Fun server! lots of fun people!.
- ElvenAmerican
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Member for 13 years, 5 months, and 2 days
Last active Sun, Sep, 24 2017 01:19:36
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xIMysticIx posted a message on Vana'Diel Survival - New Server - Great Playerbase - Join NOW!Posted in: PC Servers -
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hilariousppp posted a message on Shroomvival [v.1.0.1] - A survival challenge mapPosted in: MapsShroomvival is my first Minecraft survival challenge map, in which you are stuck on a Mushroom Island, with few supplies. Occasionally, a crate with some supplies in it will spawn next to a random player (Once per 20 minutes in Singleplayer, times vary in Multiplayer.) This map is fully Multiplayer compatible, and intended for 1.10.
Downloads
Old versions
1.0.0: Direct Link (AdFocus)
If any bugs occur, please fill out this form.
Changelog:
1.0.1: Fixed bug where supply crates spawned nonstop. There is now an announcement when supply crates spawn.
1.0.0: First Version!
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hilariousppp posted a message on Shroomvival [v.1.0.1] - A survival challenge mapPosted in: MapsI figured out the problem, one of the command blocks are not positioned properly, so I'll upload the fix ASAP.
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hilariousppp posted a message on Shroomvival [v.1.0.1] - A survival challenge mapPosted in: MapsThat's interesting, could you send me a screenshot of the game output? To see it, go into the profile editor, check the box that says "Launcher Visibility", and set the drop down menu to "Keep the launcher open." The profile should look something like this picture: Image
Also, the barrier blocks are invisible chests that were setblock'd to be adjacent to a double chest.
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Dadoza posted a message on Dozacraft Vanilla Survival - [1.8.8] - Mature, 24/7, 18+(age), Whitelist, Pure Vanilla, MindCrack StylePosted in: PC ServersWhat's up guys!? It's DaDoza of Dozacraft.
Server Status: Accepting Applications! Fill yours in now!
**Application format available at the bottom of the post, but please read the entire post first!**
Important: age restriction 18+
preferably uploads regularly to YouTube
must be familiar with playing alongside other players and know the ins and outs of the common practices of a Minecraft community
Dozacraft website and forum: *coming soon*Check out all Dozacraft content on Facebook!: https://www.facebook.com/pages/Dozacraft-SMP/719158978190722
I've
been producing, directing and distributing Minecraft videos of all kinds via www.youtube.com/dozacraft for nearly 4 years now. For a long time people requested that I get my own server, and it wasn't until late 2013 I was able to make it happen! So with the help of a few people I was finally able to get a server of my own with my own preferences that I feel really create the comfortable gameplay of a multiplayer vanilla Minecraft experience, and we now have the server we affectionately call the Dozacraft SMP server!
Since 2013 we have only been through 3 maps, when the DozaCraft SMP server first launched I only had a few people I knew and trusted from other public servers I have played on and we slowly grew our group of people which meant inviting new players, and letting some go. Not everybody was able to stick around, some people weren't cut out to be part of a close-knit group of people, and others stayed and became a big part of the Dozacraft community! As it stands now, we're a group of 20 or so people all from different parts of the worlds, different cultures and (unfortunately at times) different times zones!
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Our most recent map was created in August of 2014, which in terms of public servers is a long time to have players roaming around and exploring the land.. but with our small community of people it has remained highly untouched outside of popular areas where players decided to claim an area. We've all purposely tried to leave a lot of the land untouched and
unexplored unless we decided to dedicate our time an effort to a specific part of the land. Along with these efforts, for the first 5-6 months of the new map all of our members stuck around near spawn and didtheir part in making spawn a liveable space which includes many builds, shops, attractions and interactive spaces.
Need experience levels? Visit the all-in-one Cemetery where you can use a zombie grinder for experience, turn around and enchant or repair your items, and in the same instance place a flower down next to a grave to give remembrance to the many lost pets of the DC community.
