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    posted a message on Access denied.

    I was fiddling with a Minecraft mod's files. I was trying to remove a file that made the mod not work in creative, and when I found it and attempted to delete it, the program where I opened the file closed, a message popped up and I unconciously closed it without reading it.. Ehm... But when I tried to open it again with my Zip program a window popped up saying only "Acess denied".

    I followed some online tutorials, I entered the file's properties to change the security options, but instead of the options, text apperead saying: "You must have Read permissions to view the properties of this object" Under it, another smaller text said: "Click advanced to continue" I did as I was told and the same message popped up in the Advanced section. Everything was blocked! Is there another way to open the file? I tried to decompile it with a Java Decompiler and it said the file didn't exist... I have Windows 10. I deleted a file named "Server Proxy" or something like that... I am not sure if a file can block itself like that.

    Posted in: Computer Science and Technology
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Quote from mister_person: »
    I'm sorry that the mod has been causing problems for severs; that was never my intent. Because of the number of complaints from server owners I have been getting recently (not just from SergeantSarcasm), I have decided to temporarily disable the multiplayer features of the mod in future updates until I can find a way to stop it from causing problems to servers. However, there I nothing I can do right now to stop people from using the current version of All-U-Want or other mods on servers.
    Posted in: Minecraft Mods
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!

    Guys, user Sergeant Sarcasm has made it very clear that the mod shouldn't be updated... I think he convinced me... That maybe it was a good thing this mod died off... ...

    http://www.planetminecraft.com/forums/someone-carry-this-mod-please-t533116.html

    Here you can find his comment (Scroll down)


    But if the author does come back, he should just try to fix what this guy said was wrong with the mod... God dangit mister_person come back! And come back with a new version of the mod!

    Posted in: Minecraft Mods
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    posted a message on All-U-Want on 1.8?
    Quote from BrosterMedia»

    It should fix the bug where you can't use it multiplayer


    It isn't a bug. The developer disabled multiplayer because he was getting a lot of messages from server owners, saying their players were creating modded items he didn't want and blah blah...
    Posted in: Requests / Ideas For Mods
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    posted a message on Do you know any inventory editor that works in multiplayer?

    This is slightly embarassing, but I really need this. You might not know this mod, but it is called All-U-Want. It was mysteriously abandoned by the author and it is in 1.7. I had a LOT of fun with this mod with my friends online, as it allowed us to create custom potions, add enchantments to items, atributes, lores, colored names, you could create custom fireworks, leather armor and much more, like editing entities, creating mob spawners, or creating a special mob, with potion effects on, or holding items, and you could stack this mob with other mobs, put them in a spawner, and shoot them down with a power 9001 bow. It was the best mod in existance. I loved it a lot. But I can't use it in the (creative) server anymore because it is outdated, and the author decided to block multiplayer.

    I am just asking if any of you know a good enough replacement, or can maybe update the mod for 1.8. It is not a request really, I just really need a replacement to play with my friends :(


    Thanks for reading.

    Posted in: Mods Discussion
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    I hope this is my replacement for All-U-Want ;-;

    Posted in: Minecraft Mods
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    posted a message on Biome Choices Would Be Nice

    I think you can do this by creating a preset in a flat world/customized world and setting only certain biomes to generate.

    Posted in: Suggestions
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    Hm... I have a new theory. It's called the "Living World Theory," and it is exactly what it sounds like. The world itself is a living entity.I like the name...


    First off, the entire world is made up of basic components. Dirt, grass, and the like."And the like" Um like you mean stone, wood etc ?These will be our 'cells.' These appear in particular patterns that we call biomes.Kind of like the different organs of the body right? Each biome has its own properties, despite the fact that the vast majority of them are made of the same kinds of cells. This is because the world itself is using each biome for different functions, like organs.Oh ok. I'm not precisely sure what the functions are. I believe some of them have to do with water and snow, which are somehow related to the survival or utility of the world in some way, else why accumulate or get rid of it in certain places? Others, like mushroom biomes, are a bit more confusing.


