programs or MCPE to run it, thus you can host a server without having to have Minecraft PE running. To join a computer server is the same as joining a regular MCPE server, just enter the IP in your program of choice. Better yet, when multiplayer is online, this program will not require a jailbreak or rooted device to use!
The best part about MCPEServer will be its modding API. Since the server can handle which blocks are placed or removed, where the players move, when they jump, which entities spawn where and when and even more small parts, server mods would be able to modify the packets the server sends in order to create mods such as WorldEdit, world protection against griefers, different types of game modes, teleportation, giving x amount of y item to player z, etc. Server mods will be able to do much more then regular client mods, and for those of you that know Java, don't worry, it will be compliant with any mods you decide to make and include an API.
The actual progress is terrible, in the last three months and 500mb of packet captures, Intyre and I have only gotten as far as making the progress bar for the "loading world" screen move a small amount before saying "can not locate server." But since MCPE servers closely replicate MC servers, we will slowly develop the program better using the original Vanilla server source. Developement will take awhile though, since we don't have a whole lot people working on this who are actually experienced in ServerSockets and server-side programming, but don't worry, it will get done.
Current progress:
-- can identify and return 6 packets to the client (isn't much considering there is over 50 packets in total)
-- server commands do work as intended
-- can initiate a client list and set a higher max amount of players than MCPE can
-- can send the seed and time packet and the client can see the world, but the game quits after a little bit
-- the initial login is done
Screenshots of current progress:
The finished version will not show you the packets sent, only actions performed by users.
List of working commands
I quit regular modding to work on this, and for a good reason too! Client mods using a patcher are limited not only to what they do, but to where they work. For example, try using Grass to Diamond mod in a server, it won't work for other people. Why? Because it's only your device that thinks grass is diamond. If you join a blank server with no functionality at all, you won't be able to pick up blocks, see mobs, drown, die, leaves won't decay ever, arrows probably won't shoot, etc. That is because servers handle all that and more! Imagine if you made a server program and created mods for it? You could create mods such as: Redstone using wool blocks, make large creations using a World Edit port, save player inventory, create elemental arrows, import schematics (Minecraft models) by placing a certain type of block somewhere, generate flat lands, etc! So now do you see why I quit regular modding? It's all because server mods will be so much cooler!
A note to Johan or Aaron if you are spying, you could really do us a lot by giving us the data packets send instead of us having to carefully examine each and every packet. -
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Labman47 posted a message on Official Chat Thread XII : Go away joj / Twilight of summer editionPosted in: General Off Topic
FOR THE WIN! -
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Theevilpplz posted a message on Official Chat Thread XII : Go away joj / Twilight of summer editionPosted in: General Off Topic
eat the pizza with your fiberglass hands
the fiberglass will get stuck in the pizza and then you get rid of it by ingesting it
everyone wins -
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Reevesdrums posted a message on A list of variables from Tile and Item classes - any hidden items?have you retried doing whatever you did on the main post with 0.4.0 to look for new things?Posted in: MCPE: Discussion -
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Creeper posted a message on New hurt sound requestI changed mine so it does Mario's "mammamia"Posted in: MCPE: Discussion - To post a comment, please login.
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