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    posted a message on My account stops fish farming after a while (Mac)

    I run my afk fishing overnight and several hours during the day sometime and haven't had a problem in 1.14 or 1.15. Not sure what the issue is for the OP, but depending on the design of his fish farm, it SHOULD still work.

    Posted in: Survival Mode
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    posted a message on Xaero's Minimap [Forge 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from xaero96»

    Update 1.19.5 (MC 1.15.1, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):


    * Upgrade to Minecraft 1.15.1!
    * Fixed the waypoints screen not updating properly when using some of the options in the Options screen. Could indirectly cause crashes as a result.
    * Fixed on-minimap waypoints and compass not respecting the configured render layer and almost always rendering on top of potion effects.
    * Fixed crosshairs disappearing when render layer is set to 3.
    * Fixed some crashes not being properly reported.
    * Fixed keyboard controls not working properly in the waypoints list.
    * (1.14.4 and above) Fixed distance to waypoints not being as precise as in older Minecraft versions.
    * (1.12.2) Fixed mcmod.info not being recognised.


    DOWNLOAD


    Thank you for the fast update to 1.15.1... It's greatly appreciated! My friend and I were just commenting the other day how lost we are without our minimaps and waypoints. Thanks again!

    Posted in: Minecraft Mods
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    posted a message on Help with fish farm??
    Quote from GeoFor»

    I'm still in 1.14 so can;t say if it's same in 1.15 but have found that standing too close totally kills the farm as does too far back.


    I hold down right mouse button with a strong rubber-band, I clear slots 3-5 in inventory and select 4, then after pressing the button and applying the rubberband, I set the mouse down, locate the cursor where I want it and then press the correct number to select my rod.


    GeoFor and I are in agreement...the distance you stand makes a big difference.

    I got a good trick for you instead of the rubber band...just go into options - controls and switch your spacebar and right mouse controls. Just set something on your spacebar (like a stapler or paperweight) and that's it. A lot quicker than resting stuff on your mouse or having to wind a rubber band around it.

    Posted in: Survival Mode
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    posted a message on Help with fish farm??
    Quote from Elite_Digger»

    Without seeing it completely, it looks similar to my fish farm or some other versions that are very close. Try some slight variations to how close you're standing and also your aim. These types of fishing farms usually prefer being aimed directly at the front edge of the trap door, not the top and can give inconsistent results if you stand too close or too far away. Once you get if figured out, it's easy to repeat and you shouldn't have a problem.

    One thing...I built mine in 1.14.4 and have not tried it since my Realms migrated to 1.15.1 so that could be an issue that I haven't experienced yet and YMMV.


    I did try my fish farm on 1.15.1 and it seems to be working fine. Try those tips I told you and let us know how it works.

    Posted in: Survival Mode
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    posted a message on Help with fish farm??

    Without seeing it completely, it looks similar to my fish farm or some other versions that are very close. Try some slight variations to how close you're standing and also your aim. These types of fishing farms usually prefer being aimed directly at the front edge of the trap door, not the top and can give inconsistent results if you stand too close or too far away. Once you get if figured out, it's easy to repeat and you shouldn't have a problem.

    One thing...I built mine in 1.14.4 and have not tried it since my Realms migrated to 1.15.1 so that could be an issue that I haven't experienced yet and YMMV.

    Posted in: Survival Mode
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    posted a message on Building constantly catch fire after thunderstorm

    If you or your friends have cheats available or admin controls, you can set "/gamerule doFireTick false" and that will stop fire from spreading and stop fire destroying a block that catches fire.

    Posted in: Survival Mode
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    posted a message on 1.15 massive FPS drop

    I wouldn't mess with your computer yet. 1.15 isn't even officially released yet so there may still be some bug fixing/optimization going on yet. I saw someone else mention a big FPS decrease in 1.15 so it's not just you. Wait until 1.15 is official.

    Posted in: Java Edition Support
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    posted a message on Projectile Protection books

    My buddy and I noticed recently that in all the hours and hours of fishing we both have done, we're able to find Protection, Fire Protection and Blast Protection books, but there's not a single Projectile Protection book to be found. I know it hasn't been completely removed since I can see the book when I go in creative. Has this been removed in book form in survival and only available from an enchanting table now? We were thinking it would come in handy when we're hunting mobs in our pyramid as there's often times we're facing 10 plus skeletons at once....

    Posted in: Discussion
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    posted a message on Improving Minecraft visuals
    Quote from rhuala»

    will give em a try thanks... :creeperdance: by Alvoria


    any resource pack recommendations?


    Depending on your preferences, Sphax is a great resource pack. Usually one of the quickest packs that gets updated to new MC versions. They even have a Xmas version that I'm using currently. And the last time I tried a shader, they worked just fine together.

    Posted in: Discussion
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    posted a message on Hacker punishment Discussion

    The servers I've been on have perm-banned hackers immediately. The rules about no cheating were spelled out when joining the servers and yet there's still always some that feel they need to cheat.

    Posted in: Discussion
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    posted a message on Xaero's Minimap [Forge 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Thank you for taking the time to reply Xaero! We're using this on our Realms so there's no option to install mods. I think I was getting this mixed up with your World Map mod as I think that one is the one that's responsible for the large map when I hit (M) and that's the one we were wishing we could see the other player. Your world map mod is amazing as well. Keep up the great work.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap [Forge 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Is there any way to get other players to show up on the large (default 'M') map? When my friend and I are exploring, it's easy to get separated when he goes left of a hill and I go right and it's far enough that the mini-map won't show him. There's time where we're exploring together and one of us will be looking at one thing, the other will look at something else and then it takes time to figure out where the other guy is. Making them available on the large map would help a ton!

    Other than that...great map mod! We appreciate all your work on this!

    Posted in: Minecraft Mods
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    posted a message on Questions about defending against sieges and raids

    My buddy accidentally walked into our village with the Bad Omen effect. We killed all the pillagers in the raid except the last one and then name-tagged and imprisoned him. Since the previous raid never stopped (since he's still alive), we haven't seen any new raiders or pillagers since. YMMV but it was a nice solution for us.

    Posted in: Survival Mode
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    posted a message on In praise of grindstones

    Yeah, I love the grindstone. Fished for 7 hours last Saturday while I was shopping and watching a football game. Came back and had 4 double chest full of stuff. Threw away all the fish and saddles (multiple chests full of those already) and unenchanted all the bows, poles and books (except for the 2 mending books I got) and got almost as much XP as I did fishing in the first place. Careful when unenchanting bows though... I was just clicking away unenchanting stuff and almost threw my good bow in there...lol. Now I just throw it in a chest before I start so I don't grab it by accident.

    Posted in: Survival Mode
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    posted a message on Advice for entirely stopping illagers/pillagers from spawning within my village? latest snapshot
    Quote from Elite_Digger»

    My friend and I tried a new strategy last night during a raid on our village after he accidentally went there with the Bad Omen effect. We killed all the raiders but had a hard time finding the last pillager. Finally found him inside one of the villager houses. Instead of killing him, I blocked the door with stone. We then threw a nametag on him so he won't despawn and threw some iron bars on the existing windows and a couple windows we added. So now the village is in the constant state of the first raid not being complete so no more have shown up. Not sure if this is going to work or how it should work but it has so far.


    This strategy is still working 2 months later. We still have our named Pillager trapped in his cell and even walking into the village with a Bad Omen effect from attacking a Pillager outpost, there is no new raid. It says that the previous raid is still in progress since our prisoner is still alive. Haven't seen another Pillager since...

    Posted in: Recent Updates and Snapshots
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