Please give the lantern dynamic lighting effects... would be soooo nice.
- EmperourPenguin
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Member for 9 years and 25 days
Last active Wed, Nov, 13 2019 18:40:53
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Sep 29, 2018EmperourPenguin posted a message on Minecon Earth 2018 TODAY!Posted in: News
Pandas and bamboo in jungles, new structures (they specifically showed a desert temple looking one), improved viallgers that have different outfits in different biomes, new type of villagers, pillagers, that seem to attack or pillage (pun) villages with a new mob, the pillager beast. And crossbows! Heres the video by Minecraft:
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Jul 28, 2018EmperourPenguin posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
if you check on the thumbnail the top middle double piston extender was not retracting properly, and it does have some observers powering the pistons.
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Jul 27, 2018EmperourPenguin posted a message on Minecraft 1.13.1 Snapshot 18W30APosted in: News
I used this snapshot to see if it fixed a bug (water sources arent filled in by source blocks above them, only source blocks to the sides) in one of my worlds, and it didnt, but what was even more alarming was that my 3x3 piston door didnt open properly when i used it in the snapshot. When i got back on regular 1.13 it went back to normal, kinda scary. This the door i made if you want to see this for yourself.
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Apr 19, 2018EmperourPenguin posted a message on Minecraft 1.13 Snapshot 18W16APosted in: News
yo whats a sea pickle.
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Nov 8, 2017EmperourPenguin posted a message on Minecraft 1.13 Snapshot 17W45APosted in: News
The new horse model looks like a costume, not even a real horse.
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Apr 14, 2017EmperourPenguin posted a message on Minecraft Marketplace and CurrencyPosted in: News
The problem is, it would be cheaper to by the full version of PC Minecraft that spend money on these tokens, to go get things that are free and are 10x better on PC. And minecraft is a not a very resource intesive game, so most computers can run it, after the settings are optimized. Plus, as of now, it is possible to break the in-app purchases on the android version of PE very easily. Meaning getting things for free. Unless this is a big hit (which it wont be) it wouldnt come to PC edition because different people develop the Win 10 and PE versions, and (hopefully) the content creators just will screw it and give their content away for free, like they already do. As of now, making content for minecraft cant get you hate, because if you dont like it you dont have to download it, but if it costs real money, then it can ruin a content creator's career that really needs the money. This should honestly not make it out of the testing stages.
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Apr 1, 2017EmperourPenguin posted a message on This week in Minecraft — April 1stPosted in: News
Todays full of suprises! i found out season 2 of my favorite anime came out and now theres a update for win 10! perfect!
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Jan 13, 2016EmperourPenguin posted a message on Community Creations: Pokemon RedPosted in: News
when is there gonna be a download for this? But, wouldnt this also cause a insane amount of lag? My computer runs normally at 90 fps on vanilla minecraft in multiplayer, i want to know what kind of lag you get when using this. Also, you seem to be moving and controlling the player in the game without using those buttons on the keys. Is it controlled some other way?
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i love this idea, seems awesome.
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This might be necroposting, but it would be helpful to have a answer here for others.
/summon cow ~ ~1 ~ {Passengers:[{id:"zombie",ActiveEffects:[{Id:14,Amplifier:1,Duration:19999980,ShowParticles:0b,Attributes:[{Name:generic.followRange,Base:999}]}]}]}
that ^ command summons a mob that can track villagers. just replace cow with whatever mob you want.
/summon villager ~ ~1 ~ {NoGravity:1b,Profession:0,NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:199980,ShowParticles:0b}]}
this ^ command will summon a villager at your position, he will be the point the mob will be attracted to.
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im not a genius, thats why i reccomended it.
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I think all projectiles should have a "speed" tag, that you can change to make it move faster, using a entitydata command, or a just spawning the projectile with the speed tag. idk exactly how much speed each integer would add, lets say its speed is measured in blocks per second. This tag would enable you to make really fast moving arrows (basically simple guns) with this command in a repeating command block: "entitydata @e[type=arrow] {speed:9999}". Thats just a example. Puting the value at a negative would make projectiles instantly follow their path, no delay (hitscan), and putting values at "0" would make the arrow stop midair and fall to the ground, but if the projectile has a no gravity, it would stop and keep its current rotation. Lets say you have a arrow flying, with no gravity, and you set its speed to 0. If you were to then set its speed to "~" it would retain its velocity, speed, trajectory, etc. from before its speed was set to "0". This is all a little over the top, but it would enable you to make so many more unique ranged weapons with command blocks, because minecraft really lacks in ranged weaponry, only having the bow for long range, and potions for short range. Potions are so costly though, and its so much easier to just use a sword at close range, and less expensive.
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I like it, seems neat.
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Idk, i would like something like this. Maybe just "chess" though. I mean it isnt copyrighted, i dont think so atleast. And if they wont do chess, just chess with minecraft mobs, just easier and more understandable than a entirley new game.
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Awesome. Full support. Love it. Although i think the e-tnt is a little weird, Because its once again connecting them with creepers. I think maybe just using a teleporter block, I personally see zero practical uses for a e-tnt. Maybe each teleporter block can be configured, and you can have a unlimited amount within the world, each one just need a specific name. 2 teleporters of the same name are "linked" and you can use them both ways. Each teleport could use a amount of the void powder.
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Your idea is much better, i think it would be a lot more creative and original. I cant help but imagine it looking like Infernape from pokemon if it was a rock/ground type.
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Forgot about your sky serpent idea. Do you have anything planed for the geomancy talisman? I was thinking maybe a humanoid golem styled mob would be very cool for it, able to lift boulders and such. I though a neat mechanic for boulders is they can "pin" you, and if they hit a wall you would take a lot of damage, otherwise just moving you away. I was thinking a more close up oriented monster, because a few of them have to be taken care of from long range with a bow.
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I cant get them to cut trees, and i cant get them to dig shafts either. Also, when you have a meecreep flattening a space and another meecreep illuminating, they tend to get into a small cycle and then they both dissapear, sometimes before their job is finished.
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Has taming the Foliath been suggested yet, or is it already a thing? It would make for a neat mob grinder or auto farm kind of thing, or just a guard.
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Try removing thaumic additions.
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You dont have to be looking directly at the projetiles, for example, if a hanzo and a reaper are standing next to each other, and the hanzo fires a arrow at you, you can be looking straight at the reaper and the arrow will be deflected. Genjis deflect has a very large hitbox, 180 degrees across in the direction hes looking, and the only way something wont be deflected is when it comes from behind. Any projectile he can see he can deflect, but he has to aim it at its target, it doesn't auto aim.
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first, try removing AdvancedThaumaturgy-2.0-1.7.10-30.jar and launching, otherwise give more ram and update your forge.
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I multi-headed hydra style weather/storm monster would very cool. Each head could do something different, like one would shoot sun beams/fire, one could have lightning breath, one could breathe out strong winds/hailstorms. You would have to fight all the heads at once, and once a head is broken it drops a crystal for its power. You would need to use the Ice Crystal and freeze over each neck stub so the head wouldn't grow back.