    The sun and moon do not send out light, not as how we think of it. Rather, they are indicative of some natural biological process that occurs every once in a while. Perhaps something like a heartbeat, or digestive process that sends energy to the ground. This makes light something like an indication of whether or not said process is allowed to occur. This is why light can cause things to grow or monsters not to spawn. It's not because the light actually does something; it's only an indication of a process. This suggests that the sky is actually akin to a bloodstream, since things not touching the sky don't benefit as much from this process. Which things don't touch the sky?


    The grid What is this grid? Pondity grid? is merely the growth structure of the world. The blocks are arranged in a grid the same way your cells arrange themselves into your hand. In your body, if you get hurt, it heals, I don't see this happening in Minecraft... Blocks don't move...


    The player is something like an adaptable disease. We can move around the cells, using them for protection, creation, destruction, further manipulation, or just plain whimsy. We are also capable of creating, destroying, combining, or separating cells of different types, according to their 'DNA.' By doing this, we screw with how the world's 'body' functions, making new blocks that don't even exist naturally, rare blocks that when put into the wrong place screw up an organ's utility, create temporary 'chemical' tools that allow us to screw up even more kinds of cells, or even causing cancer (growing plants). Can you explain all of these... Diseases? Give examples? I am not getting it.


    Most mobs are a natural creation of the world, cells that are designed for certain functions. I have a few guess for some:


    Sheep: They get rid of grass. They convert it to wool for the world's use. Wool is used in a few places in the world, though I believe the majority of it is turned into string in order to create spiders. Need's some examples... Sheep can't sheer themselves. The player does.

    Rabbits: Destroys some forms of cancer, in the form of carrot crops. Tsk tsk tsk... >:) Rabbits can be manipulated by players using this. This happens with all passive mobs pretty much, except for bats and villagers...

    Chicken: Creates eggs. I'm not sure what they are used for. Can be manipulated by the player.

    Zombies, Skeletons, Creepers, Guardians, Slimes, Spiders, GuardiansYou repeated Guardians xD: These aim to kill all things hostile to the bodyZombies drop carrots and potatoes, both "cancer to the body".... They are basically the immune system.Not the greatest apperently... They are unable to be created when the process indicated by light is occurring.That is a really bad immune system... It can't protect you in day. Variants of each are mutations (for the rare ones) or genetically superior ones (for the armored versions).Examples? You mean the baby zombies or the occasional zombie villagers? Aren't villagers plagues? Through the player's manipulations, the immune system can be made to partially and temporarily attack itself. You mean Creepers right? That is a really bad immune system, hurting yourself...


    There are some mobs that I believe to not be creations of the world.


    Villagers: They are capable of consuming great amounts of naturally-created materials and turning it into emeralds,Trading? or turning emeralds into unnatural materials. I believe emeralds to be a toxic or foreign substance,They naturally generate in extreme hills biome. its rarity explained by the body ejecting it from its system. I don't see this happening. Emeralds can be seen pretty deep underground...They also propagate cancer in order to create more of themselves What? Aren't they the cancer?. Zombies are specifically designed to target them.

    Endermen: I believe these are less advanced versions of the player. They are only hostile when one tries to interact with them, and otherwise spend time rearranging specific kinds of cells. The immune system does not recognize them as foreign, but I believe that the water everywhere is one of the body's defenses to them, and possibly other diseases like them (like things from the Nether, maybe?).Endermen clearly come from the end, And the only way into the End is by the Stronghold, a structure generates by the world.

    Golems: Player/villager-created diseases designed to weaken the immune system. Created from iron and pumpkins, naturally grown items.

    Silverfish: Parasites. They target the player because the silverfish believe it to be a ridiculously 'nutrient'-rich kind of cell and are trying to latch onto it. Do they do the same for stone? why only stone/stone-based materials?


