• 0

    posted a message on Adventure/Server Server looking for DEV

    Hi i'm Electric_Blue and i'm interested in helping your server :)


    IGN: Electric_Blue


    Age: 16 and a half


    Why do i want to join/help the server: I want to join your server because i liek to fidn new communities see them build up from the ground. I also want to help because i am very good with Plugins, and i know most of them that are availabe for 1.10.2 as i was a previous server helper but the server got shutdown due to no player and no money left. So im h ere sharign my talents hoping i can use them


    Do you have Discord: Yes my Discord username is Blue#1247


    How many hours can you play: I can play mostly on the weekends and sometimes during the weekdays but i can mostly play when i can which is pretty often, if not i can tell you when i won't be able to play

    Posted in: Server Recruitment
  • 0

    posted a message on ---===CraftiteSMP II Modded 1.10.2 Whitelisted: Looking for Dedicated Players!===---
    • In-Game Username (Required) : Electric_Blue
    • Email (Optional) : Dont want to share it until its required
    • Age (Required) : 15
    • If you could describe your personality, how would you describe it? Do you joke? Are you serious? Do you like to build? Magician? Technician? (Required) I love jokes, but im not a funny type. I can be serious if needed (mostly am). I love to build but not great. I love magic and tech mods.
    • What is Rule #1? Summarize in own words. (Required) Players must live in towns together and those towns are to be connected.
    • Do you have any friends who have applied/are applying? (Optional) Not yet.
    • How much can you play per week? (Required) I can play for about an hour or 2 a day if nto i will tell.
    • Do you like Vanilla Ice Cream or Chocolate Ice Cream better? (Required) I like chocolate ice cream
    • What plans, if any, do you have for the map? (Optional) I want to be in a town make some awesome friends and be the best technical wizard.
    • Would you compete in UHCs/Minigames? (Optional) Oh yes.
    • Anything else you want us to know. (Optional) I was born in Russia.
    Posted in: PC Servers
  • 0

    posted a message on BiomeTweaker - Customize your Biomes

    Is there a way to change lava and fire color in BiomeTweaker? Is so how would I do that?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    How do I remove the recomplex structures spawning with only my structures spawning , they spawn when I make a new structure but my structure isn't spawning.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    When I create the rcnc the structure spawn but I don't want them to spawn into ocean biomes. How I can change that so it can only on the surface top block?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius»

    Yes, if you place the file in structures/active, it will appear in the GUI like any other spawn category. There's no need to edit the config or anything else.

    Since I want the structure to spawn in almost every chunk if I change the tooltip to say Random structure in each 2 chunks will it do exactly that? Or do I have to override it with something?
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius»

    Your best choice currently is to create anrcnc file for a new spawn category, set the spawn chance to 1 and add just your structure to the category. In future versions there will be a pattern-style generation option that will make this easier / more configurable, but not yet.

    How would I add my structure to the new category? Will it be in the gui for creating a new structure once I made the rcnc file or by adding it into the file it self by typeing the structure name into it? Do I just simply add the rcnc file into the config or do I have like download one and place it in the config?
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    I'm trying to create a 1x3 pillar(s) and want them to spawn in like every chunk how can I do that. I tried by selecting it and exporting it and set it to spawn frequently but they aren't spawning at all.

    Posted in: Minecraft Mods
  • 0

    posted a message on BiomeTweaker - Customize your Biomes

    I used two codes for what i want and the first one worked with little issues and i fixed them but in the second code the biomes generated even though i said they are going to be replaced


    Second Code(the allBiomes1 biomes seem to be generating):


    myBiomes = forAllBiomesExcept(41, 46, 58, 8, 9)
    myBiomes.remove

    allBiomes = forBiomes(1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
    allBiomes.registerGenBiomeRep(45)

    allBiomes1 = forBiomes(31, 32, 33, 34, 35, 36,, 37, 38, 39, 40, 41, 43, 44 , 45, 46, 47, 48, 49 , 50, 52, 53, 54, 55, 56, 57, 59)
    allBiomes1.registerGenBiomeRep(46)

    allBiomes2 = forBiomes(60, 61, 62, 63, 64, 65, 66, 67, 129, 130, 131, 132, 133, 134, 140, 149, 151, 155, 156, 157, 158, 160, 161, 162, 163, 164, 165, 166, 167)
    allBiomes2.registerGenBiomeRep(58)

    Tweaker.setAverageBiomeSize("largeBiomes", 4)


    What is my Issue should i use the first code or use a different setup?


    Edit: i see my error but if there are any issues i will let you know.

    Posted in: Minecraft Mods
  • 0

    posted a message on BiomeTweaker - Customize your Biomes
    Quote from superckl»

    There's several ways you could do that... Doing 'forAllBiomesExcept' the three you want and calling replace on that will replace every other biome with one biome... not what you want.

    I would recommend doing 'forAllBiomesExcept' the three you want, calling 'remove', and seeing what hardcoded biomes still generate that youf don't want. Then you can choose one by one which biome of the three you want to replace it with.



    Ok so do something like this:
    myBiomes = forAllBiomesExcept(three IDs)
    myBiomes.remove

    So only the hardcoded biomes generate and the three biomes I want, I do this:
    myBiomes1 = forBiomes(IDs)
    myBiomes1.registerGenBiomeRep(ID)

    and repeat the process two more times with the other biome IDs and different object name and the other two biomes I want to be replace the hardcoded biomes?

    Posted in: Minecraft Mods
  • 0

    posted a message on BiomeTweaker - Customize your Biomes

    I want Minecraft to only generate three biomes so can I seperate the hardcoded biomes and replace them with the three I want? But I still need to remove the non-hardcoded biomes too. Do I seperate them too, do I do the allbiomedexcept the three i want? Do I need to do something with the extra biomes and just use the remove command? If I can't seperate the hardcoded biomes and generate them into three different biomes what do I do?

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft World With Missing Items/Blocks On Modpack

    So i have a modpack and i removed two mods and now whenever i create a new world this comes.




    Forge Mod Loader detected missing blocks/items.

    There are 15 missing blocks and items in this save.
    If you continue the missing blocks/items will get removed.
    A world backup will be automatically created in your saves directory.

    Missing Blocks/Items:
    tinker_io:fuelImputMachine
    tinker_io:WhatABeautifulBlock
    tinker_io:CD_Lonesome_Avenue
    tinker_io:SolidFuel
    tinker_io:fuelImputMachine
    tinker_io:SpeedUPG
    tinker_io:SmartOutput
    tinker_io:Upgrade
    dimstorage:block_dimchest
    dimstorage:block_dimchest
    dimstorage:item_soliddimcore
    dimstorage:item_dimcore
    dimstorage:item_dimwall


    How can i fix this for my modpack and those who download it?
    Posted in: Java Edition Support
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates

    I'm confused, am i just creating a folder with the map in it and the folder is called template, does the folder have to be in the minecraft folder of the folder that is modded, in the mods folder or in the .minecraft folder?

    Posted in: Minecraft Mods
  • To post a comment, please .