From spawn you can find a town hall, a large tree farm, and many player houses to be seen and visited around the area. When a player joins the server, as a sort of initiation all players have built a fully functioning spawn house with plenty of room to stretch in their yard before they move out into the world to create their own adventure. Also at spawn there is an
automated chicken cooker for food, a large crop farm stocked with carrots, potatoes and wheat which is accessible any time but is mainly geared towards providing enough crops to take with you out into the world to start your own farms.
For aesthetics and pleasure of environment there are also interesting attractions to see around spawn including the Witch Village; where Gretta, Brenda, Jenny Green Teeth and a few more of the witch sisters reside in a creepy, run down part of the swamp *ENTER AT YOUR OWN RISK*, also can be seen from spawn is Santa Claus's house up on the mountain, he can often be found inside running in circles. If you need starter equipment you can visit the blacks smith where you can get plenty of iron armor, tools and maybe even squeeze some diamond equipment out of the owner of the place! If slime is what you're looking for, head back towards the swamp where we have a slime farm functioning off of 2 slime chunks and fed through an item elevator to the surface where it's stored away in an easily accessible chest located in a building that directly replicates a large slime!
If it's PVP you're into, you can always join the Death Games (also located at spawn) or go to the Nether Hub and travel to Dozaland which is complete with PVP arenas, rides, attractions and fun things to do by yourself or collaborating with another player!
The reason I'm opening up the whitelist again is because over the last couple years some people have had life events which makes it so they are not able to play as much as they use to, a lot of members have had to go back to work, or school or other situations. We have all of the fun things to do with MANY more opportunities to come, but what I want to do is breath NEW life back into the game!
One big thing we still haven't completed is the epic DRAGON FIGHT! I want to make sure we have a big group of great people to come together and defeat the ender dragon and finally get the much anticipated Ender Farm build and ready for use!
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So, if you're bored of MCMMO, and bored of Factions and all other types of servers, and you love the feel of Minecraft as it should be then you have come to the right place! Because here, we go by the REAL definition of Vanilla Survival.
Some things you need to know is this is a PURE vanilla style server, as far as the gameplay goes. This means it's basically just like single player with no mods or advantages, and you get the company of other players! Some "vanilla" servers like to turn off TNT, turn off creeper explosion block damage, turn PVP off, allow players to /sethome... and I feel that these things especially make the game, in fact, not vanilla at all. So here at Dozacraft Survival I will have TNT enabled, creepers WILL cause block damage, PVP will be on and most importantly of all the difficulty will be set to Hard at all times.
I have a few plugins to protect the server from any 'griefers' or vandalists, but nothing you will notice and nothing to interfere with the vanilla feel. There will be NO world border, as I feel that ruins the fun in the game as well.
Not Allowed:
- Griefing
- Stealing
- PVP (unless both parties/players agree)
- Building within someones land unless permission is given
- X-raying or mods of any kind (rei's minimap and optifine O.K.)
- All-caps sentences
Allowed:
- Cussing (appropriately)
- Pranks (see below)
- Ingame filming (as long as you advertise the server somehow)
Prank Rules: These rules should be common sense, but just to keep it clear I want to make sure we are all on the same page and understanding for what is and what is not allowed
- Nothing destructive to property, animals, land or any progress a player has made (No lava, fire, water (if redstone wiring is around..etc).
- No obsidian pranks unless you are willing to assist in the cleanup.
- No pranks that could cause the server intense lag or negatively effect the framerate in the immediate area.
- You must leave a sign with your name on it if you decide to prank someone
- If you want to prank someone, you must know you are liable to get pranked as well.
The above list(s) may or may not be changed or altered at any time.Additional Information:- If you are accepted, you will recieve a personal message with the IP.- I plan on getting a website with a forum up soon, as I feel it is a very good way to stay in contact with everyone outside of the game, post screenshots of builds and designs, and contact information.- I will be extremely careful with who I add to the whitelist as to avoid any possible griefers, so if you are not accepted please don't take it personally because I am only using my best judgement to protect the server and the players within it.
- Need more information?