    Some extraneous thoughts: I believe bedrock to be the 'skin' of the worldSo everything on top is just... What? Dust? Shouldn't the hole 256 blocks of space over the void be the skin?, and believe the Void to be outside of the world's 'body,' explaining why falling into it kills the player regardless of gamemode (the player can't seem to survive outside of the world). Items vanish when because they're 'digested' by the world somehow Wasn't the Void outside of the body? I can't digest something outside of my body.(also explains why things turn into wisps of smoke once killed So when they get weakend, the world eats them. Yummy!). Things fall towards the skinSorry, but it's been proven that blocks don't fall towards bedrock... as part of a 'chemical' process that I believe allows for maintenance and integrity of the world's cellular structure (diseases takes advantage of this to get access to materials for their own use). The player's use of redstone is an extreme misuse of a substance that I believe the world uses as a form of mitochondria. The settings, various gamerules, and gamemodes are all part of the player disease's adaptable nature. Suffocating is a way that the world attempts to kill parasites, though silverfish have been able to get around this.Silverfish DO suffocate. If you push a block into a silverfish, it will suffocate as it takes some time to get inside of the block, and if there is a silverfish already in the block, they can't go in and will suffocate. They can also suffocate with sand, gravel and red sand. Different worlds are actually just other of the same or similar kinds of organisms.


    Problems:

    -What are the Nether and End in this situation? How do they relate to the world? This isn't a problem... You just gotta explain it.

    -Does not address, specifically, what the function of each biome or block is for the world, where the materials for everything come from or go, or what some apparently major processes are. That, you have to add it to the theory too.

    -Does not address structures, though I would assume that at least some of them are created by the world for some purpose.

    -What are many of the peaceful mobs for? What are the function of cows? I believe cows are a parasite, as they can only be fed by players, as wheat doesn't generate naturally, except in forms of seeds, something only chickens can digest... oh...

    -Why is the world unable to handle Creative Mode? What does it mean that one can create anything in Creative Mode? Gamemodes should be out of the question here...

    -How come we can turn things to Peaceful? Allowing cheats in the world, changing the difficulty are just part of the GAME not world... I don't think these things should be taken in account...



    I really want to analyze this one too. I love Bold! :P

    So, I am not sure I fully agree with the theory. It would interfere with all of our other theories in my opinion. But it is a good theory in hole, it is pretty intelligent, but my belief is that this could just be a way of interpreting the world, not a theory of how it really works. I can easily say that my body is made of tiny blocks, in a metaphoric way.

    My problems with this theory are the following:

    -Doesn't explain gravity/pondity

    -It needs some further explanation in some points, or it can be left in vagueness.

    -Some things don't make sense imo, as the immune system creating creepers to blow up itself.

    -What is thunder? It makes creepers stronger, but sets fire the world, as well as lava.

    -Strongholds, dungeons, and temples would need extra explaining. My theory on these is that they are traps created by the world to kill the player, so if the players wants to get the chests in the dungeon, he would have to kill the zombies/spiders/skeletons. Strongholds send players into a wasteland with a giant overpowered dragon and endermen. Temples are traps. I can almost say that the nether was also created by the world to try to destroy the player, and if that doesn't work, it gives the player the chance to go into the End, for some sweet Experience, another thing left to explain.

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    Oh and remember blocktoms? Yeah, I now know why the Original Poster said they have 6 states: A cube has 6 sides :D

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Plyb»

    So new theory on blocks and the "grid"The pondity grid or the grid they follow?: its a bit of a cop out I guess, but I think it could work. Most blocks in the game have only two values to them, an id and a damage value (damage does things like changing the color of woolActually, this is the wool's mettadata, The thing is, the metadata for wool is different from the tool, for example, giving yourself a tool with x mettadata gives you a tool with x damage, while in wool, it gives you different colors. You can clearly see the mettadatta diference by pressing F3+H in-game. Wool has an id, and the mettadata beside it, while the tools don't., weird term, but it is also used for durability on tools, so thats why its called that).


