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    posted a message on New Weapon Type: Whip

    i love this idea, seems awesome.

    Posted in: Suggestions
  • 0

    posted a message on Mob attraction

    This might be necroposting, but it would be helpful to have a answer here for others.


    /summon cow ~ ~1 ~ {Passengers:[{id:"zombie",ActiveEffects:[{Id:14,Amplifier:1,Duration:19999980,ShowParticles:0b,Attributes:[{Name:generic.followRange,Base:999}]}]}]}


    that ^ command summons a mob that can track villagers. just replace cow with whatever mob you want.


    /summon villager ~ ~1 ~ {NoGravity:1b,Profession:0,NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:199980,ShowParticles:0b}]}


    this ^ command will summon a villager at your position, he will be the point the mob will be attracted to.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on "speed" data tag for projectiles.

    im not a genius, thats why i reccomended it.

    Posted in: Suggestions
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    posted a message on "speed" data tag for projectiles.

    I think all projectiles should have a "speed" tag, that you can change to make it move faster, using a entitydata command, or a just spawning the projectile with the speed tag. idk exactly how much speed each integer would add, lets say its speed is measured in blocks per second. This tag would enable you to make really fast moving arrows (basically simple guns) with this command in a repeating command block: "entitydata @e[type=arrow] {speed:9999}". Thats just a example. Puting the value at a negative would make projectiles instantly follow their path, no delay (hitscan), and putting values at "0" would make the arrow stop midair and fall to the ground, but if the projectile has a no gravity, it would stop and keep its current rotation. Lets say you have a arrow flying, with no gravity, and you set its speed to 0. If you were to then set its speed to "~" it would retain its velocity, speed, trajectory, etc. from before its speed was set to "0". This is all a little over the top, but it would enable you to make so many more unique ranged weapons with command blocks, because minecraft really lacks in ranged weaponry, only having the bow for long range, and potions for short range. Potions are so costly though, and its so much easier to just use a sword at close range, and less expensive.

    Posted in: Suggestions
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    posted a message on Mirages:An aesthetic addition to the desert.

    I like it, seems neat.

    Posted in: Suggestions
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    posted a message on Chass- a board game for minecraft

    Idk, i would like something like this. Maybe just "chess" though. I mean it isnt copyrighted, i dont think so atleast. And if they wont do chess, just chess with minecraft mobs, just easier and more understandable than a entirley new game.

    Posted in: Suggestions
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    posted a message on Chorans- a new danger to the End

    Awesome. Full support. Love it. Although i think the e-tnt is a little weird, Because its once again connecting them with creepers. I think maybe just using a teleporter block, I personally see zero practical uses for a e-tnt. Maybe each teleporter block can be configured, and you can have a unlimited amount within the world, each one just need a specific name. 2 teleporters of the same name are "linked" and you can use them both ways. Each teleport could use a amount of the void powder.

    Posted in: Suggestions
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from aman3712»



    Well, aside from your comment about Mowzie’s idea for the sky serpant being quite brash, there wave actually been a number of ideas suggested on what could be done with the Earth Talisman. I had an idea about an earth-bending Monkey Guru character who would challenge the player to a duel for the talisman, while other people had ideas of a golem-like mob which could house the talisman within it.


    EDIT: Can’t wait to see what you have planned for the sky serpant, Mowzie :D


    Your idea is much better, i think it would be a lot more creative and original. I cant help but imagine it looking like Infernape from pokemon if it was a rock/ground type.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Forgot about your sky serpent idea. Do you have anything planed for the geomancy talisman? I was thinking maybe a humanoid golem styled mob would be very cool for it, able to lift boulders and such. I though a neat mechanic for boulders is they can "pin" you, and if they hit a wall you would take a lot of damage, otherwise just moving you away. I was thinking a more close up oriented monster, because a few of them have to be taken care of from long range with a bow.

    Posted in: Minecraft Mods
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    posted a message on MeeCreeps: a mod inspired on the Rick & Morty series

    I cant get them to cut trees, and i cant get them to dig shafts either. Also, when you have a meecreep flattening a space and another meecreep illuminating, they tend to get into a small cycle and then they both dissapear, sometimes before their job is finished.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Has taming the Foliath been suggested yet, or is it already a thing? It would make for a neat mob grinder or auto farm kind of thing, or just a guard.

    Posted in: Minecraft Mods
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    posted a message on Can someone tell me what the heck this crash report means!

    Try removing thaumic additions.

    Posted in: Java Edition Support
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from Furgl»

    Genji's deflect requires you to be looking towards oncoming projectiles, as in Overwatch.



    You dont have to be looking directly at the projetiles, for example, if a hanzo and a reaper are standing next to each other, and the hanzo fires a arrow at you, you can be looking straight at the reaper and the arrow will be deflected. Genjis deflect has a very large hitbox, 180 degrees across in the direction hes looking, and the only way something wont be deflected is when it comes from behind. Any projectile he can see he can deflect, but he has to aim it at its target, it doesn't auto aim.

    Posted in: Minecraft Mods
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    posted a message on Can someone tell me what the heck this crash report means!

    first, try removing AdvancedThaumaturgy-2.0-1.7.10-30.jar and launching, otherwise give more ram and update your forge.

    Posted in: Java Edition Support
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I multi-headed hydra style weather/storm monster would very cool. Each head could do something different, like one would shoot sun beams/fire, one could have lightning breath, one could breathe out strong winds/hailstorms. You would have to fight all the heads at once, and once a head is broken it drops a crystal for its power. You would need to use the Ice Crystal and freeze over each neck stub so the head wouldn't grow back.

    Posted in: Minecraft Mods
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