- [email protected]
- Skype - Dozacraft
- Youtube - http://www.youtube.com/dozacraft
- Twitter - @Dozacraft
Now the part you've been waiting for, here is the official Dozacraft Survival application template:
Ingame Name:
Age:
How long have you played Minecraft?:
How did you find this thread?:
Why do you feel I should choose you to be whitelisted?:
Skype?:
Youtube Channel?: -
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impmallet posted a message on Mystery Lunch - A brand new world, adventure awaits!Posted in: PC ServersMystery Lunch welcomes you!
Hello fair citizens of Minecraft. I run a small, strange, and very friendly survival server and we're currently looking for great new members.
We keep things fairly simple, there isn't a long list of rules to follow or an application process, no need to complicate something as jovial as minecraft
Now is a great time to join us as we've just rolled out a brand new map, so everything is fair game.
Please come and take a look.
server: mc.mysterylunch.net
Hope to see you there! -
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WordworksExperiment posted a message on Closed Map ExperimentPosted in: PC Servers
If you were to catch a glimpse of this world you would figure that someone got out of control with TNT and made a giant scar of the whole world. The results look very similar. It’s something even scarier though. Something worse. What you’re looking at is the result of human interaction with limited resources. In a very coordinated experiment 30 players spent 2-5 hours playing in a 350x350 world trapped in bedrock. To keep everything fair the server was only running when everyone was available to play. These screenshots come from 2 months after the experiment started. I would personally like to thank everyone that participated (who wished to stay anonymous). To make things more organized world chat use was discouraged unless you had a global message. Communication was to be minimal and done through third party programs. The limited/restricted communication made groups/clans/guilds possible.
The players were unaware of what I was testing; they went into the server with the following rule: “Never leave the bedrock walls”. Some players realized the challenge at hand immediately, but most were unaware of how devastating the consequences of their actions would be. First resource to go was clay, clay became completely depleted in three days. Brick houses did not last long and in most cases were impossible to complete. The loss of a resource such as clay was a small warning most players missed. In the first week trees became rare. Trees never left the map completely but wood being an essential part of game progression in Minecraft made saplings worth more. This is the point in the game where players banded together into smaller groups with the goal of working together to build stuff. Four large clans emerged. “The Brotherhood”, “The Axe”, “The Dwarves” and the most successful “Merchant’s Guild”. During this time they co-existed peacefully with minor fights over trees and saplings, most did well with their own tree farms. Strip mining began. Resources like iron were abundant and most got wasted into weapons and armor. During this time iron was running out and the only practical use of it was buckets/pickaxes for diamond and doors were plausible due to the need for protection. It should be obvious that Diamonds only use was obsidian which would be a great for protection. Diamonds being extremely rare made them already valuable, but the players being aware that the supply was limited made it a rush to find them as fast as possible. Within 2 weeks production was flying. There was a local Nether Portal which was useful because it supplied an endless resource to build with that had no repercussions upon the map. The portal didn’t make it a week, soon the obsidian was stolen by The Brotherhood and used in there castle. The Merchant’s Guild made a quick profit off of this by having the only optional Nether Portal while resources like diamonds became rarer. The Merchants Guild was efficient and used trade to strive in this harsh world. They would trade netherack/cobblestone/rare ores for usable materials such as saplings/wood/dirt/string/wool/sand/etc.