    So my idea is that the universe, or at least from y=0 to 255, there is a sort of grid that is able to have these properties.So a vertical grid..? Basically, at each location, there is a quantum of space, one singular unit where something can exist. Its a similar concept to the Planck length IRL (yes, I know we have already talked about that, but bear with me here). Previously, we tried to debunk the idea of a "Notch length" being one block, but here is my idea. Blocks and Entities are two completely different things, and many rules that apply to one, don't apply to the other. I don't yet know why that is, but it has to work that way. Another problem we had with the one block "Notch length" was the existence of partial blocks like slabs and torches. However, I think that these properties could be explained by the "energy levels" of "id" and "damage". You never see a brick slab and a stone one inhabiting the same Notch length, do you?That is pretty good, but Wouldn't this mean that each seperate grid thingie has a special mettadata? This isn't true, because if I place a oak log it doesn't turn into an birch log... But I get your idea. But slabs and stuff are completely different ids, so I don't get this: Are you talking of mettadata or id? When you place a block, does it "Claim" the space until removed? So the different sizes and positions of slab like blocks could simply be a manifestation of these two properties.


    Now, keep in mind that of course the wiki is banned, so we have no way of knowing what these "id's" actually areF3+H. We are not supposed to use the wiki, only experiment, but stuff that can't be experimented or would be extremely hard to and would require knowledge in how the game works, I would prefer to use the wiki..., but we can find that out experimentally (they don't need to be the actual id values). My question now is if there are any interesting interactions between the id's. For instance, if you combine two blocks, do the id's add up? No. Wood log block is id 17 Plank log block is 5, as one log makes 4 planks, and 17/4 isn't 5, instead 4.25 (pretty close).


    This theory would basically replace Tritron theory.Why?


    I want to analyze this closely, So I have my answers in bold.

    Overall a good idea, and explains stuff pretty well. How is it called?
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Plyb»

    Right idea, but a bit off on the terminology. Evasitism (coming from the same latin root as "evict") is a force that acts on objects inside of blocks, pushing them in horizontal directions toward the outside of the block. Sufflamism works in full 3d, not just horizontally, and is much stronger than evasitism, stopping anything from entering in the first place.

    See? I told you someone would get something wrong, build up with that and make mistakes! Anyways, my theory still works I think. Because if sufflaism doesn't let you inside blocks... And it is stronger than evatism... really hope you are working on the thread!
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    I wanted to add: I am pretty sure I have proven sufflaism (Kinda)


    So, from what I recall, Evatism keeps you from getting inside blocks, but if you do, sufflaism takes over while you're inside of the block. I have also understood that sufflaism is stronger when ontop of a block, or that sufflaism only acted ontop of the block, keeping you from falling in it.


    So, I was once parkouring in a map, and I jumped early and hit the block infront perfectly diagonally. I thought I was gonna fall, but something really interesting happened. I went a little ways inside the block, and got pushed upwards on it. All of my momentum and speed was mantained, and I could make the next jump. I have seen this happen many times, actually. So my guess is, that the top corners of the block are evatism's borders, or the line between evatism and sufflaism, and as sufflaism is stronger than evatism, it pushed me upward.


    Great, huh?

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    Interesting reasoning. The Overworld merely rotates, while the sun and moon operate on a semi-independent system. But what about when we go high enough or far enough to see the sun and moon pass underneath the Overworld? What explains that?

    I'm thinking that the world itself may be dependent on observation, somehow. Some kind of quantum-based system where observing it causes it to change? Thus the Overworld is not infinite since only parts of it exist at any given observed time.

    The bold text: If that were the case, that would actually explain chunk loading, mob despawning and stuff like that... Hm!
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from PisuCat»

    That wasn't what I meant. I mean they are an essential part of our world, but we aren't prepared to make theories on them. As far as I know, you can use them as tools. I will be using them to calculate Pondity values of different kinds of objects.




    How would that work? How is it going?

    Gotta get the thread going!


