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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from CubeX2
    Is the {mod name} folder inside the assets folder in all lowercase? If not, try to make it all lowercase.

    That was the problem. Changed the mod name to all lowercase. Thank you CubeX2!
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from _CrazyCatLady_

    I don't remember when that changed, but did you have like one graphic file for all items, one graphic file for all blocks? If yes, you need to split them now into separate files. Also, the way textures are defined in .js file changed a bit. You need to dig through the documentation to find out. If you have problems still, I'll try to help with more details, but you need to post what files exacty you have in which folders and your .js files with definitions of your items/blocks.
    No, each texture had it's own file. The documentation for 0.9.12d and 0.10.6b with regards to textures were identical other than the location they are loaded from. I moved the texture files to: C:\Users\{user name}\AppData\Roaming\.minecraft\config\CustomStuff\mods\{mod name}\assets\{mod name}\textures\blocks

    Whenever I put a slash in front of the textureFile in the block js file, and extracted all the textures into the minecraft.jar... the textures work, so I have a temporary solution. I'd still like to find out what I'm doing wrong with regards to having them in the mod directory though. Thank you for your help.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Quote from Black_Eye

    I didn't update while 1.6.4 was on the go, SO I have to guess...
    But were there already folders inside the {mod}/assets/{mod}/textures ??? because in 1.7.2 it's more like:
    {mod}/assets/{mod}/textures/blocks or {mod}/assets/{mod}/textures/items Folderlike
    Yeah, there were the blocks and items folders in the texture folders. So it was {mod}/textures/blocks to {mod}/assets/{mod}/textures/blocks.

    EDIT: Thanks for your reply btw.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    I'm updating from MC-1.5.2, Forge-682, and CS2-0.9.12d to MC-1.6.4, Forge-965 (Recommended), and CS2-0.10.6b. I moved the texture files from {mod}/textures to {mod}/assets/{mod}/textures, but the textures still aren't loading properly. Is there something I'm missing?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Quote from denoflions

    That parse thing is a tcon error I think. HDSAC and CC need updates for 1.6.4. The obfuscation changed and they rely on hitting vanilla classes before the runtime deobf happens.
    Alrighty, thanks for the quick reply. I'll wait for a 1.6.4 version xD
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Thanks for the reply. I'm currently using 1.6.4, so I think that may be the problem. Followed your instructions and I got this:

    Client> 2013-10-07 09:55:11 [INFO] [STDOUT] Setting up custom skins
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] [Fatal Error] :7:36: The end-tag for element type "VersionDat" must end with a '>' delimiter.
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] org.xml.sax.SAXParseException; lineNumber: 7; columnNumber: 36; The end-tag for element type "VersionDat" must end with a '>' delimiter.
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at rikmuld.camping.core.helper.VersionHelper.GetXmlFile(VersionHelper.java:77)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at rikmuld.camping.core.helper.VersionHelper.CheckVersion(VersionHelper.java:91)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at rikmuld.camping.core.helper.VersionHelper.run(VersionHelper.java:120)
    Client> 2013-10-07 09:55:12 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from VashM16

    So many things. One of which being removing Optifine dependency, another being the conversion to a Forge coremod, and the change in the way modding works in 1.6 probably contributed to it as well.
    Try putting a z in front of the names of the Player API mod Render Player API mod, and Smart Moving see if that does anything for you.
    I gotcha... interestingly enough it works! =D As soon as you change shaderpacks though, the player model glitches out. Thanks for the temporary fix!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from HeyLowGamerz

    Well player api is your problem. so you cant have smart moving.
    Nooo. It used to work in 1.5... what happened in 1.6 that broke it?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from VashM16

    There have been a bit of compatibility issues with shaders and any mods that change the rendering of the player model. But, that being said, I think it was fixed. Are you using optifine? If so that is undoubtedly the problem.
    No, I'm not using Optifine. Just Forge, Player API, Render Player API, Smart Moving, and this. It's been fixed though? I'm using v2.0.1 beta18... so it's been fixed for an unreleased update?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Shaders Mod for 1.6.2 isn't compatible with Divisor's Player API for 1.6.x?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Hey denoflions, it might be dumb question, but does HDSAC work in singleplayer? You just rename the skin you want as minecraftusername.png in %appdata%/.minecraft/config/denoflionsx/HDSAC/MinecraftSkins right?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Zaggy1024
    I do tend to think aloud when I'm thinking about new features for things... :P I'll see if I can get it done for a 1.5.2 version, but it may take a lot of tweaking and therefore take a long time to get it to look right.
    Hahaha nice. Oh I understand, and that makes complete sense. Thanks for your consideration though. I check your thread every day or every other day, so keep up the great work!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Zaggy1024

    I would be interested in doing this, but the problem is I don't currently know of a way to tell if an item is a gun. I suppose I could add a config option that would contain the IDs of the guns you want rendered this way, though.
    Yes, exactly! That's what I meant by configurable data value list. Sorry, I have a weird way of saying things sometimes lol.

    Quote from Zaggy1024

    I have been working on my own gun mod anyway, and I do have something set up ti use the RenderPlayer API to hold guns properly, though I still haven't figured out how to rotate the player to hold the guns properly without making it look glitchy... Of course, with a coremod, I could just make it modify the player entity's update method...
    Oh really? That sounds interesting... Lol, your post ended with you mumbling technical jargon xD Crazy devs ftw! Hahaha jk. I have one last request for you though, good sir! If you do end up implementing this new way of item rendering with a config option, could you release it in a Minecraft 1.5.2 version? My server is probably going to be stuck on 1.5 for a while... Thanks for your time as always!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Zaggy1024

    Do you mean you want the items on the list to show up like they do in vanilla Minecraft, or something else? I'm not sure what you mean by showing the item always in your screen.
    Yeah that's what I meant, or possibly something similar. I have guns on my server through a modpack, and I spent a lot of time on the HD textures for them. With your mod installed, you barely get to see them! D= I want to have my cake and eat it too though, because the Improved First Person view mod is a must for my modpack! It's an awesome mod xD



    Quote from Zaggy1024

    If you mean like in vanilla Minecraft, that just wouldn't work. The items rendered in first person in vanilla Minecraft are really just an overlay, rendered on top of the 3D view like the hotbar. The way the items are rendered in first person is almost completely independent of the player's view, and to have that be the case with items rendered in this mod's first person view would mean you'd either have no right arm or a dislocated shoulder.
    Oh I understand... bummer. That makes sense though. If rendering them like vanilla isn't possible, would you be able to render them similar to the bow? Whenever you left-click a bow in hand it is rendered on your screen, so I was wondering if it would be possible to render a custom item similarly (whenever you right-click the item in hand that is from the configurable data value list)?



    If this is possible, I would be more than willing to donate to you for implementing my feature request. Thanks for your time as always!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    @Zaggy1024 -- I have a feature request for you, good sir! Could you add a configurable data value list to the config? Any item on the data value list would be rendered similar to how the mod renders tools and weapons now--It would show the item always in your screen like in vanilla Minecraft. Let me know what you think! Thanks in advance for your time.
    Posted in: Minecraft Mods
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