Subnautica Mod
The Minenautica mod for Minecraft 1.7.10 and 1.13.2 adds mobs, items, blocks, and a dimension based on the game Subnautica. To get to the dimension, see the guides section on the wiki (link below).
OFFICIAL WEBSITE: http://minenautica.com/media.html
Content 1.7.10:
Items:
-extinguisher
-aluminum oxide
-rocket nose cone
-rocket fin
-rocket body
-rocket thruster
-rocket fuel
-nutrient cube
-filtered water
-flare
-self-charging power cell
-portal disrupter
-survival knife
-titanium sword
-titanium pickaxe
-titanium axe
-titanium shovel
-titanium hoe
-warper helmet
-warper chestplate
-warper leggings
-warper boots
-AEP mask
-AEP top
-AEP bottom
-AEP boots
-airsac (raw, cooked, cured)
-peeper (raw, cooked, cured)
-hoopfish (raw, cooked, cured)
-holefish (raw, cooked, cured)
-garryfish (raw, cooked, cured)
-eyeye (raw, cooked, cured)
-hoverfish (raw, cooked, cured)
-boomerang (raw, cooked, cured)
-creepvine seed cluster
-coral sample
-table coral sample
-acid mushroom spore
-blue palm seed
-grub basket seed
-ming plant seed
-pink cap spore
-purple brain coral sample
-speckled rattler seed
-veined nettle seed
-voxel shrub seed
-writhing weed seed
-quartz
-titanium
-copper
-lithium
-magnetite
-salt
-silver
-uranium
-floater
-titanium ingot
-silicone rubber
-warper powder
-warper plate
-wiring kit
-computer chip
-glass
-copper wire
-fiber mesh
-Plasteel ingot
-Enameled glass
-Lubricant
-Magnesium
-Bleach
-Stalker tooth
Blocks:
-invisible ladder
-extinguishable fire
-extinguisher holder
-aluminum oxide (ore and block)
-(lifepod) light 1-2
-floor hatch
-top hatch
-float 1-4
-lifepod wall 1-2
-lifepod floor 1-7
-lifepod bench
-lifepod ladder 1-2
-lifepod chair 1-2
-small decal 1-2
-large decal
-panel
-lifepod stair
-hullplate 1-8
-hullplate damaged 1-5
-hullplate ember
-beam 1-2
-aurora floor 1-5
-aurora coil 1-2
-aurora light 1-5
-aurora floor 1 slab
-aurora coil 1 slab
-aurora stair
-aurora battery
-damaged seamoth
-aurora fence
-launch pad
-titanium (ore and block)
-copper (ore and block)
-lithium (ore and block)
-magnetite (ore and block)
-quartz (ore and block)
-salt ore
-silver (ore and block)
-uraninite (ore and block)
-rock
-warper block
-safe shallows coral
-safe shallows rock
-short grass
-sea moss
-writhing weed (normal and double)
-seagrass (normal and double)
-red branch (normal and double)
-yellow coral
-blue palm
-green reeds
-acid mushroom
-table coral (red, green, purple, and blue)
-shell plate
-slanted shell plate
-veined nettle
-creepvine
-banana leaves
-glossy paper plant
-grub basket
-jaffa cup
-orange tipped frond
-pink cap
-pixie plant
-red stem
-sea lettuce
-squid grass
-speckled rattler
-voxel shrub
-ming plant
-fern palm
-fabricator
-quartz glass
-sea base wall
-sea base floors
-sea base lights
-wall locker (right click to edit text)
-locker
-solar panel (place batteries in to charge)
-chairs
-desk
-bed
-picture
-medical kit fabricator (Charge with battery)
-communication relay and holiday messages
-base ladder
-wall shelf
-single wall shelf
-light stick
-supply crate
-Lithium crystal
-Bloodgrass and double bloodgrass
-Violet beau
-Red wart
-Blue tangle
-Magenta rod
-Furled papyrus
-Creepvine (normal, top, thin, thin top, seed cluster creepvine, seed cluster thick, seed cluster bottom, seed cluster creepvine top, seed cluster creepvine harvested)
-Drooping stinger and double drooping stinger
-Sandstone outcrop
-Salt deposit
-Giant coral tube
-Orange polyps
-Purple sponge
-Purple sponge block
-Green cover
-Royal brittle
