I love item frames. They make very attractive chest labels (and they're very easy to identify). They also make a handy place to mount a clock that actually works.
However, mounted compasses do not work when mounted. Am I wrong in this? I realize they're different objects but their functionalities are very similar, so it seems they should both work when mounted.
Don't get me wrong. I mean no offense to the creator of the texture and I have no problem with updates/change. I think the new gravel just lacks character. It's very similar to Stone now, and is also lighter overall. The pattern is simpler than it was before, making for a backwards movement in quality. It looks solid, not granular as it did before.
I'd like a reversal to the old, or a redo of the texture.
I loaded a brand new world using the same seed. Now there are large areas of water where there used to be swampy land. (I didn't fill them in my world. They just weren't there before.) There are also many other small changes to the world (like a lava flow in cave that wasn't there before, and hills being shaped differently).
Why is the same seed creating a slightly different world? And why is it affecting the landscape in a world generated before the update?
I loaded a brand new world using the same seed. Now there are large areas of water where there used to be swampy land. (I didn't fill them in my world. They just weren't there before.) There are also many other small changes to the world (like a lava flow in cave that wasn't there before, and hills being shaped differently).
Why is the same seed creating a slightly different world? And why is it affecting the landscape in a world generated before the update?
I think the new gravel texture is awful. It looks more like studded stone than loose gravel. Maybe the grains were too small on the old one (*Maybe*) but now it certainly doesn't look like something I'd wanna use a shovel on, never mind use decoratively as a walkway.
I built a castle in a large sprawling swamp... A swamp which now has patches of Not swamp in it (as of the update). I am not pleased. What caused this?
I came into my world today to discover that portions of my swampy home had "dried up". The grass is now the color of a different biome in sizable sections. (not just the new blending. Big patches are fully another biome's color) I'm assuming the biome transformed? Is it just the 1st time I've seen it? (the xbox360 update just came out today. Maybe they're related?)
edit-
ADMIN, Please move this thread to the Xbox360 updates section. I didn't notice it on my 1st visit. Alternately, delete it. A similar convo has started there since i posted this. Thx
0
However, mounted compasses do not work when mounted. Am I wrong in this? I realize they're different objects but their functionalities are very similar, so it seems they should both work when mounted.
0
I'd like a reversal to the old, or a redo of the texture.
0
I loaded a brand new world using the same seed. Now there are large areas of water where there used to be swampy land. (I didn't fill them in my world. They just weren't there before.) There are also many other small changes to the world (like a lava flow in cave that wasn't there before, and hills being shaped differently).
Why is the same seed creating a slightly different world? And why is it affecting the landscape in a world generated before the update?
0
I loaded a brand new world using the same seed. Now there are large areas of water where there used to be swampy land. (I didn't fill them in my world. They just weren't there before.) There are also many other small changes to the world (like a lava flow in cave that wasn't there before, and hills being shaped differently).
Why is the same seed creating a slightly different world? And why is it affecting the landscape in a world generated before the update?
0
Any chance of getting the old gravel back?
0
0
edit-
ADMIN, Please move this thread to the Xbox360 updates section. I didn't notice it on my 1st visit. Alternately, delete it. A similar convo has started there since i posted this. Thx
0