    EDIT: Plyb don't you DARE kill the thread!

    Posted in: Discussion
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    posted a message on The Merchant Villager
    Quote from Lethal0428»

    I'll acknowledge the several "Merchant" suggestions, however, this one is different. The Merchant from other suggestions was often too complex, and unlike other villagers. This one is a simple suggestion for another villager profession.


    The Merchant villager is a quirky villager with an eye for the odd things of minecraft. He offers some rare or uncraftable items, and will buy anything that catches his eye. He uses the unused generic villager skin. Nice used of unused features :P


    The Merchant villager has two possible careers: Merchant and Dye Trader


    List of Trades:

    Merchant Sells:

    2 Emerald- 1 Nametag Ok


    1 Emerald- 3 Flower Pots Ok

    4 Emeralds- “Cat” Ok}

    4 Emeralds- “13”}

    5 Emeralds- “11”}

    5 Emeralds- “Mellohi”}

    5 Emeralds- “Mall”}

    5 Emeralds- “Chirp”}

    5 Emeralds- “Blocks”}

    5 Emeralds- “Ward”}

    5 Emeralds- “Far”}

    5 Emeralds- “Stal”}

    5 Emeralds- “Strand”}

    5 Emeralds- “Wait”}

    2 Emeralds- 20-22 Red Mushroom Blocks Seems like too much...

    2 Emeralds- 20-22 Brown Mushroom Blocks }

    15 Emeralds- Creeper Head Seems like too much...

    15 Emeralds- Skeleton Head}

    15 Emeralds- Zombie Head} If you have all these you could include the wither head, but I guess it would be too op.

    Merchant Buys:
    7-9 Gold Bars- 1 Emerald Ok. But If my memory doesn't fail me I think the blacksmith hasd this trade.


    4-6 Ender Pearls- 1 Emerald Ok

    18-22 Prismarine Shards- 1 Emerald I think that is a lot of prismarine, but I haven't really visited an underwater dungeon, so no idea.


    Dye Trader Sells:

    1 Emerald- 2-3 Bone Meal All of these are fine.

    1 Emerald- 2-3 Light Gray Dye

    1 Emerald- 2-3 Gray Dye

    1 Emerald- 2-3 Ink Sac

    1 Emerald- 2-3 Rose Red Dye

    1 Emerald- 2-3 Orange Dye

    1 Emerald- 2-3 Dandelion Yellow Dye

    1 Emerald- 2-3 Lime Dye

    1 Emerald- 2-3 Cactus Green

    1 Emerald- 2-3 Light Blue Dye

    1 Emerald- 2-3 Cyan Dye

    1 Emerald- 2-3 Cyan Dye

    1 Emerald- 2-3 Lapis Lazuli

    1 Emerald- 2-3 Purple Dye

    1 Emerald- 2-3 Magenta Dye

    1 Emerald- 2-3 Pink Dye

    1 Emerald- 2-3 Cocoa Beans



    Dye Trader Buys:

    5-8 Bones- 1 Emerald


    5-8 Azure Bluet- 1 Emerald


    5-8 Oxeye Daisy- 1 Emerald


    5-8 White Tulip- 1 Emerald


    5-8 Poppy- 1 Emerald


    5-8 Red Tulip- 1 Emerald


    5-8 Rose Bush- 1 Emerald


    5-8 Orange Tulip- 1 Emerald


    5-8 Dandelion- 1 Emerald


    5-8 Sunflower- 1 Emerald


    5-8 Blue Orchid- 1 Emerald


    5-8 Allium- 1 Emerald


    5-8 Lilac- 1 Emerald


    5-8 Pink Tulip- 1 Emerald


    5-8 Peony- 1 Emerald


    20 Cactus- 1 EmeraldI guess these all make sense, but lower the amount a little bit, specially the cactus. 20 for one Emerald isn't a great deal.


    Responses in bold.

    Over all pretty great, so yeah. Support
    Posted in: Suggestions
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