-Bloodmoss
-Grassy plateaus rock
-Kelp forest rock
-Mossy kelp forest rock
-Kelp forest grass
-Kelp forest sand
Entity:
-Horizon Rocket
-Bladderfish
-Peeper
-Hoopfish
-Spinefish
-Holefish
-Garryfish
-Boomerang
-Lava boomerang
-Hoverfish
-Eyeye
-Lava eyeye
-Spadefish
-Reginald
Videos:
Minenautica Builds
https://www.youtube.com/watch?v=iV1DqzIOUCQ
Minenautica 1.2.0 video:
Minenautica 1.0.1 video:
Mod Review:
Teaser:
FABRICATOR RECIPES: http://minenautica.wikia.com/wiki/Crafting_Recipies
Banners (Copy and paste the text into your signature)
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2659976-1-16-17-minenautica-1-0-1-the-biomes-update?page=16#c310"><img src="http://i.imgur.com/JLpxZa9.png"></a>
Change log:
2.0.0 pre1
-garryfish
-peeper
-holefish
-hoopfish
-spinefish
-eyeye
-reginald
-red eyeye
-boomerang
-magmarang
-spadefish
-bladderfish
-hoverfish
-New! Skyray
-New! Stalker
-animations for all the fish
-sounds for skyray, peeper, and stalker
-raw items for all fish
-magnetite block, ore and rock
-copper block, ore and rock
-uranium block, ore and rock
-titanium block, ore and rock
-lithium block, ore and rock
-magnetite block, ore and rock
-aluminum oxide block, ore and rock
-silver block, ore and rock
-quartz ore and rock
-salt ore
-acid mushroom
1.2.0
-aluminum oxide
-rocket nose cone
-rocket fin
-rocket body
-rocket thruster
-rocket fuel
-nutrient cube
-filtered water
-flare
-self-charging power cell
-(lifepod) light 1-2
-floor hatch
-top hatch
-float 1-4
-lifepod wall 1-2
-lifepod floor 1-7
-lifepod bench
-lifepod ladder 1-2
-lifepod chair 1-2
-small decal 1-2
-large decal
-panel
-lifepod stair
-hullplate 1-8
-hullplate damaged 1-5
-hullplate ember
-beam 1-2
-aurora floor 1-5
-aurora coil 1-2
-aurora light 1-5
-aurora floor 1 slab
-aurora coil 1 slab
-aurora stair
-aurora battery
-damaged seamoth
-aurora fence
-extinguisher holder
-invisible ladder
-extinguishable fire
-launch pad
-horizon rocket
-retextures for most crafting items
-removed uranium
-added lifepod
-added aurora
-kelp height can now be 5-12 blocks under the surface instead of 2
-fixed kelp lighting glitch
-hatch sound
-extinguisher
-removed islands
-lockers and medkit fabricator sound
-new quartz model
-new lithium model
-new sandstone outcrop model
-new limestone outcrop model
-increased pump range
-renamed redwort
-improved biome generation
-new formations
-removed sugarcane
1.1.0
-Server compatibility!
-Reginald
-Spadefish
-Tweaked fog colors
-Made biomes bigger
-Made grassy plateaus flatter
-Added green table coral spawning in kelp forest
-Kelp mines slower (no more accidently destroying whole forests!)
-Removed potion particles on armor
-Added aqua affinity to armor
-Changed mob sizes
-Improved pump radius
-Fixed food hunger values
-Fixed food saturation values
-Fixed beds
-Removed sugarcane
1.0.0
-Lithium crystal
-Bloodgrass and double bloodgrass
-Violet beau
-Red wart
-Blue tangle
-Magenta rod
-Furled papyrus
-Creepvine (normal, top, thin, thin top, seed cluster creepvine, seed cluster thick, seed cluster bottom, seed cluster creepvine top, seed cluster creepvine harvested)
-Drooping stinger and double drooping stinger
-Sandstone outcrop
-Salt deposit
-Giant coral tube
-Orange polyps
-Purple sponge
-Purple sponge block
-Green cover
-Royal brittle
-Bloodmoss
-Grassy plateaus rock
-Kelp forest rock
-Mossy kelp forest rock
-Kelp forest grass
-Kelp forest sand
-fiber mesh
-Plasteel ingot
-Enameled glass
-Lubricant
-Magnesium
-Bleach
-Stalker tooth
-Grassy plateaus biome!
