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    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)

    Any chance the Status HUD mod could have a setting to disable the top right icon box vanilla hud? I don't need both to show up and prefer this mod's to vanilla, but can't find any way of disabling the vanilla one aside from adding another mod.

    Posted in: Minecraft Mods
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    posted a message on Zoo and Wild Animals Mod: Rebuilt

    I really enjoy a bunch of the animals from this mod, but it would be extremely helpful if via config it could have mob caps and limits for areas (single biome?) because things like orcas getting out of control and having families of animals every couple of chunks gets extremely overwhelming. It'd also be very helpful for it to use biome dictionary categories and have the ability to white or black list specific biomes instead of having every single biome needing to be whitelisted per animal.

    Posted in: WIP Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    This is a gorgeous mod and I'm really pleased with it. However, I'd really love to be able to blacklist/whitelist biomes for bird species. For example.... hummingbirds really don't belong in a snowy forest biome. It doesn't seem like this function is supported in the config file. Being able to do this would add a lot for me to taylor the realism just a bit!


    Keep up the great work! Would love seeing additional species (pleassse let me have a tamed raven esp since Twilight Forest won't let me! *cries over forest ravens*) and other animals if you ever expand past birds!

    Posted in: Minecraft Mods
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    posted a message on Entity CustomName json formatting help!

    Thank you so much!!! That's the one combination of brackets I didn't manage to try apparently. I had tried similar, I think I just reversed the order of brackets. That worked like a charm. Much appreciated!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Entity CustomName json formatting help!

    It appears somehow my original post got deleted........ Here it is again:



    I'm trying to spawn a horse with specific stats and a name with multiple formats. For example:


    Charlie - Community Stables


    I can /give myself a weapon with that exact name, but I can't manage to /summon a horse with the second half of the name. I can get a horse with the stats I want but it will only have the name "Charlie".


    Here's the code I can use via command block to get the specific horse with the partial name I want:

    /summon horse ~ ~ ~3 {Tame:1,Variant:257,SaddleItem:{id:saddle,Count:1},Attributes:[{Name:"horse.jumpStrength",Base:1},{Name:"generic.movementSpeed",Base:0.3375},{Name:"generic.maxHealth",Base:30}],CustomName:"{\"text\":\"Charlie\",\"color\":\"gold\",\"italic\":false,\"bold\":true}"}

    Here's the code I can use to give myself a sword with the name I want:

    /give @p minecraft:golden_sword{display:{Name:"[{\"text\":\"Charlie\",\"color\":\"gold\",\"italic\":false,\"bold\":true},{\"text\":\" - Community Stables - Jumpy\",\"italic\":true,\"bold\":false}]"}}

    but I can't for the life of me get a horse with the full multi-formatted name. I either get broken code or code that doesn't summon the horse or ignores the second half of the name


    I'd happily accept doing this via /give a name tag, but I can't figure out how to get one with the name formatted already or how to do it via anvil.


    Any way of being able to do this and get a horse with specific color and stats with the ability to name it that way would be great.


    Any help is appreciated!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    The ability to turn off the rpg sitting thing and configure what you can sit on within the mod settings in game would be fantastic. This thing killed me so many times while trying to eat or place blocks in skyblock and in twilight forest to the point where, before I managed to find the information about the config file and how to do turn it off there (as I'm quite new) I considered just uninstalling the whole mod out of my tekxit pack to get rid of that one thing.

    Posted in: Minecraft Mods
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