3 weeks into the expirment flowers were gone forever, sand was deplete making glass rare and hard to replace, and obsidian was un-minable for most players due to a lack of diamond. The players resorted to war to find diamonds. The four clans raided each other bases and griefed each other. This war went on for a few days and The Axe had lost their castle completely. The Brotherhood had to rebuild a very broken town. The Dwarves took minimal damage due to their underground sub-systems and the difficult nature to destroy caves. The Merchant’s Guild took no damage because they won over their fights with complex trade agreements and treaties. At this point The Axe had disbanded. Their members took to their own trying to make it on their own. This left a lot of griefing for trees and trade with the Merchant’s Guild abundant. Only two people were clearly ahead at this point, (aside from the merchant’s guild doing well too). They earned the name (pardon the language), the ****-ass griefers. These two players had immediately realized what would happen to the map on day one and began to construct an easily defendable a base that was self-sufficient and renewable. They built there base on a giant dirt platform in the sky. They made it come off of a mountain so the grass would grow onto it. When the grass had grown onto their base (A few days in), they had already acquired the needed materials for sticky pistons and buckets. They created a water elevator that could be toggled with the pistons and began destroying the mountain. They dug all the earth out from around them and made their base impossible to reach without the use of the water elevator or towering up. From the first week in they began systematically depleting resources in a way that would set the other players behind. Glass windows were broken, trees and saplings were stolen, massive amounts of dirt were farmed (the importance of this will be revealed later) and they used their power to persuade the other players. The Merchant’s Guild paid an anti-griefing tax by supplying the ****-ass griefers with materials that were rare or hard to find. It started with trees/iron/diamond and by the end of the experiment it was things like arrows/flint/string. Four weeks in strip mines had torn open a lot of the land, water was running all over the place (most people lacked buckets) and the most game-breaking element occurred; dirt was being lost. Well not dirt itself in entirety, but the good surface dirt. The dirt with GRASS on it. At this point players forgot about trees and mining but wars over surfaces with grass broke out. The Dwarves even showed interest and tried to create establishments on the surface but had trouble handling holding ground. The Merchant’s Guild had not thought ahead but began gathering as many drops from animals spawned on grass to be traded as rarities in the future. The brotherhood held a small section of grass off from griefers the most successfully. The ****-ass griefers had no trouble with this because there base was situated upon a giant floating chuck of grass, so they made it their mission to destroy all grass on the map and reserve the power of food to themselves only. The Brotherhood held their small piece of grass but were defending constantly and as a result their base became very broken and they rebuilt in a way to defend the dirt only.
Five weeks into the experiment a lot of players had lost the will to play. Most players resorted to staying underground and endless 2x1 tunnels were formed, giant chasms were found by players overmining and ultimately a large majority of cobblestone was lost through lava and the players fighting each other. Due to massive mining to and strip mines the corner of the map supporting the ****-ass griefers base sunk farther and farther down to the bedrock, leaving a noticeable drop in elevation between the two corners of the map. Buildings made out of dirt started showing up on the torn earth because most players lacked the resources to make pickaxes and couldn’t meet the prices of the Merchant’s Guild. These buildings were built with the only purpose of protection from monsters at night since the map became un-survivable during the night. At this point the large loss of land in the bottom half the map did one purpose. Eliminate the dwarves who were housed there. (I still can’t believe the amount of stone removed and lost in that area, It’s a devastating amount and continued until the 2 months were up). At this point a cycle was emerged, the players were fighting for the last bit of grass on the map (disregarding the griefers base that was inaccessible). But most of them were either trying to mine cobblestone for more trade with the Merchant’s Guild for sticks for more pickaxes or trying to survive the night in dirt houses. It was a vicious cycle that was barely profitable. But a pattern did emerge. The players were effectively working together to survive the night. While there was still rampant war and grief the players that had little had banded together to try to survive the harsh environment.
The experiment was up before more testing could be done, but I ask you. If the walls were torn down one day and the players were free to the unlimited resources of Minecraft how would they react? Do you think they would work together and try to keep all the resources balanced or would they play the same way without regard for their environment or each other? Though in Minecrafts infinite world it would be impossible to destroy everything, do you think the disaster would slowly re-occur? I think this experiment has been a successful statement on the human condition and human interaction with the environment.
The picture above is the Merchant's Guild with it's iron doors open.
The above view with the only glass on the map.
The only bit of grass open to the whole map at the remains of The Brotherhood
The remains of "The Axe"
****-ass Griefers base
The broken nether portal
One of the few strip mines that didn't disappear in the loss of the world.
A picture depicting the large scale of difference in elevation.
This experiment had unbelievable results.
[represent]
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Hello all whom may read this message,
I am DT (DetroitTigers), one of impmallet's staff members and serverly minions!
Mystery Lunch is a good and relaxed where you can be (most of time) what you want to be, and go where you want to go! Just join us at anytime you feel, and if you feel like you wanna join now you can do so. But if you feel like joining tomorrow, or the day after you can! We'll always be here, and we're always up for some fun!
Feel free to stop by, anytime! We look forward to seeing y'all real soon!
-DT
(Server moderator)