-Kelp forest biome!
-Voxel tube
-New sun
-New moons (giant and small)
-Removed night vision from dive suit
-Ore spawning tweaks
-New salt water
-Reduced lag
-Fixed med kit fabricator
-Blue seabase block
-No longer need knife for outcrops
-Improved fabricator
-New recipes
-Removed sugarcane
0.0.11
+Quartz glass
+Sea base wall
+Sea base floors
+Sea base lights
+Wall locker (right click to edit text)
+Locker
+Solar panel (place batteries in to charge)
+Chairs
+Desk
+Bed
+Picture
+Medical kit fabricator (Charge with battery)
+Communication relay and holiday messages
+Base ladder
+Wall shelf
+Single wall shelf
+Light stick
+Supply crate
+Handheld pump (stand in water, right click on top layer to remove it, maximum of 200 blocks of water)
+New items (all recipes usually have the same recipe as Subnautica)
-bug fixes
-removed sugar cane
0.0.10
*Removed abandoned mineshafts spawning in dimension
*Removed monsters spawning issue
*Added lava eyeye
*Added lava boomerang
*Added spinefish
*Added benefits to armor: AEP suit gives night vision, 20 seconds of water breathing, and makes you swim faster
*Changed airsac to bladderfish
*Added small battery
*Added fabricator, uses battery or small battery for charge
*bug fixes
-removed sugarcane
0.0.9
*fixed raw fish spawning glitchy duplicate
*fixed duplicating portal glitch
+Added:
-safe shallows coral
-short grass
-sea moss
-writhing weed (double)
-seagrass (normal and double)
-red branch (double)
-blue palm
-green reeds
-acid mushroom
-table coral (red, green, purple, and blue)
-shell plate
-slanted shell plate
-veined nettle
-creepvine
-banana leaves
-glossy paper plant
-grub basket
-jaffa cup
-orange tipped frond
-pink cap
-pixie plant
-red stem
-sea lettuce
-squid grass
-speckled rattler
-voxel shrub
-ming plant
-fern palm
-quartz crystal
+Added opacity and bio-luminescence to certain mobs
+Added warper, AEP, and titanium armor
+Added sounds for portal
-removed sugarcane
0.0.8
+New dimension, with WIP safe shallows dimension
+Some model and AI fixes, more to come
+Safe shallows rock
+Warper block
+Portal disrupter
+Raw fish spawns mobs
0.0.7
+Added Mobs (WIP):
+Peeper
+Airsac
+Warper (WIP)
+Holefish
+Garryfish
+Hoverfish
+Eyeye
+Boomerang
-removed sugarcane
0.0.7
+titanium tools
+titanium
+lithium
+quartz
+uranium
+copper
+silver
+magnetite
+salt
+blocks
+food (raw, cooked, cured)
+survival knife
+crafting items
-removed sugarcane
Screenshots:
Download:
Discord: https://discord.gg/8vGXZFS
Instagram: https://www.instagram.com/minenautica/?hl=en
Wiki:
http://minenautica.wikia.com/wiki/Minenautica_Wikia
Team:
Viperfish2000 - Models, textures
Anglerfish555 - Models, Animations
Frozenfarmer64 - Coding
Etsy
https://www.etsy.com/shop/DyeSoSublime?ref=l2-shopheader-name
This mod is Copyright and is the intellectual property of the author (The Minenautica Team). This mod may not be altered, edited, mirrored or redistributed without permission of the founder (Viperfish2000). We did not create Subnautica.
1
I sadly don't have the expertise to take advantage of this, but i can imagine some really cool stuff coming from it
1
seems cool, would like to see. I am all for the new bedding, i think that would be nice, as well as campfires.
2
Hello, this is my first minecraft map. I cant give many screenshots, because the bunker is well.... secret. I will give you this, because getting inside the bunker is especially difficult. Click here to download the map!
