I get this error when trying to switch between the model, texture, or the hybrid:
OpenGL
--------------------------------
OpenGL: ATI Technologies Inc. 3.3.9836 Compatibility Profile Context ATI Radeon HD 4200
Software
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OS: Microsoft Windows NT 6.1.7601 Service Pack 1 x64
.NET Version: 4.0.30319.42000
MCSkin3D Version: 1.5.0.402
Exception
--------------------------------
System.Exception
stack should be 0
MCSkin3D.Editor Void rendererControl_Paint(System.Object, System.Windows.Forms.PaintEventArgs)
- C:\Users\Paril\Documents\GitHub\mcskin3d\Forms\Editor.cs 1396:6
I'm guessing either nobody cares about my question or they just don't want to answer it, but I'll ask again: Is the OreSpawn mod compatible with the latest Mo'Creatures mod or not? If no one answers my question this time, i'll just install the mod myself and see if it is or is not compatible with Mo'Creatures.
I'm not sure if anyone answered my question, but is this mod compatible with the OreSpawn mod? i read somewhere on this topic that it wasn't, so i wanted to make sure before I download it.
Like the title says, I'm having trouble, modding my Minecraft. I managed to install forge and Optifine successfully, and managed to install 3 other mods also successfully, but then I downloaded a bunch of other mods and started up my minecraft, and they don't show up in the mod list. Can someone explain to me why this is happening?
I tried downloading and installing the 1.6.4. version of Optifine (the Ultra version) and yet it doesn't show up up as a mod in my minecraft. Can anyone tell me why?
Except for the fact that those textures are for 1.5.2.
Which means that whoever wanted to use these textures would have to rename each and every texture to work with 1.6. That seems like a lot of work to me.
Actually, they're not. The default textures are named differently in 1.6. Instead of "bootsDiamond", for example, they're now named "diamond_boots". So, I'm actually right on this. Same things goes for the in-game armor that you see on your character, as well.
0
Could i have the Red Savarin one?
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I get this error when trying to switch between the model, texture, or the hybrid:
OpenGL
--------------------------------
OpenGL: ATI Technologies Inc. 3.3.9836 Compatibility Profile Context ATI Radeon HD 4200
Software
--------------------------------
OS: Microsoft Windows NT 6.1.7601 Service Pack 1 x64
.NET Version: 4.0.30319.42000
MCSkin3D Version: 1.5.0.402
Exception
--------------------------------
System.Exception
stack should be 0
MCSkin3D.Editor Void rendererControl_Paint(System.Object, System.Windows.Forms.PaintEventArgs)
- C:\Users\Paril\Documents\GitHub\mcskin3d\Forms\Editor.cs 1396:6
0
0
0
0
0
0
0
0
0
0
Oh, okay. I didn't know that. Thanks for telling me.
0
Which means that whoever wanted to use these textures would have to rename each and every texture to work with 1.6. That seems like a lot of work to me.
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Actually, they're not. The default textures are named differently in 1.6. Instead of "bootsDiamond", for example, they're now named "diamond_boots". So, I'm actually right on this. Same things goes for the in-game armor that you see on your character, as well.
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You need to rename the textures to work with the new Metallurgy mod.