The bunker contains a bunch of things:
- a prison
- small nether work area with auto furnace and toggle able enchantment area
- plethora of secret rooms and doors
- a 3x3 code protected secret vault
- a mineshaft with minecart track and send/call chest system
- a small living space with toggleable lights
- a hidden window area
- a fully automated wheat farm, melon farm, and pumpkin farm
- a toggle able nether portal
1
Basically, golden tools can get enchantments that any other tool cant. Each tool has 2 enchantments that it can get, and it cant get both. These enchantments could ONLY go on gold tools, unless you use the /enchant command. The enchantments dont inherently have anything to do with the fact the tools are golden, just the fact that gold tools and nearly useless.
The enchantments:
Pickaxe:
Veinmeiner
mines the entire vein of ore, takes the respective amount of durability on the tool. Unbreaking, silk touch, and fortune will all be ignored with this enchantment.
Edit: The_Last_Dovakhiin suggested that Veinminer would disable other enchant effects except for smelting, and if smelting is also on the tool fortune would be enabled. It essentially would selectively disable enchants, which would help a bit. Smelting should also reward the player with the exp for smelting the block into ingot form, identical to what they'd receive from the furnace.
Smelting
Automatically smelts anything it mines, that is effective with the tool. This means you cant mine a tree with this and get charcoal. Fortune will take the same chances from mining diamonds and give it to blocks that drop ores.
Axe:
Timber
Cuts down all the logs above the log you originally broke. It wont affect leaves, and it takes durability for each log broke. If the axe doesn't have enough durability to break all the logs, it will take half a drumstick of hunger for each log broken.
Shears
When you break the last log touching leaves in a tree, all the leaves are mined with it. This doesn't use any durability (Other than the durability to break the log) and all drops from leaves have 1.5x chance to drop more/more often.
Shovel:
Excavator
Mining gravel will make it break all the gravel blocks in the vein, taking half durability for each block broken, and doubles the chances of getting flint. If the shovel has fortune, the current percentage is doubled, and if it has fortune 3, it will have a 10% chance to drop another flint on top of the guaranteed flint from fortune 3.
Fossilhunter
Breaking sand has a 50% chance to drop bones. Fortune will add a 10% chance for each level.
Sword:
Lifesteal
When you hit enemies, you get a heart back for every swipe, regardless of damage dealt. The sword will also have half the durability, and unbreaking is ignored.
Acidic
When you hit enemies, they gain the inability to heal, and the initial damage completely ignores armor. The damage is also dealt in a DoT (damage over time) fashion. The enchantment will ignore sharpness and strength effects.
1
Looks great, i cant wait
3
I think all projectiles should have a "speed" tag, that you can change to make it move faster, using a entitydata command, or a just spawning the projectile with the speed tag. idk exactly how much speed each integer would add, lets say its speed is measured in blocks per second. This tag would enable you to make really fast moving arrows (basically simple guns) with this command in a repeating command block: "entitydata @e[type=arrow] {speed:9999}". Thats just a example. Puting the value at a negative would make projectiles instantly follow their path, no delay (hitscan), and putting values at "0" would make the arrow stop midair and fall to the ground, but if the projectile has a no gravity, it would stop and keep its current rotation. Lets say you have a arrow flying, with no gravity, and you set its speed to 0. If you were to then set its speed to "~" it would retain its velocity, speed, trajectory, etc. from before its speed was set to "0". This is all a little over the top, but it would enable you to make so many more unique ranged weapons with command blocks, because minecraft really lacks in ranged weaponry, only having the bow for long range, and potions for short range. Potions are so costly though, and its so much easier to just use a sword at close range, and less expensive.
1
Awesome. Full support. Love it. Although i think the e-tnt is a little weird, Because its once again connecting them with creepers. I think maybe just using a teleporter block, I personally see zero practical uses for a e-tnt. Maybe each teleporter block can be configured, and you can have a unlimited amount within the world, each one just need a specific name. 2 teleporters of the same name are "linked" and you can use them both ways. Each teleport could use a amount of the void powder.
1
Your idea is much better, i think it would be a lot more creative and original. I cant help but imagine it looking like Infernape from pokemon if it was a rock/ground type.
1
Will this mod override your default skin, so you can use it to make a custom player model? Also, will it be adding clothing?
1
exceed model is so cute <3, very happy (pun intended) to see the mod moving along!